Search found 25 matches

by hypereyes
Wed Jun 30, 2004 8:56 pm
Forum: Python
Topic: basic questions.
Replies: 6
Views: 2171

Check the Blender console window.
by hypereyes
Thu Jun 10, 2004 9:10 pm
Forum: Python
Topic: Calling External DLL
Replies: 2
Views: 1946

I haven't used ctype before, but if that doesn't work for you there are some other alternatives. The Boost (Boost.org) libraries provide a nice way to create Python wrappers. There is a little work to get it all setup and the learning curve will be steeper but there is a nice tutorial provided and o...
by hypereyes
Mon Jun 07, 2004 8:37 pm
Forum: News & Chat
Topic: Los Angeles User Group?
Replies: 1
Views: 2052

If interested, send me a mail at brian --at-- hypereyes --dot-- com and I will contact you if and when there are proposed dates.
by hypereyes
Mon Jun 07, 2004 8:33 pm
Forum: News & Chat
Topic: Los Angeles User Group?
Replies: 1
Views: 2052

Los Angeles User Group?

Hi I am pinging the community to see if there would be any interest in joining a Los Angeles area Blender user group. I have enjoyed going to some of the meetups (meetup.com) like the Slashdot group in the past. I suggested a Blender meetup to meetup.com but they responded that there were already to...
by hypereyes
Thu May 27, 2004 6:53 pm
Forum: Foundation and Websites
Topic: Q&A Forum here *and* elYsiun?
Replies: 9
Views: 9472

And here on blender.org, couldent we rename the forum to "development forum"? So many people post usage related questions here because they don't know better And how would they, for that matter? I have seen nothing on the site that indicates that this is a "developer only" forum. It doesn't seem to...
by hypereyes
Sat May 22, 2004 12:47 am
Forum: Documentation & Education
Topic: Trouble with Blender Documentation (gingerbread man
Replies: 16
Views: 7832

You're welcome! Glad I can be an *expert* for someone... Sounds like you are not in Edit Mode. When you are in object mode, your selected object will be drawn with a pink wireframe outline. Mouse over the 3D window and press Tab, (or you can select Edit Mode from the dropdown where it probably says ...
by hypereyes
Fri May 21, 2004 11:45 pm
Forum: Documentation & Education
Topic: Trouble with Blender Documentation (gingerbread man
Replies: 16
Views: 7832

You can select your Gus object and press 'R' to rotate him. The axis of rotation will be determined by what view you are actually in so you may have to switch Front/Side/Top to get the rotation axis you want. Also, with your object selected, you can press 'N' in the 3D window to bring up a numeric d...
by hypereyes
Fri May 21, 2004 9:25 pm
Forum: Documentation & Education
Topic: Trouble with Blender Documentation (gingerbread man
Replies: 16
Views: 7832

You have to right-click on the camera object itself - the thing that looks like a pyramid with an arrow on it. You may not be able to see it in the view in which case you need to zoom out a little.
by hypereyes
Fri May 21, 2004 6:53 pm
Forum: Documentation & Education
Topic: Trouble with Blender Documentation (gingerbread man
Replies: 16
Views: 7832

1) You need to constrain your scaling to a particular axis (which one will depend on which view you originally added your objects to). For example, in any view hit 'S' and then press any of X,Y,orZ. You should see a set of axes appear that represents your object's local orientation. Determine which ...
by hypereyes
Thu May 20, 2004 8:00 pm
Forum: Interface & Tools
Topic: Select Favourites (proposal, code help needed)
Replies: 6
Views: 2067

How about a new Window type - Resource Selection or something like that. You *could* currently use the OOP window but it tends to get a little unwieldly if you have a lot of objects as you have to do a lot of zooming and panning to see the names of the various objects, not to mention that the layout...
by hypereyes
Tue May 18, 2004 11:13 pm
Forum: Interface & Tools
Topic: Array UDATED 15/05, branches, skinning randomnes-MakePlants
Replies: 22
Views: 7388

small bug in logic

Hi something_random,

You are correct, there is a slight bug in the logic.
If the Scale option is disabled, the copies will be incorrectly scaled.

Change line 244 to '= [0,0,0]'
Change lines 258-260 to 'uRS[] = 1 + ...

That should fix it.
by hypereyes
Mon May 17, 2004 10:01 pm
Forum: Python
Topic: Duplicate Mesh or Object
Replies: 5
Views: 3815

This will create a linked copy of an object. def CreateLinkedCopy( objectToCopy ): scene = Scene.getCurrent() type = objectToCopy.getType() newObj = Object.New(type) newObj.shareFrom( objectToCopy ) scene.link(newObj) newObj.setMatrix( objectToCopy.getMatrix() ) scene.update(1) return newObj You mig...
by hypereyes
Thu May 13, 2004 10:43 pm
Forum: Interface & Tools
Topic: Remote repository WIP
Replies: 20
Views: 5354

Koba, Sounds like we are on the same page concept wise. If I understand correctly, sounds like jesterking is going down a similar path so we could keep an eye on that on take advantage of any overlap where appropriate. Like so many other things, retrieving and processing the contents of a URL is rid...
by hypereyes
Thu May 13, 2004 6:35 pm
Forum: Interface & Tools
Topic: Remote repository WIP
Replies: 20
Views: 5354

Don't let the naysayers get you down Koba. I think the idea is valuable and well within reasonable. People will always be quick to point out obstacles or tradeoffs and then tell you it just won't work. In my several years in the software industry, I've never taken on a project without having to figu...
by hypereyes
Wed May 12, 2004 9:51 pm
Forum: Python
Topic: World Coordinates
Replies: 7
Views: 4018

Olly, Maybe as workaround you could get the IPO for the object(s) and determine what the values are for the loc/rot curves at the desired frame and then construct and apply the corresponding world transform matrix to your object. Something like: def EvaluateObjectWorldLocRotAtFrame( object, frameNum...