Search found 96 matches

by M@dcow
Sat Feb 24, 2007 10:12 am
Forum: News & Chat
Topic: Renderwindow stability really bugs me on XP.
Replies: 7
Views: 7957

render your pic in 4x and 4y parts (beneath render button). I do. that's what it's set to by default. each segment will display after rendering (30 min by your calcs), giving you an update. well yeah, but that's only if you are actually watching the renderwindow. If you've been doing something else...
by M@dcow
Fri Feb 23, 2007 12:21 am
Forum: News & Chat
Topic: Renderwindow stability really bugs me on XP.
Replies: 7
Views: 7957

SiriusCG: yeah, I do render in a seperate window instead of rendering in the uv/image editor. And no, it isn't really a silly question at all :D It's a preference of mine; I find rendering to the uvwindow awkward for a number of reasons, the biggest two are the fact that it doesn't render it at 100%...
by M@dcow
Thu Feb 22, 2007 10:59 am
Forum: News & Chat
Topic: Renderwindow stability really bugs me on XP.
Replies: 7
Views: 7957

doubtful...I use nvidia cards exclusively, and keep up to date with drivers. I haven't had a videocard related problem in years. This also happens on all three of our XP machines. Tie that in to the fact that this started happening directly after the render window recode and you've pretty much elimi...
by M@dcow
Wed Feb 21, 2007 1:53 am
Forum: News & Chat
Topic: Renderwindow stability really bugs me on XP.
Replies: 7
Views: 7957

Renderwindow stability really bugs me on XP.

Before I start bitching, congratulations on getting blender 2.43 out....It really is something of a special release! So now, let the bitching commence. Some of my renders take 8 hours and up to complete, which I think is a fairly regular state of affairs for a lot of users. Unsurprisingly, I like to...
by M@dcow
Fri Jan 05, 2007 1:22 pm
Forum: Rendering
Topic: Procedural Generation/Textures possible in Blender(/ plugin)
Replies: 5
Views: 4700

hmm, well. Yes procedurals are a very nice addition to any game engine for sure, but it ISN'T the holy grail of gaming because what you can do with them is actually fairly limited. Try texturing a spaceship or an interior with only procedurals and you will see what I mean. They are very good for out...
by M@dcow
Wed Oct 18, 2006 2:04 pm
Forum: News & Chat
Topic: Features welcomed in future release.
Replies: 3
Views: 3438

For the first point, you can toggle on the preview renderer (shift + P) whilst you are modeling, so you can work on your file and watch it progress. It's temperamental most of the time, and not a fix all solution, but it's a start. For the second point, you can also open what essentially amounts to ...
by M@dcow
Wed Oct 18, 2006 1:19 pm
Forum: News & Chat
Topic: Why no global option with the mirror modifier?
Replies: 6
Views: 7403

It's just weird to model a door with the origen in a corner just to be able to animate an opening door... I'd say it's exactly as weird as using an empty for the same task (Given the system we have been given) As for the notion of a local XYZ being more logical than a global one, I have to disagree...
by M@dcow
Mon Oct 16, 2006 4:48 pm
Forum: News & Chat
Topic: Why no global option with the mirror modifier?
Replies: 6
Views: 7403

Why no global option with the mirror modifier?

Hi, While the mirror modifier is a fantastic addition to blender in general, Im somewhat perplexed as to why it's limited to only mirroring based on an objects center point. Sometimes I need the center point in a specific location for animation purposes, whilst still wanting to use the mirror modifi...
by M@dcow
Tue Aug 22, 2006 8:40 pm
Forum: News & Chat
Topic: Interface Problem
Replies: 3
Views: 2840

hmm, this is stating the bleeding obvious, but why don't you download the latest version?

Im not totally sure, but it sounds like 2.37a was prior to the inclusion of the modifier stack. but just in case I'm wrong, look in the editbuttons.
by M@dcow
Mon Jul 17, 2006 12:40 pm
Forum: News & Chat
Topic: 2.42 release - thankyou
Replies: 10
Views: 8508

I tip my hat to you coders, absolutely top notch stuff! :shock:
by M@dcow
Mon Jul 17, 2006 12:06 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 16856

Mpan, Not a bad image at all, you've come pretty much as close as you can get in blender, but it still suffers from a few things, such as: Lack of apparent bump depth That soft focus blurry effect blender gives to it's renders. Some aliasing artifacts. Despite the fact that you double sized it. 'Cla...
by M@dcow
Sun Jul 16, 2006 3:08 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 16856

...appologies for that little, uh, 'Diva' moment back there, it must be that time of the month. There is a real reason that I get so passionate about this though, and it can be encapsulated in a single image: http://img.photobucket.com/albums/v27/M@dcow/benchmark.jpg This isn't blender, it's yafray....
by M@dcow
Fri Jul 14, 2006 5:41 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 16856

The bump mapping vanishing on small incident angles comes not from AA though, that comes from texture filtering...simply disable MIP on bump maps and voilá...happens in most other 3d software too btw... the only reason why it happens not in YafRay is that it doesn't even feature texture filtering y...
by M@dcow
Thu Jul 13, 2006 1:31 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 16856

I couldn't agree with you guys more, as it stands now blender just doesn't cut it.....here's a post I made regarding this subject: http://blenderartists.org/forum/showpost.php?p=660685&postcount=6 In a sentence, blender has the worst bump mapping and anti aliasing of any 3d program I have ever used....
by M@dcow
Wed Mar 22, 2006 10:06 pm
Forum: Rendering
Topic: Suggestion: Colored box around render buckets?
Replies: 4
Views: 4601

I thought that was the different passes (spec first, then ref, etc.) showing up as they finished. What I would like to see as far as render display, is for scanlines to be done in a binary fashion within buckets (i.e. if the bucket is x by y, render line y/2 first, then y/4, then 3y/4, etc.). As th...