I don't have any real experiences with a production. But I think having a strong, committed team is more important than anything.
So my advice would be to talk to team leaders who has done this type of project before.
Good luck!
Search found 154 matches
- Fri Aug 30, 2013 2:21 am
- Forum: Blender Open Projects
- Topic: Sci-Fi 3D Movie - The Eternal World
- Replies: 4
- Views: 17799
- Wed Aug 28, 2013 9:43 pm
- Forum: Blender Open Projects
- Topic: Sci-Fi 3D Movie - The Eternal World
- Replies: 4
- Views: 17799
A few thoughts comes to mind: What role do you play? If you are to oversee the production, do you have previous studio experience? What's your main goal for the project? Blender was not mentioned anywhere in your post, so is this a Blender-only production? Is the production file going to be open sou...
- Sat Jan 16, 2010 9:07 am
- Forum: Academic & Research
- Topic: A Realtime Underwater Visualization
- Replies: 2
- Views: 5762
A Realtime Underwater Visualization
I had been lucky enough to be a part of a very cool project taking place at the Fisheries Centre at the University of British Columbia. In a nut shell, we are trying to create a 3D underwater visualization using the Blender Game Engine to display scientific data in a more pleasing way. Basically tra...
- Fri May 23, 2008 6:54 pm
- Forum: Interactive 3d
- Topic: possible bug in 2.46
- Replies: 2
- Views: 2728
Make sure you have an up-to-date glext.h when you're building. You can get the latest one from http://www.opengl.org/registry . Put it anyplace from where you compiler can find it. /Nathan No luck, i put the headers under C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\Include\gl I also t...
- Fri May 23, 2008 5:22 am
- Forum: Interactive 3d
- Topic: possible bug in 2.46
- Replies: 2
- Views: 2728
possible bug in 2.46
I tested 4 builds on Win32, all with the same problem, with or without optimization And a lot of other GL extensions seems to be missing from private builds. Any idea why? is there any specific header/library i need to include to make a build? with all other GCC/VC++ compiles: Compiled with Python v...
- Fri Apr 04, 2008 11:42 pm
- Forum: News & Chat
- Topic: Official words on all the downtimes?
- Replies: 2
- Views: 3078
Official words on all the downtimes?
Blender.org has been down more often than up in the past 2 weeks. Anyone knows the reason behind it?
- Fri Apr 04, 2008 7:22 am
- Forum: Coding Blender
- Topic: trying to raise the fluid resolution limit...
- Replies: 1
- Views: 3362
trying to raise the fluid resolution limit...
Just want to see how '1024' will look on a 64bit Linux machine with 16G of RAM... I tried to edit the interface(buttons_object.c), but that didn't seems to affect the actual fluid output (nor the RAM usage). Can anyone provide a patch for higher res fluid? 512 is so yesterday :P Edit: nevermind, i f...
- Fri Mar 28, 2008 9:23 pm
- Forum: News & Chat
- Topic: Any way to fix this?
- Replies: 1
- Views: 2618
Re: Any way to fix this?
http://mpan3.homeip.net/blendermemoryEHSTEVE wrote:Whenever I make a fluid simulation where the required memory is over 300 or so megabytes, blender crashes
My Computer has 2 gigs of ram,
CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
Video card: Intel P965/G965 rev. C2
- Fri Mar 28, 2008 9:17 pm
- Forum: Foundation and Websites
- Topic: Blender 2.45 Crash
- Replies: 5
- Views: 5941
- Fri Mar 28, 2008 9:15 pm
- Forum: Coding Blender
- Topic: text in game mode not display
- Replies: 1
- Views: 3832
Blender game engine does not support drawing of 'text' directly right now. If you want 3d text, You need to convert it to a regular mesh and manipulate the individual characters with python.
...or an easier way would be: http://www.blending-online.co.uk/8501/17001.html
...or an easier way would be: http://www.blending-online.co.uk/8501/17001.html
- Fri Mar 28, 2008 9:10 pm
- Forum: Testing Builds
- Topic: Blender 2.43 & Gentoo
- Replies: 3
- Views: 6568
- Fri Mar 28, 2008 9:05 pm
- Forum: Rendering
- Topic: Many of the same objects, render time is HUGE
- Replies: 3
- Views: 4245
- Tue Feb 26, 2008 8:45 pm
- Forum: News & Chat
- Topic: Question on OpenMP
- Replies: 9
- Views: 12004
- Thu Feb 21, 2008 9:37 am
- Forum: News & Chat
- Topic: Question on OpenMP
- Replies: 9
- Views: 12004
Please take a look at the screenshot, SMP did help a tiny bit, but i was expecting something more dramatic :oops: http://mpan3.homeip.net/f/smp.png I went back to my own build, and realized that there is a *tiny* increase in dualcore utilization when i enabled OpenMP on the Intel Compiler as well. M...
- Thu Feb 21, 2008 7:09 am
- Forum: News & Chat
- Topic: Question on OpenMP
- Replies: 9
- Views: 12004
That would be wonderful news. Let me give it a try and report back.jesterKing wrote:OpenMP is used in the fluid sim - with openmp enabled, it should utilise all your cores automatically.
/Nathan
Edit: Sadly, it doesnt. Compiled the latest SVN with Intel Compiler 10 for x86, maybe i am doing something wrong?