Search found 53 matches

by Bandoler
Sat Oct 22, 2005 1:23 am
Forum: Interactive 3d
Topic: The Orange Project
Replies: 39
Views: 24656

If you want to target PSP, http://pspdev.org has excellet tools and library ports to use. It might be a starting point.

(b)
by Bandoler
Thu Oct 20, 2005 1:54 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Update from the conference

Hi, After the blender conference, the feedback i got of this system and the short discussion on the game engine there, Crystalblend is the official new engine, as you probably know already. My project is too complicated for normal users, so i'll stop targeting non-developers. I'll go on with the pro...
by Bandoler
Tue Oct 18, 2005 12:37 pm
Forum: Interactive 3d
Topic: Crystal Space, CrystalBlend, GameEngine: Discussion and Plan
Replies: 8
Views: 5191

Agreed. I'll update the thread on my engine soon with the conclusions from BlenderCon. Mainly i got to the conclusion that my system cannot target non-developer users, so it is not suitable for the Blender Game engine replacement. I'll move it a little bit away from these web pages to avoid disrupti...
by Bandoler
Thu Sep 15, 2005 11:41 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Backwards incompatibility

Hi, This is an issue that had to come up sooner or later. I'm not planning to work towards backwards compatibility. The current engine and this project are conceptually diferent. It is true that i could try to build a rendering pipeline that mimics what the current engine does. However any project b...
by Bandoler
Mon Sep 12, 2005 2:30 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Anywhere we can download a test build (For eg....Linux?) Or the sources or a patch? Right now i'm using projects.blender.org CVS (search for "girona"). However you must be warned that what's there: - is not always working - has only been tested in linux, and believe me, it will require some tweaks ...
by Bandoler
Sun Aug 28, 2005 1:42 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Progress update

Hi, Some update on the progress: I have this working: http://saphyre.sourceforge.net/bandoler/knik2.jpeg and this is the logic pipeline that controls the inclination of the platform: http://saphyre.sourceforge.net/bandoler/knik3.jpeg The logic pipeline is a total overkill, as this could be done easi...
by Bandoler
Tue Aug 23, 2005 2:16 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Hi, It is planned and reasonable to make module interfaces for python, lua, etc... and even allow them in C++ using dynamic linking to do all game related tasks which blender cannot take care of. However this is something low in my priorities list. I've been away for some time, but i'll go on with h...
by Bandoler
Wed Aug 03, 2005 12:46 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

weekly update

Hi, Weekly update: ie implemented the basics to have game logic using pipelines. This has required to improve the inter-pipeline comunication, and to add basic support for hierarchy of pipelines. This time the screenshot is a little bit poorer that usually but anyway, it reflects a little bit what h...
by Bandoler
Mon Jul 25, 2005 7:00 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Take the others

To be honest, the other's have more chances to succeed than mine. Well, if I really thought this i wouldn't be developing mine, but i admit that mine is many steps behind CrystalSpace (don't know the state of CrystalBlend), and Ketsji. It is not yet usable. And it is a risky option (if an option). H...
by Bandoler
Fri Jul 22, 2005 1:42 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

bullet-time

hi, far from perfect, only first moving things, but i happy because it has been quite easy. It is all quite abstracted already in blender.... Bullet time! http://saphyre.sourceforge.net/bandoler/phy1.jpeg http://saphyre.sourceforge.net/bandoler/phy2.jpeg http://saphyre.sourceforge.net/bandoler/phy3....
by Bandoler
Mon Jul 18, 2005 8:34 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

weekly update

Hi, This is the weekly update. This time ie done basic shadow mapping for spotlights. http://caminant.port5.com/temp/shadow.jpeg The next thing to address is to add some animation by trying to integrate the physics abstraction in Blender, and as soon as Bullet works on Linux, use it. (bandoler)
by Bandoler
Tue Jul 12, 2005 12:48 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

yet another shot

Hi, It is too early to release anything. The pipeline editor is not 100% stable, and the pipelines cannot do much more than what ie been showing here. However, ie restructured my code, to not replace the current game engine, it might make things easier to release patches. About efficiency, i was exp...
by Bandoler
Thu Jul 07, 2005 10:45 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Weekly update

Hi, I have some more images to show. The first one is just three objects with per-pixel phong lighting: http://caminant.port5.com/temp/3friends.jpg The second one is an example of rendering to offscreen textures to make more complex render pipelines. Two images are rendered, one to the screen and on...
by Bandoler
Wed Jun 29, 2005 5:27 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

Did you hyjack the Enji window? Not only i have hyjacked its window, but i have captured Enji, and it's been held hostage in the directory "gameengine/old" to be interrogated in the future... About the "blackboxes", they could be very useful yes, but it something "cosmetic" and i wouldn't address t...
by Bandoler
Tue Jun 28, 2005 3:57 pm
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 50630

images

Hi again, As promised, i link in some images. I don't have a webpage, so they are on a free server with monthly limited bandwith. If you don't see them, wait one month :P. Here you are the first ever working pipeline pair: http://caminant.port5.com/temp/girona1_c.jpg Next a more complete game data c...