Search found 123 matches

by jd-multi
Mon Dec 27, 2004 3:13 pm
Forum: Interactive 3d
Topic: Hurray for Kester
Replies: 6
Views: 2986

Shame to me I didn't post around that time. Kester, you've done excellent work. Bringing the game engine back, finxing bugs and addin news things. We're looking forwards to the future developement of the game engine and maybe new features. Also congratulations on getting your coding award. You reall...
by jd-multi
Tue Jun 29, 2004 11:59 pm
Forum: Blender Conference 2013
Topic: Blender Conference 2004?
Replies: 5
Views: 9204

Strange did Ton forgot to organise a Blender 2004 Conference? Last year we already know around this time that there was a 2003 conference, but it seams someone is really bussy and maybe forgot to organise it. :D Well anyways, any plans for a blender 2004 conference? :P
by jd-multi
Tue Jun 29, 2004 12:47 pm
Forum: Interactive 3d
Topic: Socket logic bricks
Replies: 7
Views: 3384

Agree with all of them z3r0_d. You must giev artists the oppatunity (however you spell it) to design things, but also to make more complex things in blender's game engine. Most of the people just want to make models, games, movies and so on, but afther a while people will form a team or got atracted...
by jd-multi
Sat Jun 19, 2004 12:01 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/06/17)
Replies: 18
Views: 7617

>-- Bug report --< Great job guys. I only had to submit one bug that's still in the blender version. When addind a sound actuator, I get a Blender Crash when I want to push the drop down button on that actuator for selecting a sound file. Anyone has that problem too? Well first I didn't had any soun...
by jd-multi
Fri Jun 18, 2004 11:57 pm
Forum: Testing Builds
Topic: tuhopuu windows (04/06/18) CVS plus UV texture paint
Replies: 20
Views: 8878

Whow man, that new uv painting tools is super cool. I defently like it. Down here I wrote some things that can be added or improved: - Undo function on painting, would be really usefull - Layers? like painting on a layer, and when wrong, you can stuff it away without effecting the real texture. - Mu...
by jd-multi
Thu Jun 17, 2004 11:14 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 112254

When can we see some serious fixes on the engine? Indeed it's really slow, even 2.25 runs around 6 times faster then the one from 2.33 I hope we can see soon some cool new features 8)
by jd-multi
Tue Jun 15, 2004 6:03 pm
Forum: Documentation & Education
Topic: Blender Basics classroom tutorial
Replies: 77
Views: 20432

Lol, there's a way of doing an online class with voice over internet now. And give all the Blender Students the same pdf file to read from how to use it, and a teacher on a voice chat server to solve problems. :P Well that was my idea of organising a 2 weekend Blender Class over Internet. 8)
by jd-multi
Tue Jun 15, 2004 6:00 pm
Forum: Interface & Tools
Topic: working still image renderfarm script.
Replies: 16
Views: 34406

Can you post a tutorial how to get that renderfarm working? Like: Do I have to open blender on 2 or more computers? Or do I need to run the script on 2 computers? Do I have to enable sharing over network to share the .blend file? Please give some more info on how to set up a working renderfarm. I th...
by jd-multi
Tue Jun 15, 2004 5:57 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 112254

Lol, yeah a big list, but why are we still bothering how to code a pixel shader? Nvidia released an opensource code of a pixel shader. Is there a way to use it? :? If there is any interest I can dig up the page I found a several months ago. It's free to download and to use. That's why the quacke 3 e...
by jd-multi
Mon May 31, 2004 11:47 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/27)
Replies: 7
Views: 5220

Well the runtime settings can be set by a simple .bat file tha contains some info how the exe will be showed. I saw such test on elysiun, and it works well. :D
by jd-multi
Thu May 27, 2004 11:33 pm
Forum: Testing Builds
Topic: tuhopuu / windows LSCM update 2004/05/26
Replies: 15
Views: 8524

It's a real nice new uvw mapping feature, but how exactly can I use it? I tried it many times, but I couldn't get a nice unwrap. When I try to unwrap something with the new feature, it looks disorted. Is there a little tutorial on how to use it? :?
by jd-multi
Fri May 07, 2004 6:07 pm
Forum: Coding Blender
Topic: SSS and communications with Dr Jensen
Replies: 2
Views: 2840

:shock: Awesome renders he did, I like the subsurf scattering renders, looks very photoreal. But the smokes tests are also freaking awesome. Defently a look worth. :D
by jd-multi
Fri May 07, 2004 6:01 pm
Forum: Interface & Tools
Topic: transform prop. window overlap object name..
Replies: 4
Views: 2557

Yeah nice idea. If you select a object, you get the name at the lower left of the window, when pressing it, the transform menu pops'up and you can modify it. Would be great, very easy and much cleaner then 2 seperated things. Well I want to see this in a next release. :P
by jd-multi
Thu May 06, 2004 11:23 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 112254

To let the actor button appear instead of disapear, go to material button, then world setting, add a world setting and set the physic to Sumo. If you open a game blender file and you won't see the actor, it's because that person deleted the world settings or jusr made it in 2.25. Well what if I want...
by jd-multi
Mon May 03, 2004 9:30 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 112254

Yep still a bit buggy, but nice work. When I make a game test it runs fine when I start it for the first time, when I stop it and start it for the 2th time, all actors go straight to everything. But when I start it for the 3th time it runs fine, but the 4th is messed up and so on. It seams too have ...