Search found 42 matches
- Wed Jan 25, 2006 8:50 pm
- Forum: News & Chat
- Topic: Open Letter
- Replies: 51
- Views: 31937
For movie effects and compositing into tv footage - improvements in the the particle tools, and especially work to add volumetric particles and shaders for smoke and flame are desirable. The photorealism needed for movies though is in matching preexisting shots, something which the type of photorea...
- Thu Jul 28, 2005 5:59 am
- Forum: Blender Conference 2013
- Topic: 'RenderMan' presentation at BC2005
- Replies: 13
- Views: 35851
- Sat Jun 04, 2005 5:19 am
- Forum: Interface & Tools
- Topic: K-3D mailing list :)
- Replies: 12
- Views: 4585
I understand the Blender UI desire to avoid click-drag behavior to avoid mouse strain, but this is one area where breaking that rule would work better. I've used tweak mode on Silo; it's just great. Really fast, and lets you sculpt vertices very, very quickly. Perhaps adding a setting or hotkey to t...
- Fri Dec 03, 2004 8:55 pm
- Forum: News & Chat
- Topic: Would you pay for online rendering service?
- Replies: 12
- Views: 8252
When I have tried pricing on existing renderfarms (e.g. rendercore.com), I found that one sizeable job (600 frames, 30 minutes/frame) ended up being approximately the cost of buying another computer to help ($800-$1000 USD). It gets done faster on the online renderfarm, but if the job can be done ov...
- Thu Dec 02, 2004 8:50 am
- Forum: Interface & Tools
- Topic: Odd interface
- Replies: 43
- Views: 12575
The ability to remap the mouse buttons has been added. Adding the ability to customize hotkeys, and to enable users to exchange text files with Maya/Max/whatever settings, would probably remove a significant number of the complaints. I think this is being worked on, but don't know when it is expecte...
- Fri Jun 04, 2004 6:22 am
- Forum: Rendering
- Topic: Blender Shading Language research - opinions wanted
- Replies: 5
- Views: 3258
This already exists, to some degree
You may wish to check out the blender/aqsis integration project at http://aqsis.sourceforge.net/phpBB2/viewforum.php?f=16 This is an already-working translator from Blender to Aqsis. The translator is based on the Yafray exporter. It uses specially written Renderman shaders to mimic the light behavi...
- Mon May 17, 2004 3:09 am
- Forum: Coding Blender
- Topic: Building Blender on WinXP with Visual Studio 2003!!
- Replies: 20
- Views: 9729
I compiled bf-blender from scons; here's the thread on the forum. http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3356 I also compiled Tuhopuu2 using the VC project files. Several directories need to be added to the project search path. Here's the forum thread: http://www....
- Thu May 06, 2004 12:14 am
- Forum: Interface & Tools
- Topic: feature request: render in channels
- Replies: 8
- Views: 2246
- Thu Apr 22, 2004 11:18 pm
- Forum: Interface & Tools
- Topic: Face/Edge/Vertex Mode Proposal
- Replies: 36
- Views: 13028
Internal edge crease storage?
All the various methods of selecting edges sound interesting, but if possible could edge-based crease storage for subdivision surfaces be added first? After the internal storage routine is set, a variety of means/interfaces for accessing it can be tried. This provides a nice interim solution for peo...
- Tue Apr 20, 2004 2:42 am
- Forum: Coding Blender
- Topic: VC6 project files and current Tuhopuu2 CVS checkout broken?
- Replies: 1
- Views: 2482
OK, fixed it. Here's what I had to do: In the internal library workspace, add these to the OpenALSoundSystem include directories: ..\..\..\..\..\..\lib\windows\sdl\include, ..\..\..\..\SoundSystem\sdl, In the Blender workspace, add these to the overall include directories: D:\Working\tuhopuu2\intern...
- Mon Apr 19, 2004 1:21 am
- Forum: Coding Blender
- Topic: VC6 project files and current Tuhopuu2 CVS checkout broken?
- Replies: 1
- Views: 2482
VC6 project files and current Tuhopuu2 CVS checkout broken?
I posted this before in another thread, but a separate subject line is more clear. I just tried compiling Tuhopuu2 again with MSVC6. I downloaded a fresh version of the tree from CVS, set all the include directories and library directories, and built the intern libraries without a problem. When I tr...
- Sun Apr 18, 2004 6:03 am
- Forum: Coding Blender
- Topic: Any Progress YET?
- Replies: 29
- Views: 9784
OK. I just tried this again with MSVC6 and tuhopuu2. I downloaded a fresh version of the tree from CVS, set all the include directories and library directories, and built the intern libraries without a problem. When I try to compile the Blender project, I get the following error: Linking... LINK : f...
- Mon Apr 12, 2004 4:57 pm
- Forum: Coding Blender
- Topic: tuhopuu2 and VC 2003 compile errors
- Replies: 4
- Views: 3038
- Sun Apr 11, 2004 3:33 am
- Forum: Coding Blender
- Topic: tuhopuu2 and VC 2003 compile errors
- Replies: 4
- Views: 3038
Sure. Here are the first 30 or so. # Configuration file containing user definable options. VERSION = '2.32-cvs' BUILD_BINARY = 'release' USE_BUILDINFO = 'false' BUILD_BLENDER_DYNAMIC = 'true' BUILD_BLENDER_STATIC = 'false' BUILD_BLENDER_PLAYER = 'false' BUILD_BLENDER_PLUGIN = 'false' BUILD_DIR = '.....
- Sat Apr 10, 2004 6:51 pm
- Forum: Coding Blender
- Topic: tuhopuu2 and VC 2003 compile errors
- Replies: 4
- Views: 3038
tuhopuu2 and VC 2003 compile errors
I successfully downloaded the tuhopuu2 module from CVS. It's at the same level as the bf-blender module checkout so the libraries should work for either. When I go through the same procedure as for bf-blender (set the compiler variables, cd to d:\blender\tuhopuu2, and type scons) it results in the f...