If you want to target PSP, http://pspdev.org has excellet tools and library ports to use. It might be a starting point.
(b)
Search found 53 matches
- Sat Oct 22, 2005 1:23 am
- Forum: Interactive 3d
- Topic: The Orange Project
- Replies: 39
- Views: 29327
- Thu Oct 20, 2005 1:54 am
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Update from the conference
Hi, After the blender conference, the feedback i got of this system and the short discussion on the game engine there, Crystalblend is the official new engine, as you probably know already. My project is too complicated for normal users, so i'll stop targeting non-developers. I'll go on with the pro...
- Tue Oct 18, 2005 12:37 pm
- Forum: Interactive 3d
- Topic: Crystal Space, CrystalBlend, GameEngine: Discussion and Plan
- Replies: 8
- Views: 6346
Agreed. I'll update the thread on my engine soon with the conclusions from BlenderCon. Mainly i got to the conclusion that my system cannot target non-developer users, so it is not suitable for the Blender Game engine replacement. I'll move it a little bit away from these web pages to avoid disrupti...
- Thu Sep 15, 2005 11:41 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Backwards incompatibility
Hi, This is an issue that had to come up sooner or later. I'm not planning to work towards backwards compatibility. The current engine and this project are conceptually diferent. It is true that i could try to build a rendering pipeline that mimics what the current engine does. However any project b...
- Mon Sep 12, 2005 2:30 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Anywhere we can download a test build (For eg....Linux?) Or the sources or a patch? Right now i'm using projects.blender.org CVS (search for "girona"). However you must be warned that what's there: - is not always working - has only been tested in linux, and believe me, it will require some tweaks ...
- Sun Aug 28, 2005 1:42 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Progress update
Hi, Some update on the progress: I have this working: http://saphyre.sourceforge.net/bandoler/knik2.jpeg and this is the logic pipeline that controls the inclination of the platform: http://saphyre.sourceforge.net/bandoler/knik3.jpeg The logic pipeline is a total overkill, as this could be done easi...
- Tue Aug 23, 2005 2:16 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Hi, It is planned and reasonable to make module interfaces for python, lua, etc... and even allow them in C++ using dynamic linking to do all game related tasks which blender cannot take care of. However this is something low in my priorities list. I've been away for some time, but i'll go on with h...
- Wed Aug 03, 2005 12:46 am
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
weekly update
Hi, Weekly update: ie implemented the basics to have game logic using pipelines. This has required to improve the inter-pipeline comunication, and to add basic support for hierarchy of pipelines. This time the screenshot is a little bit poorer that usually but anyway, it reflects a little bit what h...
- Mon Jul 25, 2005 7:00 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Take the others
To be honest, the other's have more chances to succeed than mine. Well, if I really thought this i wouldn't be developing mine, but i admit that mine is many steps behind CrystalSpace (don't know the state of CrystalBlend), and Ketsji. It is not yet usable. And it is a risky option (if an option). H...
- Fri Jul 22, 2005 1:42 am
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
bullet-time
hi, far from perfect, only first moving things, but i happy because it has been quite easy. It is all quite abstracted already in blender.... Bullet time! http://saphyre.sourceforge.net/bandoler/phy1.jpeg http://saphyre.sourceforge.net/bandoler/phy2.jpeg http://saphyre.sourceforge.net/bandoler/phy3....
- Mon Jul 18, 2005 8:34 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
weekly update
Hi, This is the weekly update. This time ie done basic shadow mapping for spotlights. http://caminant.port5.com/temp/shadow.jpeg The next thing to address is to add some animation by trying to integrate the physics abstraction in Blender, and as soon as Bullet works on Linux, use it. (bandoler)
- Tue Jul 12, 2005 12:48 am
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
yet another shot
Hi, It is too early to release anything. The pipeline editor is not 100% stable, and the pipelines cannot do much more than what ie been showing here. However, ie restructured my code, to not replace the current game engine, it might make things easier to release patches. About efficiency, i was exp...
- Thu Jul 07, 2005 10:45 am
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Weekly update
Hi, I have some more images to show. The first one is just three objects with per-pixel phong lighting: http://caminant.port5.com/temp/3friends.jpg The second one is an example of rendering to offscreen textures to make more complex render pipelines. Two images are rendered, one to the screen and on...
- Wed Jun 29, 2005 5:27 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
Did you hyjack the Enji window? Not only i have hyjacked its window, but i have captured Enji, and it's been held hostage in the directory "gameengine/old" to be interrogated in the future... About the "blackboxes", they could be very useful yes, but it something "cosmetic" and i wouldn't address t...
- Tue Jun 28, 2005 3:57 pm
- Forum: Interactive 3d
- Topic: New fully integrated "game" engine
- Replies: 53
- Views: 59443
images
Hi again, As promised, i link in some images. I don't have a webpage, so they are on a free server with monthly limited bandwith. If you don't see them, wait one month :P. Here you are the first ever working pipeline pair: http://caminant.port5.com/temp/girona1_c.jpg Next a more complete game data c...