Search found 10 matches

by johnn
Wed Jan 12, 2005 1:13 pm
Forum: Interactive 3d
Topic: Bug in order of physics and rendering?
Replies: 1
Views: 1762

Answering my own question here...

With 2.36 the problem with the order of physics and rendering seems to have been solved.

I don't know if the mouse look-problem in the player has been solved, though.

/johnn
by johnn
Wed Dec 22, 2004 11:56 am
Forum: Interactive 3d
Topic: Bug in order of physics and rendering?
Replies: 1
Views: 1762

Bug in order of physics and rendering?

I have a very complex model of an office, which I try to get to work in 2.35. I have an avatar which motion I control with dLoc (w,s,a,d) but I want to use a force (currently controlled by up, down, left, right arrows), the dLoc works but the force doesn't work if you're not looking down on to the f...
by johnn
Sun Jun 06, 2004 1:22 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 147733

In order for us game developers to be able to leave 2.25 fully, we need the save runtime feature back. I can't understand why you choose not to re-insert it with 2.33. As long as you can't save the runtime (ie a standalone .exe), games, or the like, developed with blender are - restricted to blender...
by johnn
Thu Mar 25, 2004 1:48 pm
Forum: Interactive 3d
Topic: Solid physics back in BF-Blender
Replies: 4
Views: 3049

:shock: Is there a build you can download? Tried bf-blender-0313 but and I can see the engine buttons, but when I press the keys I've put into the logicbricks nothing happens - is it - the wrong build? or do I have to download an engine separetly?

/johnn
by johnn
Fri Jan 09, 2004 10:48 am
Forum: News & Chat
Topic: Engine users ignored!
Replies: 20
Views: 8715

So what you guys are saying is; use Tuhopuu (I'll never remember how to spell that word) and stay up to date with it, and hopefully files created in there will work with an official engine-with-blender release?

/johnn

_________________________________

"If you do nothing - nothing will happen"
by johnn
Thu Jan 08, 2004 7:54 pm
Forum: News & Chat
Topic: Engine users ignored!
Replies: 20
Views: 8715

theeth wrote:AFAIK, there's two developers working actively on getting the game engine back.

Martin
This sounds great, but when do they plan to finish their work? I hunger for information you see!

/johnn
by johnn
Thu Jan 08, 2004 2:27 pm
Forum: News & Chat
Topic: Engine users ignored!
Replies: 20
Views: 8715

Re: Engine users ignored!

Sadly, the blender.org forum is not the place where most developement is discussed. if you want to stay up-to-date, it's best to subscribe to the developers mailling list or one of the quazillion other mailling lists I didn't want to discuss the development as such, only the fact that news about th...
by johnn
Thu Jan 08, 2004 11:15 am
Forum: News & Chat
Topic: Engine users ignored!
Replies: 20
Views: 8715

Engine users ignored!

Almost everyday now I'm looking anxiously in the Interactive 3D thread for updates on the engine, sadly nothing seems to happen, and I feel that this is to ignore a large part of the Blender community, whose sole interest in Blender is it's unique ability for the user to create a world and then pres...
by johnn
Sat Sep 27, 2003 4:54 pm
Forum: Interactive 3d
Topic: TRONTANK Demo released!
Replies: 2
Views: 2557

TRONTANK Demo released!

Hi fellow Blenderers! :D My name is John Nilsson, but some of you know me as dinAlt on IRC, especially in the gameblender channel. The game I'm now releasing a demo of, is inspired by the movie TRON and made in order for me to get work at a local game developer studio (Starbreeze Studios here in Swe...
by johnn
Sat Sep 27, 2003 4:53 pm
Forum: News & Chat
Topic: TRONTANK Demo released!
Replies: 0
Views: 1510

TRONTANK Demo released!

Hi fellow Blenderers! :D My name is John Nilsson, but some of you know me as dinAlt on IRC, especially in the gameblender channel. The game I'm now releasing a demo of, is inspired by the movie TRON and made in order for me to get work at a local game developer studio (Starbreeze Studios here in Swe...