Search found 36 matches

by shadow
Wed Apr 28, 2004 9:42 pm
Forum: Testing Builds
Topic: bf-blender linux-glibc2.2.5-Python 2.3 (20040427)
Replies: 9
Views: 3990

Is it normal that this build with yablex script generates these messages?:?

Code: Select all

Can't get traceback
warning: name 'sunbg' is used prior to global declaration
ImportError: No module named warnings
And what is wrong? The script halts on:
return preview_file.name

Any ideas?
by shadow
Thu Dec 25, 2003 12:19 pm
Forum: News & Chat
Topic: glib
Replies: 0
Views: 1352

glib

Hi, I asked in this topic: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=2564 but my repost was placed at the end so propably nobody read it :( bf4kaktus.gz requires glibc2.3. I use debian with glibc2.2 so I can't even test this stuff. So my question is: Can anyone compi...
by shadow
Thu Dec 25, 2003 11:20 am
Forum: News & Chat
Topic: More tracing, now with refraction!
Replies: 81
Views: 27834

I use Debian with glibc 2.2, but the testing binaries requires glibc 2.3. Can anyone compile it for me :D witht glibc 2.2 dependencies? Or it is impossible?



I want that raytrace. Please help
by shadow
Thu Jun 26, 2003 10:33 pm
Forum: Rendering
Topic: yafray problem
Replies: 6
Views: 5907

yafray problem

hi, first of all, the yafray output while trying to render the image: marcin@greeneye:~/blender/YFexport/geg_logo/Meshes$ yafray Logo.xml.gz Starting parser ... Failed Error at line 1 column 8 token points What's wrong? And second problem: marcin@greeneye:~/blender/yafrayGUI/Bagisas$ ./Bagisas.py Tr...
by shadow
Sat Jun 07, 2003 6:22 pm
Forum: News & Chat
Topic: 227 crashes
Replies: 6
Views: 2370

memtest crashes with sebmentation fault output. :(

I cleaned the ram and add an extra cooler for the processor and memory.
Maybe iit is a fault of the X sever?

Or maybe its because of use maximum shadow buffer size?
by shadow
Sat Jun 07, 2003 4:11 pm
Forum: News & Chat
Topic: 227 crashes
Replies: 6
Views: 2370

with this myscene.blend file, 226 and 227 crashes sometimes even Xserver. I checked RAM-it is OK,
in the render process swap isn not in use.


I have an integrated Graphics - SIS

What's wrong?
by shadow
Sat Jun 07, 2003 1:46 pm
Forum: News & Chat
Topic: 227 crashes
Replies: 6
Views: 2370

ugh,

I think it is a fault of poor cooling. Mozilla has started to crash either. Anyway, I have put bigger fan and will watching what will happen.

Blender static
OS: Debian Woody
256 MB RAM (yes i know it's too small)
by shadow
Sat Jun 07, 2003 12:29 am
Forum: News & Chat
Topic: 227 crashes
Replies: 6
Views: 2370

227 crashes

simple rendering, one spot with max shadow buffer, rotating fan...
and:

SEgmentation fault

is it ram or swap??
by shadow
Fri Jun 06, 2003 2:01 pm
Forum: News & Chat
Topic: sunlight
Replies: 4
Views: 2385

yes, I know that, but then shadows are poor quality, and blured, even if I set shadow buffer to max value, and soft and bias to minimum. It is a little bit getting me mad :(
by shadow
Thu Jun 05, 2003 9:56 pm
Forum: News & Chat
Topic: sunlight
Replies: 4
Views: 2385

sunlight

hi there, I have a small problem.:oops: I have created big scene, not many objects, but it's large, and I want to have some sort of sunlight with shadows. I know that the spot is the only lamp that casts shadows. But when I use it, the shadows are not paralel to each other. The shadow angle depends ...
by shadow
Tue May 06, 2003 10:40 pm
Forum: News & Chat
Topic: in need
Replies: 2
Views: 1781

Thanx, will try, but I don't belive I will find any.... :evil:
by shadow
Tue Apr 22, 2003 11:04 pm
Forum: News & Chat
Topic: bools problem
Replies: 2
Views: 1856

bools problem

hi I have a strange problem with boolean operations. I make two meshes, e.g. two cubes with different size. When I want to make a union sometimes the result is 'intersection', and I have to use 'intersect' to make a 'union'. But sometimes it works fine. Where is a problem? Both meshes are closed. Ca...
by shadow
Fri Apr 18, 2003 11:59 pm
Forum: News & Chat
Topic: in need
Replies: 2
Views: 1781

in need

HI, Maybe it is not a forum for this, but I dont know where put this post. Does anybody know where can I find some 3d meshes form "MAX: Mechanized Assault And Exploration" game :?: :?: I've been seaching google for 2 weeks, and can't find any. All formats are good, but prefered are *.blend (I know, ...
by shadow
Fri Apr 11, 2003 7:20 pm
Forum: News & Chat
Topic: possobilities
Replies: 4
Views: 1711

poss

thanks,

PS. I know that possibilities, just "I' is near the "O" on the keyboard. It's a mistake :oops:
by shadow
Fri Apr 11, 2003 7:07 pm
Forum: News & Chat
Topic: possobilities
Replies: 4
Views: 1711

possobilities

is there any possibility to "group" objects, but not to join them? I need to animate 5 objects rotation but every of them has the "center point" in different place.