Search found 7 matches

by rorschach
Mon Apr 05, 2004 4:21 pm
Forum: Python
Topic: fmod access via python, problems ...
Replies: 0
Views: 1411

fmod access via python, problems ...

fmod access via python, problems ... so my first objective is general to use the fmod library to drive objects by sound input. my current problem is to make use of the current python fmod wrapper, and the external dll. the imports are failing in blender. so for fmod is also used internally, there mi...
by rorschach
Wed Apr 09, 2003 1:41 pm
Forum: Interactive 3d
Topic: Sound-Sensor
Replies: 13
Views: 7310

Some Updates here ...

Hi Folx, i started another thread, where there is still some little discussion going on too. I really would like some more input like that of brantc, so i can sum up some use cases which will guide the design stage. To brantc: I'm currently thinking about the design issues and the integration into b...
by rorschach
Thu Apr 03, 2003 12:07 am
Forum: Interactive 3d
Topic: Python Interface to PortAudio, for Sound driven Animation
Replies: 3
Views: 6251

More on the Investigations

Hi, it seems that there is no direct access to the sample buffer, not on behalf of the blender abstraction layer. So it would be necessary to interface that, like a direct (shared) and an indirect (copy) handler for a given object->sample->buffer, like SND_getObjectSampleBuffer and SND_setObjectSamp...
by rorschach
Wed Apr 02, 2003 7:56 pm
Forum: Interactive 3d
Topic: Python Interface to PortAudio, for Sound driven Animation
Replies: 3
Views: 6251

investigating into fmod and openal for deployment

Hi datura, i'm currently investigating the openal and fmod library for the use in such a module. benefit would be that we can make a very close integration into the blender engine. means when for input detection files are used, we can access the loaded files, which are used with the soundactuator. o...
by rorschach
Sun Mar 30, 2003 1:52 pm
Forum: Interactive 3d
Topic: Python Interface to PortAudio, for Sound driven Animation
Replies: 3
Views: 6251

Python Interface to PortAudio, for Sound driven Animation

Hi Dear Fellow Blenders, As I was formerly deeply investigating into a solution for driving objects animations by sound input, and a kind of beat detection, which i used in a live performance with musicians and dancers at a festival in den haag. because of only little time for the development, i jus...
by rorschach
Sun Mar 30, 2003 1:16 pm
Forum: Interactive 3d
Topic: Sound-Sensor
Replies: 13
Views: 7310

Hi All, I've already programmed such tools in python, but they are still only a first usabality study. I've implemented it using the python ecasound wrappers, and e very simple beat detection in written in python. Objekt Modifikation is accomplished through IPO Frame input, by copying the Values for...
by rorschach
Sun Feb 23, 2003 11:53 pm
Forum: Interface & Tools
Topic: A few recommendations
Replies: 1
Views: 4680

A few recommendations

Low Level Abstraction Layer: For the use of 2D GL Interface routines within the plugins and the gameengine. On this Level some Primtiive Drawing Functions are directly available, though plugins can have interactuive render previews, or specialized Views for the Application. High Level Abstraction La...