Search found 129 matches

by Sutabi
Tue May 16, 2006 11:16 pm
Forum: Rendering
Topic: wood texture
Replies: 1
Views: 2524

Hello, please direct this question to www.BlenderArtists.com , as this is a forum on the the development of rendering rather then technical questions.
by Sutabi
Tue May 16, 2006 11:14 pm
Forum: Rendering
Topic: Blender not using all my RAM to render
Replies: 1
Views: 2474

Ram is only used when needed.

Larger textures and geometric data require massive amounts of ram, but extensive raytracing just relys on cpu. So if you got AO, Ray Shadows/Transpancy, your not going to use lot of ram. Also you Graphics Card has no play in final rendering.
by Sutabi
Mon Oct 24, 2005 7:15 am
Forum: Interactive 3d
Topic: New fully integrated "game" engine
Replies: 53
Views: 53204

The reason I no longer use the game engine is not becuase of its crappy graphics, a good game isn't too much about that, but ability to add addition features that had nothing todo with the graphical side. What you present is definetly what I desire to develop larger scaled applications. It would be ...
by Sutabi
Sat Oct 15, 2005 11:16 am
Forum: News & Chat
Topic: Point & Click Adventure?????
Replies: 5
Views: 5945

um.... You can do all of that if you program it into the source ^_-. But yeah, you would be best off looking into another game engine.
by Sutabi
Thu Oct 13, 2005 9:25 pm
Forum: Python
Topic: Script that kills blenders
Replies: 3
Views: 2423

I just tried it with the 2.40 pre, and 2.4 python.... it doesn't crash what so ever.... Good new for me ^_-.
by Sutabi
Thu Oct 13, 2005 9:18 pm
Forum: News & Chat
Topic: Official 2.40 alpha1 testing build
Replies: 37
Views: 27061

Gah @_@ wooo python 2.4!!!! Subprocessing baby!!!! Now I just need to model a good face to apply all those goodies too. Hey but how come when you press shift+tab in the text editor it forces the mesh out of edit mode? EDIT: Probably expected but the Sub Division tag not longer works in python, most ...
by Sutabi
Thu Oct 13, 2005 3:35 am
Forum: Testing Builds
Topic: 2.40 pre-release alpha1 / Windows
Replies: 31
Views: 22783

simply install MSVCR71.dll into blender.exe folder or system folder.
by Sutabi
Wed Oct 12, 2005 3:37 am
Forum: Python
Topic: Script that kills blenders
Replies: 3
Views: 2423

well all I do is convert a string into an float... and it check off as a float... but it will crash when changed through the GUI. As long as the origanl varible is the same type it wont crash @ assignment but it will crash @ render. Ill try a test case without the ScriptUI and see if its a reproduca...
by Sutabi
Tue Oct 11, 2005 7:51 pm
Forum: Python
Topic: Script that kills blenders
Replies: 3
Views: 2423

Script that kills blenders

I am unable to get any further with this problem the core problem ~_~, and have no idea to get a way around it. This only seems relevant with the strng UI when assigning things from there.... If a varible is None, and not the type I assign it, blender will crash.... http://www.elysiun.com/fourm/view...
by Sutabi
Mon Sep 12, 2005 4:01 am
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 44790

I am thinking of purchasing a dedicated server so anyone could use it with verse and blender. But then there are those that love deleting things. Think it would be possible to see passcodes to models?
by Sutabi
Mon Sep 12, 2005 2:51 am
Forum: News & Chat
Topic: Misc. Questions
Replies: 6
Views: 5445

1. A long Time
2. Yes Support Blender
3. Dont care, and you cant.

Welcome to Blender, please find www.Elysiun.com as its a user's site this is a developers forum.
by Sutabi
Sat Sep 10, 2005 5:21 am
Forum: Rendering
Topic: Faking G.I. through calculated bounce lights
Replies: 12
Views: 7985

Hah... your on crack then... you wont get much detail since radio is backed to vertex colors, the more you have of them the more detail you get, so if you haven't noticed those vids have 4k polygons for the cornell box, something that is highly unlikely though a user as we tend to optimize our scene...
by Sutabi
Sat Sep 10, 2005 1:19 am
Forum: Rendering
Topic: Faking G.I. through calculated bounce lights
Replies: 12
Views: 7985

.... just use Blender's Radio Rendering with a Dome...
by Sutabi
Sat Sep 10, 2005 1:16 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/06) Bullet + some patch
Replies: 9
Views: 8050

Maybe its just me, but seems like you no longer are able to import modules locally form the directory of your .blends.
by Sutabi
Sun Sep 04, 2005 3:46 am
Forum: News & Chat
Topic: New MetropoLight (free MLT renderer) release 0.6.0
Replies: 10
Views: 7718

Makes me think of WinOSI, I'd like to see this develop more ^_^.