Search found 21 matches

by Xtra
Sat Mar 18, 2006 9:24 pm
Forum: News & Chat
Topic: Paper that could be useful for fire and smoke simulation
Replies: 14
Views: 8134

Well, a fire simulation could be another kick ass feature for Blender, of course. Who's the guy who developed the fluid dynamics? Maybe he's able to code somthing like that?
by Xtra
Mon Jan 30, 2006 9:17 pm
Forum: News & Chat
Topic: Open Letter
Replies: 51
Views: 30429

are you stupid?!?! thats the most ignorant comment ive heard. take a look around some of the blender galleries (elysiun, blender.org, etc) not to mention some of the users' websites and you will be surprised at what you see. Well, I don't want to answer for Yaroslav_L here, but I think what he mean...
by Xtra
Wed Jan 25, 2006 6:27 pm
Forum: News & Chat
Topic: Open Letter
Replies: 51
Views: 30429

anyway, sunflow is sure looking promising, and people should just stop thinking that java is slow crap. I refered to a statement I found on the sunflow website. The developer wrote, that the Java based engine is 1.5x - 2x slower. But this was in 2003. About professionals switching to Blender, i hav...
by Xtra
Tue Jan 24, 2006 1:31 pm
Forum: News & Chat
Topic: Open Letter
Replies: 51
Views: 30429

Is sunflow a cross-platform tool ? Can I use it on Mac/Linux ? Is it easy to install, set up scene, and render from blender ? Am I able to render all the features of blender in the Sunflow ? Sunflow is a Java based render engine, so it should run an Mac, Linux and Win. There's a basic script availa...
by Xtra
Fri Jan 20, 2006 4:54 pm
Forum: News & Chat
Topic: Open Letter
Replies: 51
Views: 30429

The problem with conventional lighting is, that it's very difficult to get something that doesn't look flat and CG-like. GI is not meant to replace the artists experience or abilities! In fact, it's not easy to get a good lighting with GI only, but what you get is a good start. Long time ago I found...
by Xtra
Fri Jan 20, 2006 11:34 am
Forum: News & Chat
Topic: Open Letter
Replies: 51
Views: 30429

To be honestly, I don't like Blenders render engine as well. In opposite to everything else in Blender the renderer seems to stuck a litte bit. I know that Ton is working on it doggedly, but AFAIK this work is related to some internal structures. And, like Yaroslav_L, I'm a fan of photorealistic ima...
by Xtra
Sun Jun 08, 2003 12:27 am
Forum: News & Chat
Topic: What Blender really needs ...
Replies: 4
Views: 2290

Hi thorax, what do you think about a 'split edges / faces' feature? Maybe hard to implement, I don't know. However, for now it would be very usefull to have a OBJ support so that I could use wings for this kind of work. Yes, there's an export script available, but it doesn't work on my Linux box. To...
by Xtra
Sat Jun 07, 2003 1:17 pm
Forum: News & Chat
Topic: What Blender really needs ...
Replies: 4
Views: 2290

What Blender really needs ...

Hi all! In the past I worked on a complex mesh with subdiv. surf. and I realized that Blenders modeler is not very well suited for this kind of work. If you need sharper edges in SDS (and, on complex meshes, you will need it), you have to add more faces / verts near the edge you want to sharpen and ...
by Xtra
Sat Jun 07, 2003 12:55 pm
Forum: Rendering
Topic: POV-Ray files
Replies: 35
Views: 24191

I don't know why you talk about lightflow and BMRT? Both programs are dead! POV-Ray is still under development (and it will be for the future) and I think you can build it on nearly every platform. Because of the fact that povanim is the only Python script wich work really perfect for me (no problem...
by Xtra
Thu Jan 09, 2003 7:58 pm
Forum: Interface & Tools
Topic: Blender is begining to suck.
Replies: 24
Views: 18719

Hi, I know that this post is rather old, but anyway I want to give Hount_House some suggestions. Special effects are extremely overestimated. The benefits of a good raytracer are not to make some kind of special effects but to make the image look more realistic - or would you call the 'nature' as a ...
by Xtra
Thu Jan 09, 2003 7:53 pm
Forum: Interface & Tools
Topic: Blender is begining to suck.
Replies: 24
Views: 18719

Hi, I know that this post is rather old, but anyway I want to give Hount_House some suggestions. Special effects are extremely overestimated. The benefits of a good raytracer are not to make some kind of special effects but to make the image look more realistic - or would you call the 'nature' as a ...
by Xtra
Thu Jan 09, 2003 7:47 pm
Forum: Interface & Tools
Topic: Blender is begining to suck.
Replies: 24
Views: 18719

Hi, I know that this post is rather old, but anyway I want to give Hount_House some suggestions. Special effects are extremely overestimated. The benefits of a good raytracer are not to make some kind of special effects but to make the image look more realistic - or would you call the 'nature' as a ...
by Xtra
Thu Jan 09, 2003 7:45 pm
Forum: Interface & Tools
Topic: Blender is begining to suck.
Replies: 24
Views: 18719

Hi, I know that this post is rather old, but anyway I want to give Hount_House some suggestions. Special effects are extremely overestimated. The benefits of a good raytracer are not to make some kind of special effects but to make the image look more realistic - or would you call the 'nature' as a ...
by Xtra
Thu Jan 09, 2003 7:43 pm
Forum: Interface & Tools
Topic: Blender is begining to suck.
Replies: 24
Views: 18719

Hi, I know that this post is rather old, but anyway I want to give Hount_House some suggestions. Special effects are extremely overestimated. The benefits of a good raytracer are not to make some kind of special effects but to make the image look more realistic - or would you call the 'nature' as a ...
by Xtra
Thu Jan 09, 2003 7:40 pm
Forum: Interface & Tools
Topic: Blender is begining to suck.
Replies: 24
Views: 18719

Hi, I know that this post is rather old, but anyway I want to give Hount_House some suggestions. Special effects are extremely overestimated. The benefits of a good raytracer are not to make some kind of special effects but to make the image look more realistic - or would you call the 'nature' as a ...