Search found 118 matches

by guitargeek
Sun Nov 06, 2005 3:41 pm
Forum: Python
Topic: Animation Script: Lyp Synchronisation
Replies: 8
Views: 8251

if you have a mesh object ob do this... myshape = 0 me = ob.getData() ky = me.getKey() blocks = ky.getBlocks() #This list of blocks are the shape keys. for i in range(len(blocks)): if blocks .name == "Smile": myshape = i ipo = ky.getIpo() curve = ipo.getCurve(i) now curve is the ipocurve of the shap...
by guitargeek
Sat Sep 17, 2005 3:24 pm
Forum: Interface & Tools
Topic: Applying lamp settings to all lamps
Replies: 6
Views: 5274

Jester is right, If you already have existing lamps that you want to link, all you have to do is select all the lamps you want to link, then make the master lamp the active selection. Then press CTRL-L (for Link) Then choose lamp data. Tada! All the lamps will share the same lamp data! You could the...
by guitargeek
Wed Sep 07, 2005 7:30 pm
Forum: News & Chat
Topic: Super LSCM for modo only though, video inside
Replies: 5
Views: 4125

I think that there was work on an interactive LCSM tool a while back. Not sure what happened to it
by guitargeek
Fri Aug 26, 2005 2:11 pm
Forum: Coding Blender
Topic: Armature development
Replies: 3
Views: 4209

Ok...more specific Add your mesh and your armature Set the armature display options to envelope and resize the envelopes with S so they encompass the areas of the mesh you want to control you have 3 control options now for armatures "Vertex Groups", "Envelopes" or both In this case choose envelopes....
by guitargeek
Thu Aug 25, 2005 3:16 pm
Forum: Coding Blender
Topic: Armature development
Replies: 3
Views: 4209

Actually I thought the same thing, but there is a fundemental change in the way meshes are auto-skinned. Check the new envelope type. You need to go to this bone draw mode and change the influence envelope of the bone. The default may not be big enough to skin your model. 's' changes the primary env...
by guitargeek
Fri Aug 05, 2005 10:52 pm
Forum: Interface & Tools
Topic: Feature proposal Updated
Replies: 15
Views: 6489

If you hover over a color (without going to the picker) and press CTRL-C then go to another color bar, you can press CTRL-V to cut and paste the color already.
by guitargeek
Wed Aug 03, 2005 2:39 pm
Forum: Coding Blender
Topic: compiling error with scons
Replies: 8
Views: 6172

Ack, that part of the instructions are no longer needed. JesterKing added those changes to the CVS. Make sure of the following: Add to your enviromental vars in windows to include the INCLUDE = Path to the MVSC Toolkit INLUCDE, Path to Directx include, Path to C++ toolkit include LIB = Path to the a...
by guitargeek
Tue Aug 02, 2005 3:08 pm
Forum: Coding Blender
Topic: compiling error with scons
Replies: 8
Views: 6172

So jamestw, are you trying to compile under Cygwin/Scons or MSVC Command Line/Scons?

So far in this thread, you have information for both :)
by guitargeek
Mon Aug 01, 2005 3:28 pm
Forum: Coding Blender
Topic: compiling error with scons
Replies: 8
Views: 6172

mchs3d, I'm sorry, that is just not the case. I have not compiled with cygwin since scons was introduced into the tree. I use the MSVC free command line tools and have had a lot of success with compiling from the DOS command line. jamestw, have you followed the instructions here: http://www.blender3...
by guitargeek
Thu Jun 30, 2005 10:51 pm
Forum: Interface & Tools
Topic: Feature request: Improve Beauty
Replies: 2
Views: 1836

With the new subdivide code that I am working on now, all subdivisions will be based on edges rather than verts. This should make subdividing more powerful with less button pressing :)
by guitargeek
Fri Jun 24, 2005 8:16 pm
Forum: Coding Blender
Topic: Creating faces.
Replies: 10
Views: 7075

Ok, so a slow day at the office and a read through the code has come up with this, BLI_linklist is a basic singly linked list implementation. This is a document that I wrote today telling how to use it. Enjoy!

http://wiki.blender.org/bin/view.pl/Ble ... stTutorial
by guitargeek
Fri Jun 24, 2005 5:31 pm
Forum: Coding Blender
Topic: Creating faces.
Replies: 10
Views: 7075

You may want to look in the blenlib folder, there is BLI_linklist.h I have not used that lib before, but reading through it may show if it would be helpful to you.

Perhaps I'll read through it tonight and write another tutorial :)
by guitargeek
Thu Jun 23, 2005 10:01 pm
Forum: Coding Blender
Topic: Creating faces.
Replies: 10
Views: 7075

You could use a GHash to store them, just store the EditEdge pointers as the keys and NULL as the value, then you can iterate over the GHash and get your edges.

I wrote a tutorial on using GHash here

http://wiki.blender.org/bin/view.pl/Ble ... shTutorial
by guitargeek
Thu Jun 23, 2005 4:59 pm
Forum: Coding Blender
Topic: Creating faces.
Replies: 10
Views: 7075

if you are looking down at the face and want the normal pointing towards you, you need to go counterclockwise.
by guitargeek
Tue Mar 08, 2005 2:31 pm
Forum: Interface & Tools
Topic: Physic engine: can be used to place objects?
Replies: 8
Views: 3562

The next step is to integrate IPO creation to save the entire motion to an IPO. But I'm not sure when I will get to that :?