Search found 52 matches

by lightning
Fri Apr 07, 2006 8:37 pm
Forum: Rendering
Topic: Render quality
Replies: 3
Views: 2566

Wait until the render finishes- the banding signifies that the render is still in progress.
by lightning
Sun Feb 26, 2006 8:31 pm
Forum: Rendering
Topic: how to saving rendered pictures as videos?
Replies: 2
Views: 2859

You can run them back through the blender sequencer: Press Shift+F8 to open the sequencer Press Shift+A, and click on images Select the images (Right-click and drag) and click add Then, in the render buttons, click "Do sequence" (to render from the sequence editor), and set the output to "Avi" or "A...
by lightning
Fri Feb 10, 2006 10:25 pm
Forum: Interface & Tools
Topic: Forget it..
Replies: 7
Views: 3475

I have to agree about the coments for the left one, perhaps just a nicer version of the current hand? Note: I dont use blender, and I was going to suggest using a gloved hand before I even fired up blender to check what it was currently. That implies to me that the hand is the most intuitive choice ...
by lightning
Sun Feb 05, 2006 2:31 pm
Forum: Interactive 3d
Topic: FSAA/ Anti Aliasing
Replies: 2
Views: 3188

If you are using a nvidia card, right click on desktop -> display properties and set antialiasing in the settings.

BTW, comparing Blender to "Most recent games" is the most amusing thing I've read all day.
by lightning
Sat Jan 21, 2006 12:51 pm
Forum: Documentation & Education
Topic: I want to learn Blender...
Replies: 13
Views: 9438

Easy glass, turn on the raytracer ("Ray") in the render settings (F10), and in materials (F5) set alpha to 0.2 or something, and turn on "RayTransp" in the MirrorTransp window. You might also to increase the IOR value a bit to get refraction. Seriously though, blender isnt about doing things for you...
by lightning
Sat Jan 14, 2006 10:40 am
Forum: Interface & Tools
Topic: Feature Request: negative zoffset
Replies: 9
Views: 6620

Ton is working on some of the render code is being worked on in the orange branch as we speak... one of the things he is hoping to implement is layer rendering (render one layer in front/behind another).
by lightning
Thu Jan 12, 2006 7:48 pm
Forum: Coding Blender
Topic: Where are Icon in source?
Replies: 3
Views: 2546

The buttons are stored as a c file in /source/blender/src/blenderbuttons.c To convert the image to a c file, use datatoc.c found in /release/datafiles/datatoc.c The image used to make blenderbuttons.c is also found in /release/datafiles, filename blenderbuttons, you have to add the extension .png to...
by lightning
Sun Jan 01, 2006 6:15 pm
Forum: Interface & Tools
Topic: Slow GUI... Very Slow!
Replies: 5
Views: 2592

Try updating the drivers? The newest nvidia drivers fixed some slowdown problems for me (in other programs, blender was fine)
by lightning
Sat Dec 31, 2005 9:12 pm
Forum: Interactive 3d
Topic: why doesn't it work in the game blender engine?
Replies: 13
Views: 7875

I don't see the move to crystalspace as a bad thing. Crystalspace is a fairly big engine, that already has a userbase, and programmers dedicated solely to the game engine. Whereas the blender devs are more interested in modelling and rendering etc, the CS devs are just as focused on the GE. When the...
by lightning
Sat Dec 31, 2005 8:43 pm
Forum: Interface & Tools
Topic: Adding a background image
Replies: 10
Views: 5255

-The image is centered- perhaps your viewpoint has been shifted far enough that the image appears full screen? Hold shift+MidMouse button to re center where the coloured lines cross -Make sure the blend option in the background settings is set close to 0 -Do not set a texture in the background setti...
by lightning
Fri Dec 23, 2005 10:10 pm
Forum: Interface & Tools
Topic: 2.4 crease error
Replies: 7
Views: 3780

Works perfectly on windows XP.
by lightning
Sun Dec 18, 2005 11:50 pm
Forum: Documentation & Education
Topic: another noob thread
Replies: 2
Views: 2588

What I think you mean is you want to use subsurf, it is found in the same window as "set smooth" but two panels to the right. Turning it on should smooth your mesh. You might want to try looking through this , and then this Alternatively, questions like this are better put on one of the user forums ...
by lightning
Fri Dec 16, 2005 10:08 pm
Forum: Rendering
Topic: A Desert in Blender
Replies: 3
Views: 4471

This is really a question for the user forums, eg elysiun.com . To reduce the amount of shine on the object, try decreasing the specular/spec value. For sand, you could try using particles, with fairly large halo materials to simulate a cloud of dust. For the desert itself, you could google for a sa...
by lightning
Fri Dec 16, 2005 9:43 am
Forum: News & Chat
Topic: A problem that hasn't been fixed
Replies: 2
Views: 3233

Did you post it in the bug tracker?
by lightning
Tue Dec 13, 2005 11:17 am
Forum: Python
Topic: No installed python
Replies: 2
Views: 2040

re: the third post here note: you will have to change "Python20" to "Python24" each time you use it note2: Python version 2.4* only works with Blender 2.4/2.4pre-release/current CVS. I suggest installing python 2.4 and waiting for the next release. Python 2.4 will not work with blender 2.37, that ve...