Search found 3 matches

by lpetrich
Thu Dec 26, 2002 8:40 am
Forum: News & Chat
Topic: Blender as a Game Editor (lots of thoughts)
Replies: 9
Views: 8495

So what, precisely, was Blender used for here?

Modeling?

Calculation of exclusion zones and the like?

Generation of model-feature code that would be included in the engine code?
by lpetrich
Thu Dec 12, 2002 9:28 am
Forum: Coding Blender
Topic: Blender as an Editor for Other Games?
Replies: 1
Views: 6498

Blender as an Editor for Other Games?

Over in News & Chat, I had proposed that Blender be made specializable for various game-geometry architectures, like Quake-engine brushes and entity attributes. I'm mentioning this here, since this may require some changes to the Blender code proper. In particular, Blender would have to support edit...
by lpetrich
Tue Dec 10, 2002 7:55 am
Forum: News & Chat
Topic: Blender as a Game Editor (lots of thoughts)
Replies: 9
Views: 8495

Blender as a Game Editor (lots of thoughts)

I've given this question some thought, and I've concluded that if it is possible to specialize Blender, then one can make it into an editor for a variety of game model formats. Not only inhabitant model formats, but also world-geometry formats. I will illustrate with editing Quake-engine games, mean...