Thanks for your recent patch. It Works For Me (TM) - OS X 10.6; default XCode install, etc. I was having a few problems prior to this, so thanks heaps for working on it!
Search found 5 matches
Search found 5 matches • Page 1 of 1
- Wed Nov 17, 2004 10:35 am
- Forum: Python
- Topic: cgkit python renderman package
- Replies: 2
- Views: 2223
Hi ElBarto, cgkit can indeed be very useful for exporting RenderMan scenes using Python - particularly if you're "rolling your own" exporter for a specific project. I've used it for that specific purpose a few times. However, using it relies upon your being able to access everything you need from wi...
Hi Ideasman, One of the main problems with different RenderMan renderers is that they use different rendering algorithms. In the past, a great deal of contention surrounded the apparent choice to support only raytracers. This would have caused problems for renderers that use the original REYES algor...
- Fri Jul 02, 2004 4:15 pm
- Forum: Rendering
- Topic: Feature request: Rendering normal maps
- Replies: 11
- Views: 2959
If you are willing to do a bit of research and some hand-hacking of RIB files, you could do this right now using RenderMan shaders and the RenderMan exporter that's available in tuhopuu. This is an absolutely ideal application! You could simply write a shader to convert normals into colors. Provided...
- Fri Jul 02, 2004 4:00 pm
- Forum: Rendering
- Topic: RenderMan export progress since the Tuhopuu merge (20040702)
- Replies: 14
- Views: 8513
Hi Everyone, This is a cross-posting with a forum entry on the Aqsis website, but I thought that it would be of interest to people here. This is an update of my progress on the Aqsis RenderMan exporter since it was merged into Tuhopuu. New features added: - Deformation motion blur. - Initial Makefil...