Search found 154 matches

by mpan3
Fri Aug 30, 2013 2:21 am
Forum: Blender Open Projects
Topic: Sci-Fi 3D Movie - The Eternal World
Replies: 4
Views: 15161

I don't have any real experiences with a production. But I think having a strong, committed team is more important than anything.

So my advice would be to talk to team leaders who has done this type of project before.

Good luck!
by mpan3
Wed Aug 28, 2013 9:43 pm
Forum: Blender Open Projects
Topic: Sci-Fi 3D Movie - The Eternal World
Replies: 4
Views: 15161

A few thoughts comes to mind: What role do you play? If you are to oversee the production, do you have previous studio experience? What's your main goal for the project? Blender was not mentioned anywhere in your post, so is this a Blender-only production? Is the production file going to be open sou...
by mpan3
Sat Jan 16, 2010 9:07 am
Forum: Academic & Research
Topic: A Realtime Underwater Visualization
Replies: 2
Views: 5319

A Realtime Underwater Visualization

I had been lucky enough to be a part of a very cool project taking place at the Fisheries Centre at the University of British Columbia. In a nut shell, we are trying to create a 3D underwater visualization using the Blender Game Engine to display scientific data in a more pleasing way. Basically tra...
by mpan3
Fri May 23, 2008 6:54 pm
Forum: Interactive 3d
Topic: possible bug in 2.46
Replies: 2
Views: 2481

Make sure you have an up-to-date glext.h when you're building. You can get the latest one from http://www.opengl.org/registry . Put it anyplace from where you compiler can find it. /Nathan No luck, i put the headers under C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\Include\gl I also t...
by mpan3
Fri May 23, 2008 5:22 am
Forum: Interactive 3d
Topic: possible bug in 2.46
Replies: 2
Views: 2481

possible bug in 2.46

I tested 4 builds on Win32, all with the same problem, with or without optimization And a lot of other GL extensions seems to be missing from private builds. Any idea why? is there any specific header/library i need to include to make a build? with all other GCC/VC++ compiles: Compiled with Python v...
by mpan3
Fri Apr 04, 2008 11:42 pm
Forum: News & Chat
Topic: Official words on all the downtimes?
Replies: 2
Views: 2772

Official words on all the downtimes?

Blender.org has been down more often than up in the past 2 weeks. Anyone knows the reason behind it?
by mpan3
Fri Apr 04, 2008 7:22 am
Forum: Coding Blender
Topic: trying to raise the fluid resolution limit...
Replies: 1
Views: 3145

trying to raise the fluid resolution limit...

Just want to see how '1024' will look on a 64bit Linux machine with 16G of RAM... I tried to edit the interface(buttons_object.c), but that didn't seems to affect the actual fluid output (nor the RAM usage). Can anyone provide a patch for higher res fluid? 512 is so yesterday :P Edit: nevermind, i f...
by mpan3
Fri Mar 28, 2008 9:23 pm
Forum: News & Chat
Topic: Any way to fix this?
Replies: 1
Views: 2413

Re: Any way to fix this?

EHSTEVE wrote:Whenever I make a fluid simulation where the required memory is over 300 or so megabytes, blender crashes

My Computer has 2 gigs of ram,

CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
Video card: Intel P965/G965 rev. C2
http://mpan3.homeip.net/blendermemory
by mpan3
Fri Mar 28, 2008 9:17 pm
Forum: Foundation and Websites
Topic: Blender 2.45 Crash
Replies: 5
Views: 5478

JSCAM wrote:right ! but i have 4GB RAM Nvidea 2GB

regards juergen
32bit Blender is limited to 2GB of address space, so having 4GB of ram does not mean much. LAA should help you a bit by pushing that limit to 3GB.
by mpan3
Fri Mar 28, 2008 9:15 pm
Forum: Coding Blender
Topic: text in game mode not display
Replies: 1
Views: 3598

Blender game engine does not support drawing of 'text' directly right now. If you want 3d text, You need to convert it to a regular mesh and manipulate the individual characters with python.

...or an easier way would be: http://www.blending-online.co.uk/8501/17001.html
by mpan3
Fri Mar 28, 2008 9:10 pm
Forum: Testing Builds
Topic: Blender 2.43 & Gentoo
Replies: 3
Views: 6243

Yes the issue is likely display-driver related. Did you install the latest binary driver from ATI/Nvidia/Intel?
by mpan3
Fri Mar 28, 2008 9:05 pm
Forum: Rendering
Topic: Many of the same objects, render time is HUGE
Replies: 3
Views: 3859

if they are the same object, sometimes duplicating them with Alt-D is faster than Ctrl-D. This will make sure these object share the same mesh data.

More over, are you sure you are not out of physical memory? (ie swapping?)
by mpan3
Tue Feb 26, 2008 8:45 pm
Forum: News & Chat
Topic: Question on OpenMP
Replies: 9
Views: 11016

I am not sure if you can build OMP with GCC, never tried...

But what I DO know is that you can not build OpenMP with the free version of MSVC (express), only the 'Pro' edition allows you to do that.
by mpan3
Thu Feb 21, 2008 9:37 am
Forum: News & Chat
Topic: Question on OpenMP
Replies: 9
Views: 11016

Please take a look at the screenshot, SMP did help a tiny bit, but i was expecting something more dramatic :oops: http://mpan3.homeip.net/f/smp.png I went back to my own build, and realized that there is a *tiny* increase in dualcore utilization when i enabled OpenMP on the Intel Compiler as well. M...
by mpan3
Thu Feb 21, 2008 7:09 am
Forum: News & Chat
Topic: Question on OpenMP
Replies: 9
Views: 11016

jesterKing wrote:OpenMP is used in the fluid sim - with openmp enabled, it should utilise all your cores automatically.

/Nathan
That would be wonderful news. Let me give it a try and report back.


Edit: Sadly, it doesnt. Compiled the latest SVN with Intel Compiler 10 for x86, maybe i am doing something wrong?