Search found 8 matches

by Vargol
Thu Apr 03, 2003 7:55 pm
Forum: News & Chat
Topic: verse 2.0 finaly out.
Replies: 62
Views: 17067

Proggraming question: Does any one know how to set a float/double value to infinit? I want to be able to set and compare flats set to infinit. Any one know? E According to C89 and C99 the float value INFINITY is supposed to be defined in <math.h> It is there in OSX and indirectly in the copy of man...
by Vargol
Mon Dec 09, 2002 10:39 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 14408

phlip wrote:I think the general ideas that everyone agrees on
I think that sums it up quite nicely
by Vargol
Sat Dec 07, 2002 4:29 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 14408

XML would give large file sizes and be much slower to load. Missed this before. Yes XML can be big, but it compresses very nicely too. OpenOffice.org's file format is compressed XML and its considerably smaller than the equivalent M$ .doc file, which as it happens is pretty much a memory dump. Dave
by Vargol
Sat Dec 07, 2002 4:15 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 14408

XML would give large file sizes and be much slower to load. I think you would do better to keep the current .blender files and adding an XML export with a defined CDC or schema. I think it would be a bit poor if blender could not import its own export file :? I'd view it as a proof of concept. Dave
by Vargol
Sat Dec 07, 2002 4:05 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 14408

Ton also highlighted the advantage of using a binary format and the other advantage of the blend format in another post. I'm doing this from memory, so I might be forgetting a couple. - quick loading quick writing - smaller memory usage I can't disagree with that if you use the something like a DOM...
by Vargol
Fri Dec 06, 2002 7:17 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 14408

yes, an XML based format would be nice, but that doesn't mean we can't keep the binary based format either. I'm all for it being a second format, for easier import/export. If it becomes popular then the blender community might want to consider making it the primary format, with .blend support being...
by Vargol
Thu Dec 05, 2002 8:43 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 14408

what about a new file format, :?: text-based so you could edit it by hand (like vrml), open to everybody so you can write import/export scripts for every 3d-software, supporting mesh, material, UV-tex, ... would need help from somebody working with 3d-max, maya etc to support everything that is nee...
by Vargol
Thu Dec 05, 2002 8:27 pm
Forum: News & Chat
Topic: .blend file spec?
Replies: 47
Views: 14408

Re: Explanations

The only potential (v small) drawback is that for every scene you want to export, you'd have to save it an a format usable by converters and the like, and then save it in the other package's native format as well (as well as the original .blend or whatever). 3 files for every 1...hmm...how do big s...