Search found 14 matches

by DMBadCat
Thu Jun 26, 2003 5:19 am
Forum: Interactive 3d
Topic: Blender game WIP/hanzo
Replies: 21
Views: 10690

oh... thought it was one of those funky japenese flying blondes in those games
by DMBadCat
Tue Jun 24, 2003 9:15 pm
Forum: Interactive 3d
Topic: Blender game WIP/hanzo
Replies: 21
Views: 10690

That is pretty cool... looking good so far, but what can it do? I see in a few pictures- he can hover :P... anyway, I like it... good work
DMBadCat-badfuz
by DMBadCat
Sat May 17, 2003 6:53 am
Forum: Interactive 3d
Topic: Blender game WIP/hanzo
Replies: 21
Views: 10690

Whoops! forgot I left that post in here! I took your guyses advice and also checked with the elysiun site... thank you for the information... I didn't realize that the fog option also worked ingame... glad you could help me.. DM BadFuz---
by DMBadCat
Thu May 15, 2003 12:31 am
Forum: Animation
Topic: IK Constraints
Replies: 9
Views: 10028

Cool! Now I can do even more, with a LOT less work! thanks a million :P
by DMBadCat
Sun May 11, 2003 4:33 am
Forum: Interactive 3d
Topic: Blender game WIP/hanzo
Replies: 21
Views: 10690

Hey guys, it's me again (sarcastically) oh joy(/sarcastically) I was wondering how you got the fog... man, more alpha issues that bug me! I am just really up and buzzed about that lately... I don't really know how to get fog "ingame" could there be an answer to my question? Anyway, I am not askin fo...
by DMBadCat
Sat May 03, 2003 11:24 pm
Forum: Interactive 3d
Topic: Blender game WIP/hanzo
Replies: 21
Views: 10690

Thanks bud, although I had to go look elsewhere, because I didn't know he was talking about the vertex painting... :P something new learned everyday 8) later peeps
by DMBadCat
Sat May 03, 2003 10:17 pm
Forum: Animation
Topic: IK Constraints
Replies: 9
Views: 10028

*BUMP*
by DMBadCat
Sat May 03, 2003 10:16 pm
Forum: Animation
Topic: ADD INs to armature riging and game bones?
Replies: 19
Views: 15522

see that is why I posted the question... I'm goin to bump it...
by DMBadCat
Sat May 03, 2003 10:25 am
Forum: Interactive 3d
Topic: Blender game WIP/hanzo
Replies: 21
Views: 10690

How do you make the alpha channel for the flowers? are you using uv textures? I am just curious how to do an alpha thingy for ingame

(and the mist?)
by DMBadCat
Sat May 03, 2003 9:58 am
Forum: Animation
Topic: IK Constraints
Replies: 9
Views: 10028

IK Constraints

could somebody explain the functions of these things? I don't know about IK contraints, and they sound pretty useful...
by DMBadCat
Sat May 03, 2003 1:29 am
Forum: Animation
Topic: ADD INs to armature riging and game bones?
Replies: 19
Views: 15522

On the menu buttons, go to the guy running, should be the second from the top in the 2.25 publisher- and click on your armature(previously described as thingamajiger) and you should see the ipo thingy, and then you just click bake, and voila! presto! your cake is baked, but not frosted, so go to the...
by DMBadCat
Sat May 03, 2003 1:03 am
Forum: Animation
Topic: ADD INs to armature riging and game bones?
Replies: 19
Views: 15522

I completely agree with hanzo on the bone controller, that is a KICK BUTT concept! that would make all of our lives easier.... if only, so the thingamajigers (bones/armatures) would stay the same length, while editing them! I like it... :wink:
by DMBadCat
Fri Apr 25, 2003 6:42 am
Forum: Interactive 3d
Topic: Armature: ingame use
Replies: 2
Views: 3477

aww dude! thanks man... really helped, now I can do all kinds of crazy things! 'preciate it!
by DMBadCat
Thu Apr 24, 2003 3:42 am
Forum: Interactive 3d
Topic: Armature: ingame use
Replies: 2
Views: 3477

Armature: ingame use

how can we use an armature (bone) that has ipos under the "character" setting? what I am asking is, when you use the character edit, for each individual bone, how do we use that animation in the game? when I turn on the game, it doesn't move, and the objects are "unparented" and are just floating in...