Search found 20 matches
- Tue Oct 12, 2004 7:38 am
- Forum: Python
- Topic: Scripts awards at the next Blender Conference
- Replies: 0
- Views: 2023
Scripts awards at the next Blender Conference
Hi, This year the Suzanne award will also be given to the best script. At this thread on elysiun we'll collect your suggestions until this Friday, October 15th: http://www.elysiun.com/forum/viewtopic.php?t=31727 If you're not registered there it's ok to post suggestions here. Pasting the info writte...
- Sun Aug 15, 2004 2:59 am
- Forum: Python
- Topic: Managing bundled scripts (important)
- Replies: 4
- Views: 25715
Managing bundled scripts (important)
Hi, (also posted on elYsiun: http://www.elysiun.com/forum/viewtopic.php?t=29108 ) Now that many scripts are packaged with Blender itself, we will need an organized effort to maintain and update / upgrade the selection. We'd like to discuss with you all to find the best way to do this. The basic idea...
- Fri Apr 23, 2004 3:21 pm
- Forum: Testing Builds
- Topic: bf-blender Linux-glibc2.2.5-python2.3 (20040421)
- Replies: 14
- Views: 7783
Hi guys, Thanks a lot for the debug info, that really helps. Ok, indeed this looks like initialization trouble, something changed from python 2.2 to 2.3 and it affects module initialization order, seemingly -- worse: varies depending on platform and even distro. Just a guess, though... I made furthe...
- Fri Apr 23, 2004 7:38 am
- Forum: Testing Builds
- Topic: bf-blender Linux-glibc2.2.5-python2.3 (20040421)
- Replies: 14
- Views: 7783
Hi, Those who still get crashes on startup can help us a lot if they copy these lines to a file called debug.txt, put it at blender's dir and run there a one-line command, as explained in the file contents below (note it's not an executable file, the command to execute is written in step 2): # --- h...
- Wed Jan 21, 2004 12:16 am
- Forum: Python
- Topic: New: Scripts now accessible from menus
- Replies: 13
- Views: 6198
When I make a mistake when programming a script, for example: If i comment for example one of the globals in the draw function out, and try to execute the script, blender completely freezes, whereas the latest official blender build (2.31a), blender would give an error message in the console. The o...
- Tue Jan 20, 2004 7:55 am
- Forum: Python
- Topic: New: Scripts now accessible from menus
- Replies: 13
- Views: 6198
- Tue Jan 20, 2004 6:14 am
- Forum: Python
- Topic: New: Scripts now accessible from menus
- Replies: 13
- Views: 6198
Hey : ) The trailing slash problem should be gone now in cvs, my fault. About a default dir for scripts, it was already the plan and is now implemented: ~/.blender/scripts is the default that will come with 2.32. The program will check both the default dir and (if set) the user defined scripts dir, ...
- Mon Jan 19, 2004 6:04 am
- Forum: Python
- Topic: New: Scripts now accessible from menus
- Replies: 13
- Views: 6198
New: Scripts now accessible from menus
Hi all, Finally there's a way to register scripts in Blender menus: - Set you scripts dir in Blender: Info Window -> File Paths -> Scripts; - Put your registering-enabled scripts in that dir. To be registered, a script must: - be in the right dir (see above) and have a filename ending in '.py'; - an...
- Sat Jan 17, 2004 6:26 am
- Forum: Python
- Topic: Problem running blender\intern\python\blendermodule\test.py
- Replies: 5
- Views: 3425
Hi Chris, That first script you tried is for an older incarnation of Blender Python. There were pieces of at least three different APIs in the source when it was freed (and you can find scripts for each of them still on the net). The stable, current one is mostly compatible with Blender since 2.25 a...
- Sat Jan 17, 2004 6:08 am
- Forum: Python
- Topic: vertices of bone deformation
- Replies: 6
- Views: 3862
Hi entropi, Did you try NMesh.GetRawFromObject ? It gets the display list mesh, so it should include bone deformation. See that (out of edit mode) your model is in the pose you want, then try that bpython function. If it doesn't work, we can investigate better, there have been recent additions / imp...
- Sat Jan 03, 2004 5:56 pm
- Forum: Python
- Topic: SubSurf not being set
- Replies: 2
- Views: 2278
- Mon Aug 25, 2003 12:54 am
- Forum: Python
- Topic: Python Doc
- Replies: 2
- Views: 2996
Hi, The reference docs still need at least some cleanup and a unified look (Michel, Jacques and I wrote/maintain them -- each taking care of different modules -- also using pieces of older docs), but of course we'd be happy to offer them to the Blender Documentation effort. I also plan to write a ge...
- Mon Aug 25, 2003 12:29 am
- Forum: Python
- Topic: How do i access the 3d cursor ?
- Replies: 16
- Views: 6893
- Sun Jul 27, 2003 10:24 pm
- Forum: Python
- Topic: converting a Blender210 script to 2.28
- Replies: 2
- Views: 3074
Your "mesh.verts" is a list of NMVert objects, so you first need to create each NMVert: newvert = Blender.NMesh.Vert(x, y, z) and then you can add/insert each newvert in mesh.verts BTW: since you got an existing mesh with NMesh.GetRaw(), unless you want to create a new object, you don't *have* to us...
- Sat Jul 26, 2003 9:45 pm
- Forum: Python
- Topic: Python export: no texture filenames
- Replies: 3
- Views: 4163