Search found 9 matches

by sumedho
Thu Feb 12, 2004 2:14 am
Forum: News & Chat
Topic: New working Blender to SWF Exporter (Beta)
Replies: 19
Views: 11573

Nice Work! You should also let the people at python.org know about this as a full swf spec in python would be helpful for python coders as well. A lot of people could really use your work for webpage stuff etc...

Cheers :D
by sumedho
Mon Dec 15, 2003 7:14 am
Forum: News & Chat
Topic: New indi project - SWF rendering
Replies: 11
Views: 5341

I wrote a basic script for SWF export a while ago. You have to write a kind of simple renderer and render a line in SWF(thats what i did). I treated each polygon as one object in SWF. You also need to have back face culling and a good hidden line removal algorithm to make it work nicely. I also star...
by sumedho
Thu Jul 03, 2003 8:58 am
Forum: Python
Topic: Report problems with the new Python API here please!
Replies: 72
Views: 22949

OS: osx 10.2.5 Python: python 2.2.3 Problem: When starting blender the following error: Could not find platform independent libraries <prefix> Could not find platform dependent libraries <exec_prefix> Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>] no font found for international support Us...
by sumedho
Thu Jun 19, 2003 8:14 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 27064

I will keep experimenting. I would like to make something that works alright so I can use it personally in my projects.:D I have a few different hidden line removal algorithms but some of it is difficult to implement. I read that in Swift3d they had to develop their own algorithms to implement a nic...
by sumedho
Thu Jun 19, 2003 4:04 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 27064

Please feel free to use any code you can salvage from my script. It took me a while to get the camera working correctly because of the back to front co-ordinate system of blender. I think good SWF export would be good for blender. The hidden line removal is a bit difficult. What algorithm are you us...
by sumedho
Wed Jun 18, 2003 11:53 am
Forum: News & Chat
Topic: new OSX version!
Replies: 11
Views: 4510

Works much better. Menus and material preview work much faster and smoother. Using 10.2.5 on G3 Ibook with 32mb graphics

Cheers :D
by sumedho
Wed Jun 18, 2003 11:49 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 27064

working SWF export

I have made a start on a working SWF export. See http://madbastard1.tripod.com for details.... Currently it supports: - the camera view including lens parameters - fill color from material - 3 and 4 vertice polys - multiple objects by selection - back face culling It is very alpha and rough but does...
by sumedho
Thu May 15, 2003 12:45 pm
Forum: News & Chat
Topic: Tutorials at http://www.bl3nder.com/tutorials/
Replies: 9
Views: 3880

Divx Multipass is the way to go for high quality and low file size. Choose + multi pass 1st pass + update log file + bitrate : eg. 1500 kbps or higher...whatever you like + export and save file This will create and analysis file but no actual video file. Then repeat this step but with these settings...
by sumedho
Sat May 03, 2003 6:36 am
Forum: News & Chat
Topic: Blender ~ Match Perspective
Replies: 7
Views: 6995

Its a little more complicated than you guys think. But the problem has been tackled before. Do a search in google for camera matching and you will find links to algorithms which need to be used. The simplest solution for a single frame is something like what is used in Icarus. You need two planes de...