Search found 5 matches

by katharos
Thu Aug 05, 2004 8:48 am
Forum: Rendering
Topic: Just ONE renderer is enough!
Replies: 21
Views: 5644

The crux of the issue is integration, both internally and externally. Developing a plugin/exporter is fine, and I think that having options is always good. As it provides flexibility to the user to choose the best tool. However, there is no point in having that option if it doesn't work well, or lac...
by katharos
Thu Aug 05, 2004 8:41 am
Forum: Rendering
Topic: RenderMan export progress since the Tuhopuu merge (20040702)
Replies: 14
Views: 7839

Hi, Renderman support is something that I have been very interested for ages, since Jan's work, then Green's work, and it seems that it is found its way into the mainstream development of Blender. My question is how long before it will be released into the standard Blender distribution. I would love...
by katharos
Thu Aug 05, 2004 8:24 am
Forum: Interface & Tools
Topic: Blender Integration and Improvements
Replies: 3
Views: 1592

Blender Integration and Improvements

Hi all. Have been using this wonderful program of Blender on and off for over three years now, started interest just before the Blender Key notion. I am constantly surprised and amazed at the quality of work being produced with Blender (cf. SIGGRAPH04 video). In addition, the development and improve...
by katharos
Fri Nov 21, 2003 12:26 am
Forum: Rendering
Topic: Radiosity Rendering Problems
Replies: 3
Views: 2668

All meshes are set to two sided. And I have tried flipping the normals, but that doesn't seem to help. What is the command again for displaying the normals? Or isn't there one?
by katharos
Thu Nov 20, 2003 12:02 pm
Forum: Rendering
Topic: Radiosity Rendering Problems
Replies: 3
Views: 2668

Radiosity Rendering Problems

Hi, I know that this is a well covered thread in this forum and Elysiun. However, I am having quite some trouble with using the new Radiosity rendering. I create a scene, with a simple box and plane. Using 2.30. I set materials for both objects with the 'radio' flag to be on. I then create a light, ...