Search found 96 matches
- Sat Feb 24, 2007 10:12 am
- Forum: News & Chat
- Topic: Renderwindow stability really bugs me on XP.
- Replies: 7
- Views: 8456
render your pic in 4x and 4y parts (beneath render button). I do. that's what it's set to by default. each segment will display after rendering (30 min by your calcs), giving you an update. well yeah, but that's only if you are actually watching the renderwindow. If you've been doing something else...
- Fri Feb 23, 2007 12:21 am
- Forum: News & Chat
- Topic: Renderwindow stability really bugs me on XP.
- Replies: 7
- Views: 8456
SiriusCG: yeah, I do render in a seperate window instead of rendering in the uv/image editor. And no, it isn't really a silly question at all :D It's a preference of mine; I find rendering to the uvwindow awkward for a number of reasons, the biggest two are the fact that it doesn't render it at 100%...
- Thu Feb 22, 2007 10:59 am
- Forum: News & Chat
- Topic: Renderwindow stability really bugs me on XP.
- Replies: 7
- Views: 8456
doubtful...I use nvidia cards exclusively, and keep up to date with drivers. I haven't had a videocard related problem in years. This also happens on all three of our XP machines. Tie that in to the fact that this started happening directly after the render window recode and you've pretty much elimi...
- Wed Feb 21, 2007 1:53 am
- Forum: News & Chat
- Topic: Renderwindow stability really bugs me on XP.
- Replies: 7
- Views: 8456
Renderwindow stability really bugs me on XP.
Before I start bitching, congratulations on getting blender 2.43 out....It really is something of a special release! So now, let the bitching commence. Some of my renders take 8 hours and up to complete, which I think is a fairly regular state of affairs for a lot of users. Unsurprisingly, I like to...
- Fri Jan 05, 2007 1:22 pm
- Forum: Rendering
- Topic: Procedural Generation/Textures possible in Blender(/ plugin)
- Replies: 5
- Views: 5039
hmm, well. Yes procedurals are a very nice addition to any game engine for sure, but it ISN'T the holy grail of gaming because what you can do with them is actually fairly limited. Try texturing a spaceship or an interior with only procedurals and you will see what I mean. They are very good for out...
- Wed Oct 18, 2006 2:04 pm
- Forum: News & Chat
- Topic: Features welcomed in future release.
- Replies: 3
- Views: 3681
For the first point, you can toggle on the preview renderer (shift + P) whilst you are modeling, so you can work on your file and watch it progress. It's temperamental most of the time, and not a fix all solution, but it's a start. For the second point, you can also open what essentially amounts to ...
- Wed Oct 18, 2006 1:19 pm
- Forum: News & Chat
- Topic: Why no global option with the mirror modifier?
- Replies: 6
- Views: 8312
It's just weird to model a door with the origen in a corner just to be able to animate an opening door... I'd say it's exactly as weird as using an empty for the same task (Given the system we have been given) As for the notion of a local XYZ being more logical than a global one, I have to disagree...
- Mon Oct 16, 2006 4:48 pm
- Forum: News & Chat
- Topic: Why no global option with the mirror modifier?
- Replies: 6
- Views: 8312
Why no global option with the mirror modifier?
Hi, While the mirror modifier is a fantastic addition to blender in general, Im somewhat perplexed as to why it's limited to only mirroring based on an objects center point. Sometimes I need the center point in a specific location for animation purposes, whilst still wanting to use the mirror modifi...
- Tue Aug 22, 2006 8:40 pm
- Forum: News & Chat
- Topic: Interface Problem
- Replies: 3
- Views: 3079
- Mon Jul 17, 2006 12:40 pm
- Forum: News & Chat
- Topic: 2.42 release - thankyou
- Replies: 10
- Views: 9275
- Mon Jul 17, 2006 12:06 pm
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18646
Mpan, Not a bad image at all, you've come pretty much as close as you can get in blender, but it still suffers from a few things, such as: Lack of apparent bump depth That soft focus blurry effect blender gives to it's renders. Some aliasing artifacts. Despite the fact that you double sized it. 'Cla...
- Sun Jul 16, 2006 3:08 pm
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18646
...appologies for that little, uh, 'Diva' moment back there, it must be that time of the month. There is a real reason that I get so passionate about this though, and it can be encapsulated in a single image: http://img.photobucket.com/albums/v27/M@dcow/benchmark.jpg This isn't blender, it's yafray....
- Fri Jul 14, 2006 5:41 pm
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18646
The bump mapping vanishing on small incident angles comes not from AA though, that comes from texture filtering...simply disable MIP on bump maps and voilá...happens in most other 3d software too btw... the only reason why it happens not in YafRay is that it doesn't even feature texture filtering y...
- Thu Jul 13, 2006 1:31 pm
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18646
I couldn't agree with you guys more, as it stands now blender just doesn't cut it.....here's a post I made regarding this subject: http://blenderartists.org/forum/showpost.php?p=660685&postcount=6 In a sentence, blender has the worst bump mapping and anti aliasing of any 3d program I have ever used....
- Wed Mar 22, 2006 10:06 pm
- Forum: Rendering
- Topic: Suggestion: Colored box around render buckets?
- Replies: 4
- Views: 5036
I thought that was the different passes (spec first, then ref, etc.) showing up as they finished. What I would like to see as far as render display, is for scanlines to be done in a binary fashion within buckets (i.e. if the bucket is x by y, render line y/2 first, then y/4, then 3y/4, etc.). As th...