Search found 61 matches

by dmao
Sat May 14, 2005 9:01 pm
Forum: News & Chat
Topic: Blender Logo?
Replies: 17
Views: 9521

A very interesting read. Thanks Joeri!
by dmao
Thu May 12, 2005 5:47 pm
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 14811

Hi, all your features are working great! Thank you very much- it's good to know people still care about the game engine :) PS, It's occasionally useful to have the old style two-sided lighting, like when simulating light through thin materials like curtains. Maybe you could re-enable it when the mat...
by dmao
Wed Apr 27, 2005 2:12 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/28) Intrr´s DoF :) - UPDATE -
Replies: 28
Views: 14948

I can't understand why DOF is a general effect (F10) when is clearly related with the camera as it was on the iblender, what would happen if we got several cameras on a file? I agree completely. It's especially senseless since Yafray DOF is so easily accessible in the camera panel as "Yafray DOF" :...
by dmao
Fri Apr 01, 2005 7:16 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/28)
Replies: 41
Views: 15671

I fail to see how R+R is harder than R+MMB, you finger is already on the Rkey... Your other finger's already on the mouse too ;) It's not harder, it just feels a bit unnatural to me. How do other people feel about it? I may be alone in this It's either that or a separate hotkey. You're right about ...
by dmao
Wed Mar 30, 2005 7:07 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/28)
Replies: 41
Views: 15671

Happy Birthday Gabio! It's great to see new development on the Game Engine! A few bugs I've noticed- 1) The collision spheres for meshes no longer show up hilighted when selected 2) There's still no lighting in the gameengine, as others have stated 3) Nothing happens with ODE physics, though I suppo...
by dmao
Sat Mar 26, 2005 7:34 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/23)
Replies: 79
Views: 27420

Like everyone else, I have bad things to say about the widgets ;) First the bugs: 1) clicking on the center of the scale widget (without moving the mouse) scales the selection 2% 2) With rotation widget rt:2, the arc of the axes' circles is dependant on zoom. For example, zoom in to where you're 1/2...
by dmao
Mon Mar 21, 2005 3:55 am
Forum: Coding Blender
Topic: New Python Function - Image
Replies: 9
Views: 3671

I tried applying your patches, but I'm getting errors. With the Image patch posted here, I get: patch unexpectedly ends in middle of line patch: **** Only garbage was found in the patch input. and with the patch on your website, I get "patch: **** malformed patch at line 26:" Has anyone had any luck...
by dmao
Tue Mar 15, 2005 12:40 am
Forum: Python
Topic: Request: delCurve and delBezier for ipoCurve and Ipo classes
Replies: 4
Views: 2340

Perfect :) Now does anyone know how long it may take to get the patch into bf-blender or tuhopuu3 so I could test it out? Thanks
by dmao
Thu Mar 10, 2005 7:58 pm
Forum: Python
Topic: Request: delCurve and delBezier for ipoCurve and Ipo classes
Replies: 4
Views: 2340

Thanks for the tip! I just sent off an email to the list
by dmao
Tue Mar 08, 2005 6:30 am
Forum: Python
Topic: Request: delCurve and delBezier for ipoCurve and Ipo classes
Replies: 4
Views: 2340

Request: delCurve and delBezier for ipoCurve and Ipo classes

Hi. These 2 functions would fix a big hole in the python API for IPOs. Currently you can add curves and bezier points with addCurve() and addBezier(), respectively, but apparently it's impossible to delete points/curves in such a straightforward manner. I need to write a simple IPO decimator for a r...
by dmao
Fri Feb 04, 2005 8:48 am
Forum: Interactive 3d
Topic: Request: Option to use Framerate based timings once again
Replies: 2
Views: 2224

looks like you're right about the physics- setting it to zero in 2.36 seems to run it every frame. I had only tried it before on 2.35 where it just makes the scene freeze.

Logic is still a problem in 2.36 though- setting it to zero causes logic to be ignored completely.
by dmao
Thu Feb 03, 2005 7:24 pm
Forum: Interactive 3d
Topic: Request: Option to use Framerate based timings once again
Replies: 2
Views: 2224

Request: Option to use Framerate based timings once again

I'm using the Game Engine for a university project and I'm finding that the fixed time system is really wreaking havoc. It's beneficial for simple projects, but I'm using python for a lot of advanced things like mouse gesture recognition, collision detection, camera tracking, and uv animation. The p...
by dmao
Wed Oct 20, 2004 9:01 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/18)
Replies: 34
Views: 14650

Re: bf-blender / Windows (2004/10/18)

-kester Log: Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. The fixed time logic updates should definitely be ...
by dmao
Fri Oct 08, 2004 7:53 pm
Forum: Interactive 3d
Topic: New gamelogic api
Replies: 8
Views: 3784

tester wrote:Or zipped Html is very beneficial for not have online internet. :wink:
Try downloading the docs with httrack, an open source site downloader. Took less than 2 minutes over 56k.
by dmao
Tue Sep 28, 2004 1:11 am
Forum: Interactive 3d
Topic: A few suggestions for the Ray Sensor
Replies: 3
Views: 2730

Of course. Making it effect all raysensors would be... bad :). Anyways, useful feature, no?