
Search found 16 matches
- Mon May 01, 2006 8:06 pm
- Forum: Python
- Topic: Texturefilename exporter only returns crippled filenames
- Replies: 2
- Views: 2301
- Sun Apr 30, 2006 4:17 pm
- Forum: Python
- Topic: Texturefilename exporter only returns crippled filenames
- Replies: 2
- Views: 2301
Texturefilename exporter only returns crippled filenames
Hello everyone! I've written an exporter for some meshes and it also exports the texture filenames. This works ok for small filenames but if the filename is longer than 21 chars, then the rest is cut. The funny thing is that the texture works inside of blender and shows correctly. Is this problem kn...
- Fri Aug 06, 2004 12:56 pm
- Forum: Python
- Topic: access NMesh.FaceModes from python script
- Replies: 1
- Views: 1609
access NMesh.FaceModes from python script
hi all !
can someone tell me how to access NMesh.FaceModes from a python script.
it should work for something like that:
if mesh.facemode <this is the thing i need> == NMesh.FaceModes.BILLBOARD:
do something
thanks a lot
blackie
can someone tell me how to access NMesh.FaceModes from a python script.
it should work for something like that:
if mesh.facemode <this is the thing i need> == NMesh.FaceModes.BILLBOARD:
do something
thanks a lot
blackie
- Sun Jul 27, 2003 10:24 pm
- Forum: Python
- Topic: Python export: no texture filenames
- Replies: 3
- Views: 4135
Hi, Blender 2.28 has this feature: Image objects (check the Image module) have a .filename member var and a .getFilename() method to retrieve it, so both var = my_img.filename #and var = my_img.getFilename() can give you what you want. -- Willian yes, thanks a lot. in the meantime i figured it out ...
- Sat Jul 19, 2003 8:07 pm
- Forum: Python
- Topic: Python export: no texture filenames
- Replies: 3
- Views: 4135
Python export: no texture filenames
Hi, i have a problem with blender 2.27. blender does not export the texturefilenames. it does not work when using the intern vrml exporter ( or dxf, videoscape, but i don't know if they even save it) and it does not work with the python api. in the c source (exotic.c) texturefilenames are referenced...
- Thu May 01, 2003 10:31 am
- Forum: Coding Blender
- Topic: Export plugin / exporter for blender
- Replies: 4
- Views: 5815
hi ! well i already looked at an example export plugin for blender written in python and maybe i could modify it and try to write my own. but this is the thing, i don't know python and i also think that blender needs some native build in export plugins for general file formats like 3ds etc.... so wh...
- Wed Apr 30, 2003 8:31 pm
- Forum: News & Chat
- Topic: External 3D Engine
- Replies: 14
- Views: 5775
hi ! you are definetly right, portability is very important, not ot say it is the power of the OpenSource Software. so we should make use of opensource libraries or tools. an example for the ui would be freetype for font rendering ... i dont know the exact ui functions of blender but maybe i'll take...
- Wed Apr 30, 2003 7:24 pm
- Forum: News & Chat
- Topic: External 3D Engine
- Replies: 14
- Views: 5775
Re: Great
Great to that you are interested, with your game engine, did u write it using just C and C++ with the OpenGL libaries. And what OS did you work in. Before anyone asks im going to be working in XP but if we just use pure C or C++ and the OpenGL libaries it should work fine on 98. Once i have got a f...
- Wed Apr 30, 2003 7:18 pm
- Forum: News & Chat
- Topic: External 3D Engine
- Replies: 14
- Views: 5775
- Wed Apr 30, 2003 7:16 pm
- Forum: Documentation & Education
- Topic: Doxygen
- Replies: 3
- Views: 6778
- Tue Apr 29, 2003 8:58 pm
- Forum: News & Chat
- Topic: External 3D Engine
- Replies: 14
- Views: 5775
- Tue Apr 29, 2003 8:35 pm
- Forum: News & Chat
- Topic: External 3D Engine
- Replies: 14
- Views: 5775
hi all, i've read some of the posts regarding the game engine of blender and now i want to give some commentst, too. first of all i think it is a good idea to write a game engine with blender support. i used blender several years ago to model some simple figures and animate a bit. but soon i turned ...
- Tue Apr 29, 2003 9:33 am
- Forum: Coding Blender
- Topic: Windows VC++ 6 Compile Problem..?
- Replies: 1
- Views: 3168
hi curador3, i browsed the cvs sources and as far as i can see the blendertimer.c and the header file are located in misc/attic, so they are old and maybe not used anymore. the cvs comment says Obsoleted by editscreen.c:blender_test_break you can try and copy the files or you could try changing make...
- Mon Apr 28, 2003 6:01 pm
- Forum: Documentation & Education
- Topic: blender kernel documentation
- Replies: 2
- Views: 5875
@cmccad: i read that you tried to analyze the creator.c and that you did not know if this was the only main function. ok so here is what doxygen tells me: the following files contain main() functions: SND_test.c, particle0.cpp, particle.cpp, npmac.cpp, GPG_ghost.cpp, creator.c, typetest.c, readwrite...
- Mon Apr 28, 2003 5:44 pm
- Forum: Coding Blender
- Topic: Export plugin / exporter for blender
- Replies: 4
- Views: 5815
Export plugin / exporter for blender
hi all ! i think about writing an exporter for a fileformat i once created for my own 3d engine. i looked in the blender sources, especially in the routines for writing blen files (not that useful, besause of memory dumps and complex structure ) and the routines for writing dxf files ( very useful )...