Search found 255 matches

by wavk
Fri Oct 06, 2006 9:23 am
Forum: Rendering
Topic: Blender crashes when I render!!!! Arrrgggg!
Replies: 3
Views: 2396

You will need another account for the bug tracker and the forum. To make an account, go to projects.blender.org. In the upper right corner you see "New Account".
by wavk
Sat Sep 23, 2006 10:17 am
Forum: News & Chat
Topic: Measurements
Replies: 7
Views: 5179

Hi ghostRocket, When you add a circle, it is default to a radius of 1, diameter of 2 units. Knowing that, if your circle must be radius 0.3, just press S (scale) and type in 0.3 followed by enter. To add thickness. Well there's two ways to make a circle. One is a mesh circle. If you do it this way, ...
by wavk
Tue Sep 12, 2006 8:25 pm
Forum: News & Chat
Topic: Help me help you (Wikipedia and 3D)
Replies: 3
Views: 3232

I just added my two cents at your proposal. There was a lot of buzz abouut COLLADA at siggraph and I think it has a great future with the Kronos group doing a good job. Wikipedia acceptance would be a great push. And as you said, some articles just scream for a 3d model.
by wavk
Fri Aug 18, 2006 3:47 pm
Forum: Interface & Tools
Topic: [Blender Art N°=1] Creating a face with QUADS
Replies: 4
Views: 2530

What you have there is a so called "non-planar quad". A quad is only really a quad when all four points are in one plane. If not, it's actually made up out of two triangles. What you see is the two triangles drawn over each other, adding the transparency makes it look darker.

Have fun,

Wybren
by wavk
Fri Aug 18, 2006 11:20 am
Forum: Interface & Tools
Topic: How to combine multyple objects into one?
Replies: 1
Views: 76661

To combine multiple objects, select them with SHIFT+LMB and pres CTRL+J to join them. All meshes will then be joined into the last selected object. To export to MAX, VRML export works best. I don't know if GMAX has VRML import though. If you have any further questions, you can ask them at blenderart...
by wavk
Thu Jun 29, 2006 1:50 pm
Forum: Interface & Tools
Topic: FEATURE REQUEST: comma (,) also useable as decimal point
Replies: 5
Views: 3249

Yes I'm having trouble with this as well, couldn't find a system preference for changing it to a dot... quite bugging
by wavk
Sat Jun 24, 2006 8:21 pm
Forum: Interface & Tools
Topic: 3ds export -> just a cube
Replies: 2
Views: 1738

3ds doesn't seem to be working here either. Import gives errors that Cube object doesn't exist... hmm...
by wavk
Sat Jun 03, 2006 1:31 pm
Forum: Interface & Tools
Topic: Quick Assign Material (with patch and OSX test build)
Replies: 2
Views: 2398

Quick Assign Material (with patch and OSX test build)

Quick Assign Material (with patch and OSX test build) I'd like your opinions about a new way of assigning materials in Blender. Easy to grasp and use and much faster for such a repetitive task. For new to intermediate users, it can be frustrating working with material indexes. With buttons spread a...
by wavk
Sun Apr 30, 2006 1:40 pm
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 5151

alelink wrote:Only 3dsMax and Maya have the Y axis on the Height.
So does Lightwave.

About what's natural, there's something to say for both methods, it's a shame not every program uses the same system.
by wavk
Sun Apr 30, 2006 10:53 am
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 5151

I'm not sure what you mean. The grid in Blender is placed exactly the way every program does it. Perhaps you are misguided by Blender's coordinate system. Most programs use the y axis for height, blender uses the z axis for height. This can be confusing at first. And it gets more confusing when the ...
by wavk
Thu Apr 13, 2006 8:39 am
Forum: News & Chat
Topic: Problem selecting verticies in 2.41 solid shading
Replies: 16
Views: 6433

Which build of blender are you using? The official or a testing build or a home brewn version? I ask this because I always had trouble with selecting vertices in shaded ortographic views with cygwin builds. All other builds work fine. I don't understand why, but I gave it quite some testing, no cygw...
by wavk
Wed Mar 22, 2006 8:50 am
Forum: Rendering
Topic: Stripes in Ambient Occlusion Shadowing on hi res renders
Replies: 3
Views: 3112

I just completed an animation in which I got similar AO artifacts. Just random areas of shadow, which change every frame. It wasn't even on a difficult pat of the model, just a corner of a wall and the ceiling. We ended up retouching the affected frames in Photoshop. The artifacts in my animation ar...
by wavk
Wed Mar 22, 2006 8:24 am
Forum: Interface & Tools
Topic: Scaling @ super zoom
Replies: 2
Views: 2097

Yes I've been bumping into this as well, frustrating it is. A bug report would do wonders.
by wavk
Mon Feb 27, 2006 6:59 pm
Forum: Interface & Tools
Topic: Feature Request: Fake Bevel Using Smooth Edges
Replies: 7
Views: 3425

Hey that's funny, I just talked about this thing today with my colleage. He uses Lightwave and was surprised Blender still hasn't got a shader like this. So yes, it is possible. Lightwave has two different implemented shaders to do this. It's a shader and works like a charm! z3r0_d: I couldn't agree...
by wavk
Wed Feb 22, 2006 8:49 am
Forum: Rendering
Topic: Ambient Occlusion BUG
Replies: 3
Views: 3716

Hi lox_federico,

I have the same problem with every kind of light. Everything in sunlight is rendering ok, everything with only AO lighting is grey. I've tried nearly everything, the problem does seem to lie with AO.

Textures also don't show up with AO.