Search found 79 matches
- Wed Jul 26, 2006 8:11 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
Ah, found it. Now I see why the path needs to be there too. Thanks. Still getting errors so have to do some more science. glah. Regarding architectural incompatibility; yah if you try to run an apple program in Windows you'll find things don't get along so well, but AMD is founded on Intel's basic i...
- Wed Jul 26, 2006 7:25 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
hmm, don't think you should crash. AMD has built in support for SSE2. And, if you have a Sempron you probably don't want Pentium flags as they'll slow you down. -m flags are for, glaa I forget. -march is for architecture, -mmmx is multimedia extensions. Sempron is, I THINK, -mk8, -m3dnow. Something ...
- Wed Jul 26, 2006 2:13 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
hi lazareus. Thanks for the input. Acutally no, the path to Advapi32.lib wasn't present so I added that to [Tools/Projects and Solutions/VC++ Directories]. The file is located at C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib and I didn't know the environment variable for the...
- Tue Jul 18, 2006 2:43 pm
- Forum: Coding Blender
- Topic: How can I optimize Blender?
- Replies: 1
- Views: 4333
If you're running in Windows download a program called cpuz and crank it up. http://www.cpuid.org/cpuz.php It will tell you a little about what you have under the hood. For optimizations it depends on which compiler you are using. At the moment I'm using blender's make setup with cygwin. It's probab...
- Wed Jul 12, 2006 10:37 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
Ah well. Looks like the programming error was halting the build in time to stop the linking. Same errors now. VC++ compile will have to wait for some other time. The implications of the WINE test though are extensive. If other programs are executed as effectively there would be good reason to migrat...
- Wed Jul 12, 2006 4:46 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
Sorry, didn't mean to imply that linking failures were associated optimizing. dur. All right, getting stoked now. Linking is fixed. Was probably either Direct-x or possibly Quicktime (and possibly SQL Server). Not sure which item fixed the errors. Direct-X was missing from the path statement altoget...
- Tue Jul 11, 2006 11:32 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
- Tue Jul 11, 2006 4:24 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
About the platform SDK: so did you install it or not? Yes, of course. :) There is only one for all 2000/XP/2003 variants AFAIR... I think DirectX is also needed. Yes, DirectX 9 also installed. To now, I've been building the project files from within the graphical interface. Successfully building ex...
- Mon Jul 10, 2006 1:37 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
Lynx3d: VC Express is set up on a Win 2000 box right now. The SDK that Microsoft insists on making available is the Windows Server 2003 R2 version. Would that be the problem do you suppose? Maybe I should set up an XP box and see how it goes. (Is there a Vista kit available? hmm) mchs3d: Where exact...
- Sun Jul 09, 2006 10:10 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18332
hmm, that is impressive. Very good news. Thanks for putting that up m. Microsoft's compiler seems to manage some serious optimizing and Linux has a very fast pipe so couple that with blendix' also very good news regarding wine and it explains why your speeds are so impressive. Native Linux builds te...
- Thu Jun 29, 2006 1:01 pm
- Forum: Coding Blender
- Topic: error message says edgeRender.c is missing sources
- Replies: 4
- Views: 4058
- Wed Jun 28, 2006 6:49 pm
- Forum: Coding Blender
- Topic: error message says edgeRender.c is missing sources
- Replies: 4
- Views: 4058
All right well, when Visual C++ 2005 Express cranks up the blender sources it insists on converting the project files to newer versions. Not sure if that's what causes the miscue. Then I build externals and internals and blender. When I build blender the errors show up. 2 actually. Both seemingly re...
- Wed Jun 28, 2006 3:15 pm
- Forum: Coding Blender
- Topic: error message says edgeRender.c is missing sources
- Replies: 4
- Views: 4058
error message says edgeRender.c is missing sources
Hi, getting errors trying to build BRE_render with Visual C++ 2005 Express. The error is 1>------ Build started: Project: BRE_render, Configuration: Blender Release Win32 ------ 1>Compiling... 1>edgeRender.c 1>..\..\..\source\blender\render\intern\source\edgeRender.c(69) : fatal error C1083: Cannot ...
- Wed Feb 01, 2006 7:54 pm
- Forum: Coding Blender
- Topic: Error 128?
- Replies: 8
- Views: 4984
- Wed Feb 01, 2006 4:38 pm
- Forum: Coding Blender
- Topic: Error 128?
- Replies: 8
- Views: 4984
Here's another buffer capture. Clearly the blender_render.lib isn't getting built. I couldn't really say why though. dynamic_buildinfo.obj calls buildinfo.c [These files are present. creator.obj is next [Also present then zbuf.obj [Present blender_render.lib [is missing If you are interested I've po...