Search found 303 matches
- Fri Nov 24, 2006 7:53 am
- Forum: Rendering
- Topic: mixing two dispalcement shaders with stencil
- Replies: 0
- Views: 2482
mixing two dispalcement shaders with stencil
hi, not sure if this is the right place but i was trying to mix two different displacement texture channels utilizing a stencil texture channel between them. my end-result is that the first displacement channel is 100% visible (hence there is not stencil on top. the second channel is the stencil whi...
- Thu Jul 13, 2006 7:19 pm
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18524
- Thu Jul 06, 2006 1:21 am
- Forum: Rendering
- Topic: Blender and HDRI...?!
- Replies: 2
- Views: 4327
- Thu Jul 06, 2006 1:20 am
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18524
- Tue May 16, 2006 2:05 am
- Forum: Documentation & Education
- Topic: Welcome to the Summer of Documentation!
- Replies: 38
- Views: 48711
- Sat Feb 11, 2006 7:14 pm
- Forum: Testing Builds
- Topic: BF windows 2006/02/07
- Replies: 24
- Views: 20531
- Sun Feb 05, 2006 12:52 am
- Forum: Testing Builds
- Topic: Nightly bf-blender/windows optimized
- Replies: 47
- Views: 41161
- Sat Feb 04, 2006 11:47 pm
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42095
- Sat Feb 04, 2006 11:42 pm
- Forum: Testing Builds
- Topic: Nightly bf-blender/windows optimized
- Replies: 47
- Views: 41161
- Thu Feb 02, 2006 11:48 pm
- Forum: Testing Builds
- Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
- Replies: 52
- Views: 49445
- Thu Feb 02, 2006 6:58 pm
- Forum: Testing Builds
- Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
- Replies: 52
- Views: 49445
- Thu Feb 02, 2006 6:47 pm
- Forum: News & Chat
- Topic: Open Letter
- Replies: 51
- Views: 31972
thats ok, there are no hard feelings on my side. i just feel lately urged to clear that the fluid system in blender is not like a fluid system in maya and those plug ins are even why you use maya for that. doesnt mean that i do not respect blenders integartion, they are just serving two different fi...
- Thu Feb 02, 2006 5:14 pm
- Forum: News & Chat
- Topic: Open Letter
- Replies: 51
- Views: 31972
Mats78 you post reads like you do not realy understand what max and maya stand for today. true the plug ins are what makes max and maya good. mayas internal render engines is well pretty weak but you also have mental ray with it and today a complet plug in for renderman including creating the shader...
- Thu Feb 02, 2006 5:15 am
- Forum: Testing Builds
- Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
- Replies: 52
- Views: 49445
- Thu Feb 02, 2006 4:47 am
- Forum: News & Chat
- Topic: Open Letter
- Replies: 51
- Views: 31972
Hi, I think we should devide between those who think GI is the holy grail, which are mainly some 3d geeks with hacked maya versions (Stereotype) and those who use blender and yafray for work, like Yaroslav_L and me. And each time when it comes to texturing and rendering i hit the limitations of blen...