Search found 255 matches
- Fri Oct 06, 2006 9:23 am
- Forum: Rendering
- Topic: Blender crashes when I render!!!! Arrrgggg!
- Replies: 3
- Views: 2919
- Sat Sep 23, 2006 10:17 am
- Forum: News & Chat
- Topic: Measurements
- Replies: 7
- Views: 7816
Hi ghostRocket, When you add a circle, it is default to a radius of 1, diameter of 2 units. Knowing that, if your circle must be radius 0.3, just press S (scale) and type in 0.3 followed by enter. To add thickness. Well there's two ways to make a circle. One is a mesh circle. If you do it this way, ...
- Tue Sep 12, 2006 8:25 pm
- Forum: News & Chat
- Topic: Help me help you (Wikipedia and 3D)
- Replies: 3
- Views: 3918
- Fri Aug 18, 2006 3:47 pm
- Forum: Interface & Tools
- Topic: [Blender Art N°=1] Creating a face with QUADS
- Replies: 4
- Views: 2988
- Fri Aug 18, 2006 11:20 am
- Forum: Interface & Tools
- Topic: How to combine multyple objects into one?
- Replies: 1
- Views: 140725
To combine multiple objects, select them with SHIFT+LMB and pres CTRL+J to join them. All meshes will then be joined into the last selected object. To export to MAX, VRML export works best. I don't know if GMAX has VRML import though. If you have any further questions, you can ask them at blenderart...
- Thu Jun 29, 2006 1:50 pm
- Forum: Interface & Tools
- Topic: FEATURE REQUEST: comma (,) also useable as decimal point
- Replies: 5
- Views: 4059
- Sat Jun 24, 2006 8:21 pm
- Forum: Interface & Tools
- Topic: 3ds export -> just a cube
- Replies: 2
- Views: 2270
- Sat Jun 03, 2006 1:31 pm
- Forum: Interface & Tools
- Topic: Quick Assign Material (with patch and OSX test build)
- Replies: 2
- Views: 2898
Quick Assign Material (with patch and OSX test build)
Quick Assign Material (with patch and OSX test build) I'd like your opinions about a new way of assigning materials in Blender. Easy to grasp and use and much faster for such a repetitive task. For new to intermediate users, it can be frustrating working with material indexes. With buttons spread a...
- Sun Apr 30, 2006 1:40 pm
- Forum: Interface & Tools
- Topic: Whats wrong with blender?
- Replies: 13
- Views: 7100
- Sun Apr 30, 2006 10:53 am
- Forum: Interface & Tools
- Topic: Whats wrong with blender?
- Replies: 13
- Views: 7100
I'm not sure what you mean. The grid in Blender is placed exactly the way every program does it. Perhaps you are misguided by Blender's coordinate system. Most programs use the y axis for height, blender uses the z axis for height. This can be confusing at first. And it gets more confusing when the ...
- Thu Apr 13, 2006 8:39 am
- Forum: News & Chat
- Topic: Problem selecting verticies in 2.41 solid shading
- Replies: 16
- Views: 8415
Which build of blender are you using? The official or a testing build or a home brewn version? I ask this because I always had trouble with selecting vertices in shaded ortographic views with cygwin builds. All other builds work fine. I don't understand why, but I gave it quite some testing, no cygw...
- Wed Mar 22, 2006 8:50 am
- Forum: Rendering
- Topic: Stripes in Ambient Occlusion Shadowing on hi res renders
- Replies: 3
- Views: 3949
I just completed an animation in which I got similar AO artifacts. Just random areas of shadow, which change every frame. It wasn't even on a difficult pat of the model, just a corner of a wall and the ceiling. We ended up retouching the affected frames in Photoshop. The artifacts in my animation ar...
- Wed Mar 22, 2006 8:24 am
- Forum: Interface & Tools
- Topic: Scaling @ super zoom
- Replies: 2
- Views: 2701
- Mon Feb 27, 2006 6:59 pm
- Forum: Interface & Tools
- Topic: Feature Request: Fake Bevel Using Smooth Edges
- Replies: 7
- Views: 4752
Hey that's funny, I just talked about this thing today with my colleage. He uses Lightwave and was surprised Blender still hasn't got a shader like this. So yes, it is possible. Lightwave has two different implemented shaders to do this. It's a shader and works like a charm! z3r0_d: I couldn't agree...
- Wed Feb 22, 2006 8:49 am
- Forum: Rendering
- Topic: Ambient Occlusion BUG
- Replies: 3
- Views: 4510