Search found 16 matches

by blackie
Mon May 01, 2006 8:06 pm
Forum: Python
Topic: Texturefilename exporter only returns crippled filenames
Replies: 2
Views: 2098

Oh thanks, thats it! Oops :-)
by blackie
Sun Apr 30, 2006 4:17 pm
Forum: Python
Topic: Texturefilename exporter only returns crippled filenames
Replies: 2
Views: 2098

Texturefilename exporter only returns crippled filenames

Hello everyone! I've written an exporter for some meshes and it also exports the texture filenames. This works ok for small filenames but if the filename is longer than 21 chars, then the rest is cut. The funny thing is that the texture works inside of blender and shows correctly. Is this problem kn...
by blackie
Fri Aug 06, 2004 12:56 pm
Forum: Python
Topic: access NMesh.FaceModes from python script
Replies: 1
Views: 1418

access NMesh.FaceModes from python script

hi all !
can someone tell me how to access NMesh.FaceModes from a python script.
it should work for something like that:

if mesh.facemode <this is the thing i need> == NMesh.FaceModes.BILLBOARD:
do something

thanks a lot

blackie
by blackie
Sun Jul 27, 2003 10:24 pm
Forum: Python
Topic: Python export: no texture filenames
Replies: 3
Views: 3699

Hi, Blender 2.28 has this feature: Image objects (check the Image module) have a .filename member var and a .getFilename() method to retrieve it, so both var = my_img.filename #and var = my_img.getFilename() can give you what you want. -- Willian yes, thanks a lot. in the meantime i figured it out ...
by blackie
Sat Jul 19, 2003 8:07 pm
Forum: Python
Topic: Python export: no texture filenames
Replies: 3
Views: 3699

Python export: no texture filenames

Hi, i have a problem with blender 2.27. blender does not export the texturefilenames. it does not work when using the intern vrml exporter ( or dxf, videoscape, but i don't know if they even save it) and it does not work with the python api. in the c source (exotic.c) texturefilenames are referenced...
by blackie
Thu May 01, 2003 10:31 am
Forum: Coding Blender
Topic: Export plugin / exporter for blender
Replies: 4
Views: 4208

hi ! well i already looked at an example export plugin for blender written in python and maybe i could modify it and try to write my own. but this is the thing, i don't know python and i also think that blender needs some native build in export plugins for general file formats like 3ds etc.... so wh...
by blackie
Wed Apr 30, 2003 8:31 pm
Forum: News & Chat
Topic: External 3D Engine
Replies: 14
Views: 4720

hi ! you are definetly right, portability is very important, not ot say it is the power of the OpenSource Software. so we should make use of opensource libraries or tools. an example for the ui would be freetype for font rendering ... i dont know the exact ui functions of blender but maybe i'll take...
by blackie
Wed Apr 30, 2003 7:24 pm
Forum: News & Chat
Topic: External 3D Engine
Replies: 14
Views: 4720

Re: Great

Great to that you are interested, with your game engine, did u write it using just C and C++ with the OpenGL libaries. And what OS did you work in. Before anyone asks im going to be working in XP but if we just use pure C or C++ and the OpenGL libaries it should work fine on 98. Once i have got a f...
by blackie
Wed Apr 30, 2003 7:18 pm
Forum: News & Chat
Topic: External 3D Engine
Replies: 14
Views: 4720

Money_YaY! wrote:
blackie wrote:
Money_YaY! wrote:count me in ^v^
sorry to bore you ...
Wha ? What did I do now ? Count me out. :evil:

uaaahhh, sorry i mixed up some of my comments, this was definitly wrong !

Sorry ! :oops:

blackie
by blackie
Wed Apr 30, 2003 7:16 pm
Forum: Documentation & Education
Topic: Doxygen
Replies: 3
Views: 6344

hi cmccad,

ok i know what you mean, my source code doc is 127,5 MB !

i included the source scan for all the c files, so that you really have docs for all
functions and structures

blackie
by blackie
Tue Apr 29, 2003 8:58 pm
Forum: News & Chat
Topic: External 3D Engine
Replies: 14
Views: 4720

Money_YaY! wrote:count me in ^v^
sorry to bore you ...
by blackie
Tue Apr 29, 2003 8:35 pm
Forum: News & Chat
Topic: External 3D Engine
Replies: 14
Views: 4720

hi all, i've read some of the posts regarding the game engine of blender and now i want to give some commentst, too. first of all i think it is a good idea to write a game engine with blender support. i used blender several years ago to model some simple figures and animate a bit. but soon i turned ...
by blackie
Tue Apr 29, 2003 9:33 am
Forum: Coding Blender
Topic: Windows VC++ 6 Compile Problem..?
Replies: 1
Views: 2826

hi curador3, i browsed the cvs sources and as far as i can see the blendertimer.c and the header file are located in misc/attic, so they are old and maybe not used anymore. the cvs comment says Obsoleted by editscreen.c:blender_test_break you can try and copy the files or you could try changing make...
by blackie
Mon Apr 28, 2003 6:01 pm
Forum: Documentation & Education
Topic: blender kernel documentation
Replies: 2
Views: 5617

@cmccad: i read that you tried to analyze the creator.c and that you did not know if this was the only main function. ok so here is what doxygen tells me: the following files contain main() functions: SND_test.c, particle0.cpp, particle.cpp, npmac.cpp, GPG_ghost.cpp, creator.c, typetest.c, readwrite...
by blackie
Mon Apr 28, 2003 5:44 pm
Forum: Coding Blender
Topic: Export plugin / exporter for blender
Replies: 4
Views: 4208

Export plugin / exporter for blender

hi all ! i think about writing an exporter for a fileformat i once created for my own 3d engine. i looked in the blender sources, especially in the routines for writing blen files (not that useful, besause of memory dumps and complex structure ) and the routines for writing dxf files ( very useful )...