Search found 38 matches

by Curador3
Sat May 31, 2003 9:54 pm
Forum: News & Chat
Topic: Incorporating libdv support...
Replies: 17
Views: 8150

Compositing/Editing...

In terms of MiniDV support, being able to composite and do editing in blender wouldn't really be a good idea... since editing and compositing is best located externally with a specifically designed package for this (e.g. Combustion 2 is external to 3ds max but they work as an integrated environment)...
by Curador3
Sun May 25, 2003 8:56 pm
Forum: News & Chat
Topic: Blender Meetings/Conferences Idea...
Replies: 2
Views: 2059

Conferences...

Yeah, I see what you mean... maybe we could do the satellite region idea, but then again that brings in some complications. Maybe it is for the best that for now we just stick with the one conference/presentation meetings a year.

-Sam
by Curador3
Sat May 24, 2003 4:39 pm
Forum: News & Chat
Topic: Blender Meetings/Conferences Idea...
Replies: 2
Views: 2059

Blender Meetings/Conferences Idea...

I was thinking today about how good it would be if Blender Artists/Programmers/Developers/Designers could get together more than once in a year, I know the SIGGRAPH event is held once a year... but I thought it would be a good idea if the community and blender developers, including external blender ...
by Curador3
Tue May 20, 2003 8:27 pm
Forum: News & Chat
Topic: Blender Siggraph BOF
Replies: 18
Views: 5314

I can't Come this time :( SIGGRAPH 2004

Hey Ton, I go to Detroit in June 26th, and leave on the 26th July, so I'm not going to be able to go down to the SIGGRAPH event this year (in San Diego?). I haven't really caught up with this SIGGRAPH event business, but is there one held every year, and will there HOPEFULLY be a Blender Class again...
by Curador3
Tue May 20, 2003 8:01 pm
Forum: News & Chat
Topic: NTSC/PAL/Panorama Question
Replies: 0
Views: 1427

NTSC/PAL/Panorama Question

I've been looking around the code and still have not been able to find the code for the format types (NTSC/PAL/Panorama), does anyone know which file the source is for this?

Thanks,

-Sam White
by Curador3
Sat May 17, 2003 10:41 pm
Forum: News & Chat
Topic: crashy blender 2.27 (more bugs)
Replies: 12
Views: 3656

Time Based Movement...

I'm not sure totally about this... but I've seen one way that is used in games that controls the speed of an objects rotation/movement... this is called Time Based Movement. Maybe this can be another item for the blender wish list? Time Based Movement - You can specify how fast you wish the movement...
by Curador3
Thu May 15, 2003 9:09 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 337668

Specs...

Operating System: Windows XP Home Edition
System: Advent 7004 Laptop
Graphics card: ATI Mobility M6 with 16MB DDR
Processor: Pentium 4 1.8gHz
Functionality: Everything works fine, no problems so far. Tested 2.25, 2.26, Tuhopuu & 2.27.
by Curador3
Sun May 11, 2003 9:28 am
Forum: News & Chat
Topic: To cessen and others, suggestion from a friend..
Replies: 5
Views: 2812

OpenGL 2.0

Thanks Eskil,

I'll do that.

-Sam
by Curador3
Sat May 10, 2003 8:03 pm
Forum: News & Chat
Topic: To cessen and others, suggestion from a friend..
Replies: 5
Views: 2812

Shaders...

Hi thorax, You've probably already read my postings, but... as you know... I had planned to create a shader system in Blender which used Cg, but from many of the requests from people asking me NOT to use Cg, but use another language. I was requested to, if I was going to do a shader system, implemen...
by Curador3
Sat May 10, 2003 4:37 pm
Forum: News & Chat
Topic: NVIDIA Cg (Following the Fur/Hair comment...)
Replies: 16
Views: 7025

Shaders...

dreamerv3, Thanks for that (I did read it all :shock:) , I completely agree with what you've said according to programming based on a particular vendor. At the time, I had only heard of programming shaders in the Cg language, and RenderMonkey, but I've done some more research and found out that ther...
by Curador3
Thu May 08, 2003 10:45 pm
Forum: News & Chat
Topic: NVIDIA Cg (Following the Fur/Hair comment...)
Replies: 16
Views: 7025

Shaders...

I've been looking around for some documentation and examples showing non-Cg shader tools, and I've found a few, some of them actually are RenderMan supporters, which would be really good since RenderMan renderers are pretty portable and RenderMan is a very powerful raytracer. Maybe I'll have a look ...
by Curador3
Thu May 08, 2003 9:00 pm
Forum: Rendering
Topic: RenderMan...
Replies: 7
Views: 7727

Renderman

Ahhhh, I hear you now, since I haven't really studied Renderman, I wasn't clear on this... I thought.. 3delight was used to render the scene, then the scene is displayed in Blender in the same Render Screen, just using the algorithms of 3delight etc. but still needed a DLL or Plugin from 3delight, b...
by Curador3
Thu May 08, 2003 8:42 pm
Forum: News & Chat
Topic: NVIDIA Cg (Following the Fur/Hair comment...)
Replies: 16
Views: 7025

Cg Shaders...

Very Very Interesting... I never thought of it that way. Basically, since nVIDIA have Cg only supporting they're cards, and ATI having RenderMonkey only supporting they're cards... they're basically making it so that to use they're products, you have to in turn buy more of they're products to use th...
by Curador3
Thu May 08, 2003 5:31 pm
Forum: News & Chat
Topic: NVIDIA Cg (Following the Fur/Hair comment...)
Replies: 16
Views: 7025

Cg by nVIDIA...

z3r0_d, I completely agree with you... ...but whats the harm in adding an extra feature? as long as it doesn't get in the way of the normal non-programmer features. I also don't have an nVIDIA graphics card, but I was thinking, ATI also have they're own shader application which could be somehow link...
by Curador3
Wed May 07, 2003 5:13 pm
Forum: News & Chat
Topic: NVIDIA Cg (Following the Fur/Hair comment...)
Replies: 16
Views: 7025

nVIDIA Cg

Thanks for that Info :D But still I think nVIDIA Cg is an amazing thing, and if I could find out how to implement a Cg Engine into Blender as well as into the External Game Engine for Blender I'm working on with a few others, it would help create absolutely amazing effects and graphics :)

-Sam