Search found 118 matches
- Sun Nov 06, 2005 3:41 pm
- Forum: Python
- Topic: Animation Script: Lyp Synchronisation
- Replies: 8
- Views: 8542
if you have a mesh object ob do this... myshape = 0 me = ob.getData() ky = me.getKey() blocks = ky.getBlocks() #This list of blocks are the shape keys. for i in range(len(blocks)): if blocks .name == "Smile": myshape = i ipo = ky.getIpo() curve = ipo.getCurve(i) now curve is the ipocurve of the shap...
- Sat Sep 17, 2005 3:24 pm
- Forum: Interface & Tools
- Topic: Applying lamp settings to all lamps
- Replies: 6
- Views: 6071
Jester is right, If you already have existing lamps that you want to link, all you have to do is select all the lamps you want to link, then make the master lamp the active selection. Then press CTRL-L (for Link) Then choose lamp data. Tada! All the lamps will share the same lamp data! You could the...
- Wed Sep 07, 2005 7:30 pm
- Forum: News & Chat
- Topic: Super LSCM for modo only though, video inside
- Replies: 5
- Views: 4262
- Fri Aug 26, 2005 2:11 pm
- Forum: Coding Blender
- Topic: Armature development
- Replies: 3
- Views: 4276
Ok...more specific Add your mesh and your armature Set the armature display options to envelope and resize the envelopes with S so they encompass the areas of the mesh you want to control you have 3 control options now for armatures "Vertex Groups", "Envelopes" or both In this case choose envelopes....
- Thu Aug 25, 2005 3:16 pm
- Forum: Coding Blender
- Topic: Armature development
- Replies: 3
- Views: 4276
Actually I thought the same thing, but there is a fundemental change in the way meshes are auto-skinned. Check the new envelope type. You need to go to this bone draw mode and change the influence envelope of the bone. The default may not be big enough to skin your model. 's' changes the primary env...
- Fri Aug 05, 2005 10:52 pm
- Forum: Interface & Tools
- Topic: Feature proposal Updated
- Replies: 15
- Views: 6837
- Wed Aug 03, 2005 2:39 pm
- Forum: Coding Blender
- Topic: compiling error with scons
- Replies: 8
- Views: 6330
Ack, that part of the instructions are no longer needed. JesterKing added those changes to the CVS. Make sure of the following: Add to your enviromental vars in windows to include the INCLUDE = Path to the MVSC Toolkit INLUCDE, Path to Directx include, Path to C++ toolkit include LIB = Path to the a...
- Tue Aug 02, 2005 3:08 pm
- Forum: Coding Blender
- Topic: compiling error with scons
- Replies: 8
- Views: 6330
- Mon Aug 01, 2005 3:28 pm
- Forum: Coding Blender
- Topic: compiling error with scons
- Replies: 8
- Views: 6330
mchs3d, I'm sorry, that is just not the case. I have not compiled with cygwin since scons was introduced into the tree. I use the MSVC free command line tools and have had a lot of success with compiling from the DOS command line. jamestw, have you followed the instructions here: http://www.blender3...
- Thu Jun 30, 2005 10:51 pm
- Forum: Interface & Tools
- Topic: Feature request: Improve Beauty
- Replies: 2
- Views: 1901
- Fri Jun 24, 2005 8:16 pm
- Forum: Coding Blender
- Topic: Creating faces.
- Replies: 10
- Views: 7328
Ok, so a slow day at the office and a read through the code has come up with this, BLI_linklist is a basic singly linked list implementation. This is a document that I wrote today telling how to use it. Enjoy!
http://wiki.blender.org/bin/view.pl/Ble ... stTutorial
http://wiki.blender.org/bin/view.pl/Ble ... stTutorial
- Fri Jun 24, 2005 5:31 pm
- Forum: Coding Blender
- Topic: Creating faces.
- Replies: 10
- Views: 7328
- Thu Jun 23, 2005 10:01 pm
- Forum: Coding Blender
- Topic: Creating faces.
- Replies: 10
- Views: 7328
You could use a GHash to store them, just store the EditEdge pointers as the keys and NULL as the value, then you can iterate over the GHash and get your edges.
I wrote a tutorial on using GHash here
http://wiki.blender.org/bin/view.pl/Ble ... shTutorial
I wrote a tutorial on using GHash here
http://wiki.blender.org/bin/view.pl/Ble ... shTutorial
- Thu Jun 23, 2005 4:59 pm
- Forum: Coding Blender
- Topic: Creating faces.
- Replies: 10
- Views: 7328
- Tue Mar 08, 2005 2:31 pm
- Forum: Interface & Tools
- Topic: Physic engine: can be used to place objects?
- Replies: 8
- Views: 3735