Search found 217 matches
- Mon Apr 25, 2005 6:24 am
- Forum: Coding Blender
- Topic: a lil GE question
- Replies: 3
- Views: 3006
The drawing mode is a bitfield. The values come from DNA_mesh_types.h: #define TF_DYNAMIC 1 /* #define TF_INVISIBLE 2 */ #define TF_TEX 4 #define TF_SHAREDVERT 8 #define TF_LIGHT 16 #define TF_SHAREDCOL 64 #define TF_TILES 128 #define TF_BILLBOARD 256 #define TF_TWOSIDE 512 #define TF_INVISIBLE 1024...
- Sun Feb 20, 2005 2:34 am
- Forum: News & Chat
- Topic: Linux gurus, Help!
- Replies: 3
- Views: 3095
Run something like this from a blender python window: from Blender.BGL import * print print "OpenGL Driver" print "---------------------------------------------" print "Vendor : " + glGetString(GL_VENDOR) print "Renderer : " + glGetString(GL_RENDERER) print "Version : " + glGetString(GL_VERSION) pri...
- Sun Feb 20, 2005 2:16 am
- Forum: Interactive 3d
- Topic: smoothing the shadow mapping of t2
- Replies: 5
- Views: 3475
Shadow mapping is a 1 bit technique, you can only tell if the pixel is in shadow or out of shadow. It sounds like the GF 6 is doing bilinear interpolation, which would be nice. I'll look at porting some of the T2 stuff to T3 when I get some time & when NVIDIA release new Linux drivers with EXT_frame...
- Mon Jan 10, 2005 11:14 am
- Forum: Coding Blender
- Topic: Creating projectfiles_vc7_1
- Replies: 4
- Views: 2909
- Fri Jan 07, 2005 12:13 pm
- Forum: Coding Blender
- Topic: Error compiling whit Cygwin Help!
- Replies: 6
- Views: 4249
- Tue Jan 04, 2005 1:35 am
- Forum: Coding Blender
- Topic: Error compiling whit Cygwin Help!
- Replies: 6
- Views: 4249
- Fri Dec 31, 2004 2:23 am
- Forum: Interactive 3d
- Topic: Kester, Saluk...please help!
- Replies: 8
- Views: 4545
Rebel: I sounds like the sound actuator is stopped, therefore it doesn't update the sounds/velocity. The speed of sound is currently available in the listener panel in cvs. How has the key actions changed? The logic updates at a fixed rate in 2.35/2.36 but that shouldn't effect it. z3ro_d: Changing ...
- Thu Dec 30, 2004 3:04 am
- Forum: Interactive 3d
- Topic: Kester, Saluk...please help!
- Replies: 8
- Views: 4545
- Wed Dec 29, 2004 2:10 am
- Forum: Interactive 3d
- Topic: Kester, Saluk...please help!
- Replies: 8
- Views: 4545
- Tue Dec 28, 2004 2:38 am
- Forum: News & Chat
- Topic: Nvidia FX composer
- Replies: 13
- Views: 7144
- Tue Dec 21, 2004 10:49 am
- Forum: Interactive 3d
- Topic: Blender.Mathutils.Matrix causing Blender crash in game mode.
- Replies: 4
- Views: 5177
- Mon Dec 20, 2004 11:16 am
- Forum: Interactive 3d
- Topic: KX_CameraActuator: changing parameters from python script
- Replies: 5
- Views: 3032
Awesome! I'll apply the patch after the 2.36 cvs is unfrozen. Only two comments: PyObject* KX_CameraActuator::PySetXY(PyObject* self, PyObject* args, PyObject* kwds) { bool value; if(!PyArg_ParseTuple(args,"i", &value)) { return NULL; } value == 1 ? m_x = true : m_x = false; Py_Return; } 1. Any nonz...
- Sat Dec 18, 2004 2:31 pm
- Forum: Interactive 3d
- Topic: toon rendering in real-time (low frame rate OK)
- Replies: 4
- Views: 3405
Try using a reflection map, ie paint a sphere in your toon style, and map it using reflection map:

http://gallery.mudpuddle.co.nz/view_pho ... ic&id=toon

http://gallery.mudpuddle.co.nz/view_pho ... ic&id=toon
- Sat Dec 18, 2004 1:42 pm
- Forum: Interactive 3d
- Topic: KX_CameraActuator: changing parameters from python script
- Replies: 5
- Views: 3032
- Wed Dec 01, 2004 9:00 am
- Forum: Interactive 3d
- Topic: Blender 2.35a Game Engine Abilities?
- Replies: 2
- Views: 2313