So what, precisely, was Blender used for here?
Calculation of exclusion zones and the like?
Generation of model-feature code that would be included in the engine code?
Search found 3 matches
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- Thu Dec 12, 2002 9:28 am
- Forum: Coding Blender
- Topic: Blender as an Editor for Other Games?
- Replies: 1
- Views: 6533
Over in News & Chat, I had proposed that Blender be made specializable for various game-geometry architectures, like Quake-engine brushes and entity attributes. I'm mentioning this here, since this may require some changes to the Blender code proper. In particular, Blender would have to support edit...
- Tue Dec 10, 2002 7:55 am
- Forum: News & Chat
- Topic: Blender as a Game Editor (lots of thoughts)
- Replies: 9
- Views: 8652
I've given this question some thought, and I've concluded that if it is possible to specialize Blender, then one can make it into an editor for a variety of game model formats. Not only inhabitant model formats, but also world-geometry formats. I will illustrate with editing Quake-engine games, mean...