Search found 79 matches

by Marty_D
Wed Jul 26, 2006 8:11 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

Ah, found it. Now I see why the path needs to be there too. Thanks. Still getting errors so have to do some more science. glah. Regarding architectural incompatibility; yah if you try to run an apple program in Windows you'll find things don't get along so well, but AMD is founded on Intel's basic i...
by Marty_D
Wed Jul 26, 2006 7:25 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

hmm, don't think you should crash. AMD has built in support for SSE2. And, if you have a Sempron you probably don't want Pentium flags as they'll slow you down. -m flags are for, glaa I forget. -march is for architecture, -mmmx is multimedia extensions. Sempron is, I THINK, -mk8, -m3dnow. Something ...
by Marty_D
Wed Jul 26, 2006 2:13 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

hi lazareus. Thanks for the input. Acutally no, the path to Advapi32.lib wasn't present so I added that to [Tools/Projects and Solutions/VC++ Directories]. The file is located at C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib and I didn't know the environment variable for the...
by Marty_D
Tue Jul 18, 2006 2:43 pm
Forum: Coding Blender
Topic: How can I optimize Blender?
Replies: 1
Views: 4175

If you're running in Windows download a program called cpuz and crank it up. http://www.cpuid.org/cpuz.php It will tell you a little about what you have under the hood. For optimizations it depends on which compiler you are using. At the moment I'm using blender's make setup with cygwin. It's probab...
by Marty_D
Wed Jul 12, 2006 10:37 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

Ah well. Looks like the programming error was halting the build in time to stop the linking. Same errors now. VC++ compile will have to wait for some other time. The implications of the WINE test though are extensive. If other programs are executed as effectively there would be good reason to migrat...
by Marty_D
Wed Jul 12, 2006 4:46 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

Sorry, didn't mean to imply that linking failures were associated optimizing. dur. All right, getting stoked now. Linking is fixed. Was probably either Direct-x or possibly Quicktime (and possibly SQL Server). Not sure which item fixed the errors. Direct-X was missing from the path statement altoget...
by Marty_D
Tue Jul 11, 2006 11:32 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

Excellent. Yes the options are all there. SSE2 is under "Enable Enhanced Instruction Set." Thanks. Now if only the linking weren't falling apart.
by Marty_D
Tue Jul 11, 2006 4:24 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

About the platform SDK: so did you install it or not? Yes, of course. :) There is only one for all 2000/XP/2003 variants AFAIR... I think DirectX is also needed. Yes, DirectX 9 also installed. To now, I've been building the project files from within the graphical interface. Successfully building ex...
by Marty_D
Mon Jul 10, 2006 1:37 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

Lynx3d: VC Express is set up on a Win 2000 box right now. The SDK that Microsoft insists on making available is the Windows Server 2003 R2 version. Would that be the problem do you suppose? Maybe I should set up an XP box and see how it goes. (Is there a Vista kit available? hmm) mchs3d: Where exact...
by Marty_D
Sun Jul 09, 2006 10:10 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17261

hmm, that is impressive. Very good news. Thanks for putting that up m. Microsoft's compiler seems to manage some serious optimizing and Linux has a very fast pipe so couple that with blendix' also very good news regarding wine and it explains why your speeds are so impressive. Native Linux builds te...
by Marty_D
Thu Jun 29, 2006 1:01 pm
Forum: Coding Blender
Topic: error message says edgeRender.c is missing sources
Replies: 4
Views: 3867

Ok, ooo kay, . . everything's fine, calm. I'm backing away from the code. Calm, everyone's fine. . .

Actually this task is going to have to go on hold for a while. I'm needing to create a pirate football scene for the autumn.

Thanks for the quick replies.
by Marty_D
Wed Jun 28, 2006 6:49 pm
Forum: Coding Blender
Topic: error message says edgeRender.c is missing sources
Replies: 4
Views: 3867

All right well, when Visual C++ 2005 Express cranks up the blender sources it insists on converting the project files to newer versions. Not sure if that's what causes the miscue. Then I build externals and internals and blender. When I build blender the errors show up. 2 actually. Both seemingly re...
by Marty_D
Wed Jun 28, 2006 3:15 pm
Forum: Coding Blender
Topic: error message says edgeRender.c is missing sources
Replies: 4
Views: 3867

error message says edgeRender.c is missing sources

Hi, getting errors trying to build BRE_render with Visual C++ 2005 Express. The error is 1>------ Build started: Project: BRE_render, Configuration: Blender Release Win32 ------ 1>Compiling... 1>edgeRender.c 1>..\..\..\source\blender\render\intern\source\edgeRender.c(69) : fatal error C1083: Cannot ...
by Marty_D
Wed Feb 01, 2006 7:54 pm
Forum: Coding Blender
Topic: Error 128?
Replies: 8
Views: 4592

Actually the computer was turned off over night and rebooted this morning and scons still coughed up the same error.

Also, the error log looks identical to the buffer capture so no real news there either.
by Marty_D
Wed Feb 01, 2006 4:38 pm
Forum: Coding Blender
Topic: Error 128?
Replies: 8
Views: 4592

Here's another buffer capture. Clearly the blender_render.lib isn't getting built. I couldn't really say why though. dynamic_buildinfo.obj calls buildinfo.c [These files are present. creator.obj is next [Also present then zbuf.obj [Present blender_render.lib [is missing If you are interested I've po...