Search found 192 matches
- Sat Nov 06, 2004 1:16 pm
- Forum: Interface & Tools
- Topic: About feature requests
- Replies: 168
- Views: 122755
- Thu Nov 04, 2004 9:41 pm
- Forum: News & Chat
- Topic: Raytracing Patent
- Replies: 18
- Views: 12226
- Mon Sep 27, 2004 1:16 am
- Forum: Interface & Tools
- Topic: Now that there are true edges/faces selections...
- Replies: 5
- Views: 3447
- Mon Sep 27, 2004 12:53 am
- Forum: Rendering
- Topic: YafRay Textures?
- Replies: 7
- Views: 4289
- Sun Sep 26, 2004 5:45 pm
- Forum: Interface & Tools
- Topic: Editing: Allow Face and Edge selection and edit modes
- Replies: 30
- Views: 11839
No, I mean the real notes . :) Zbuffer clipped selection http://www.blender3d.com/cms/typo3temp/f2facfbb73.jpg This new option (icon in header) will hide drawing and disable selection of invisible vertices, edges and faces. It is based on the zbuffer (depth) values of vertices, edge endpoints or fac...
- Sun Sep 26, 2004 3:47 pm
- Forum: Interface & Tools
- Topic: Editing: Allow Face and Edge selection and edit modes
- Replies: 30
- Views: 11839
- Sun Sep 26, 2004 12:55 pm
- Forum: News & Chat
- Topic: new selection modes in mesh editing
- Replies: 11
- Views: 6281
- Sun Sep 26, 2004 12:48 pm
- Forum: Rendering
- Topic: YafRay Textures?
- Replies: 7
- Views: 4289
- Fri Sep 24, 2004 2:55 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/09/24) new edit stuff + distray
- Replies: 16
- Views: 9570
Before you start asking questions read the feature notes. http://www.blender3d.org/cms/Mesh_editing_rewrite.425.0.html EDIT: Ok, I'll try not to be rude. :) Here's what he say about backface-selection. "TODO: Add 'FaceSelect mode' functionality in EditMode, including zbuffered selection, display and...
- Fri Sep 17, 2004 5:04 pm
- Forum: Animation
- Topic: deformation simulation
- Replies: 8
- Views: 7532
Gabio: From Ton's CVS-log. " 1) Curve deform http://www.blender3d.org/cms/Curve_Deform.392.0.html Works simple as expected, but keep track of the rotation axis in F7 buttons (Track X Y Z) Only Mesh deform supported now. Code changes: - centralized deformation calls in curve_modifiers() mesh_modifier...
- Fri Sep 17, 2004 12:22 am
- Forum: News & Chat
- Topic: OpenGL 2.0 Specs now online!
- Replies: 9
- Views: 6838
- Thu Sep 16, 2004 9:57 pm
- Forum: News & Chat
- Topic: OpenGL 2.0 Specs now online!
- Replies: 9
- Views: 6838
- Thu Sep 16, 2004 2:13 pm
- Forum: Animation
- Topic: deformation simulation
- Replies: 8
- Views: 7532
- Wed Sep 15, 2004 10:02 pm
- Forum: News & Chat
- Topic: OpenGL 2.0 Specs now online!
- Replies: 9
- Views: 6838
- Tue Aug 31, 2004 10:32 pm
- Forum: News & Chat
- Topic: Blender and 64-bit processors...
- Replies: 32
- Views: 14323