The error says that the module b2cs has not method called rloopparse.
Since the script is importing b2cs at the top it should be working.
Maybe the b2cs.py file you have is out of date?
Search found 216 matches
- Wed Jan 31, 2007 8:14 pm
- Forum: Python
- Topic: script error doesn't make sense
- Replies: 1
- Views: 2280
- Wed Jan 31, 2007 8:11 pm
- Forum: Python
- Topic: CAN SOMEONE HELP ME ASAP PLEASE, I'M STUCK !
- Replies: 6
- Views: 3794
- Wed Jan 31, 2007 8:10 pm
- Forum: Python
- Topic: Animating Skeleton
- Replies: 2
- Views: 3034
The armature model is used to set the rest pose. The pose and action modules are used to keyframe. You need to create an action and bind it to the object. They you need to use the Pose module to set the position of each bone, advancing the scene's framenumber as you go. Then when you're satisfied yo...
- Wed Jan 31, 2007 8:04 pm
- Forum: News & Chat
- Topic: Arguments for Blender's Design
- Replies: 11
- Views: 6599
- Fri Jan 26, 2007 4:38 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38820
Java is a clunky application language. Have you ever run a java desktop application? a - slow startup times b - non-native looking interface c - widget delay times It's bad enough trying to get artists to figure out how to install python on windows. Think about what it would be like trying to get th...
- Fri Jan 26, 2007 3:54 pm
- Forum: Python
- Topic: What bones are animated in an action?
- Replies: 3
- Views: 2590
The only bones animated in an Action can be obtained by looking at the Actionchannels in the Action. Only those bones with actionchannels in the Action are animated. Once we go back to b-con1 i have some code that will allow you to get the actionchannels from the Actions. Then you can loop them by n...
- Wed May 17, 2006 4:39 pm
- Forum: Python
- Topic: Armature.Bone - deformDist
- Replies: 6
- Views: 5120
I think I see. The bones are drawn through the drawing code based on a type. This is not really a propery of the bone. The bone's properties are it's matrix and head and tail position and the draw type. You could probably calculate the 3D geometry based on the draw type by looking at the armature dr...
- Tue May 16, 2006 6:37 pm
- Forum: Python
- Topic: Armature.Bone - deformDist
- Replies: 6
- Views: 5120
- Tue May 16, 2006 6:27 pm
- Forum: Python
- Topic: How Mesh data + Displacement Data = Animation?
- Replies: 1
- Views: 2660
- Mon May 15, 2006 11:41 pm
- Forum: Python
- Topic: Armature.Bone - deformDist
- Replies: 6
- Views: 5120
- Wed Apr 26, 2006 4:33 pm
- Forum: Python
- Topic: Weird Blender crash
- Replies: 7
- Views: 5822
- Fri Jan 27, 2006 5:24 pm
- Forum: Python
- Topic: bone matrices - bind pose <-> current frame
- Replies: 30
- Views: 19969
Guys sorry I haven't been too responsive here. Lately I've been swamped with RL work and haven't had a breather yet. TY so much for taking interest in this module and the comments/bugs that have been posted. This really does help (me at least). however things like inverting a matrix that that the ma...
- Mon Jan 23, 2006 4:47 am
- Forum: Python
- Topic: bone matrices - bind pose <-> current frame
- Replies: 30
- Views: 19969
your not supposed to write to the pose matrix because the posematrix is calculated. It is calculated from the localMatrix (which is a (delta) tranformation from rest pose), the armature_space bone matrix and any currently applied constraints. I'll def have to check into any weird behaviors of pose m...
- Sat Jan 21, 2006 5:40 pm
- Forum: Python
- Topic: bone matrices - bind pose <-> current frame
- Replies: 30
- Views: 19969
- Fri Jan 13, 2006 3:57 am
- Forum: Python
- Topic: Bone roll value and BONE-/ARMATURESPACE?
- Replies: 3
- Views: 3826