Search found 106 matches

by modron
Wed Aug 13, 2008 8:22 pm
Forum: Interface & Tools
Topic: A UV layers / texture baking bug
Replies: 1
Views: 1848

I tested it on a third mesh, expecting it to do the same thing as the first two, only this time it worked perfectly, but I have no idea what is different about the third try and the first two. I will try to figure out what causes it to occur. I left a thread at elysiun with a couple of screen shots....
by modron
Wed Aug 13, 2008 12:32 pm
Forum: Interface & Tools
Topic: A UV layers / texture baking bug
Replies: 1
Views: 1848

A UV layers / texture baking bug

This seems to be a huge bug, but I hesitate to say, since I have never actually used UV layers up until now. I thought I could use UV layers to paint a seamless UV texture, so I made a crude head to test it, and gave it two sets of coords. I painted a texture on the one set, then baked it onto the n...
by modron
Fri Aug 03, 2007 12:30 am
Forum: Interface & Tools
Topic: Feature Request: World that responds to camera loc
Replies: 3
Views: 2389

because an actual sphere will interfere with the AO, and it makes sense to have the 'real' setting be fully functional, rather than half functional.
by modron
Thu Aug 02, 2007 4:10 am
Forum: Interface & Tools
Topic: Feature Request: World that responds to camera loc
Replies: 3
Views: 2389

Feature Request: World that responds to camera loc

Currently, as far as I know, the real setting in the world buttons only responds to camera rotation, not the cameras orientation in 3D space. I think it would be helpful to have a sort of virtual sky dome setting, where you could enter the size of the dome, and perhaps even stack textures, at varyin...
by modron
Thu Aug 02, 2007 3:31 am
Forum: Interface & Tools
Topic: Feature Request: Disable AO on select objects
Replies: 1
Views: 2374

Feature Request: Disable AO on select objects

I occasionally run into a situation, as with my current project, where a shadeless object is interfering with the AO. Currently, I am making a superhero anim, set in a city, and, because the 'real' setting in the world is only affected by the rotation of the camera, not the position in space, I made...
by modron
Sat Feb 03, 2007 5:33 pm
Forum: Interface & Tools
Topic: Feature Suggestion for UV Editor
Replies: 3
Views: 2562

every painting app out there from microsoft paint to photoshop has a line tool, so I didn't think a detailed description was really necessary. there is already one coded into the retopo feature btw, so technically blender already has a line tool, just not in the UV editor.
by modron
Sun Jan 28, 2007 1:29 pm
Forum: Interface & Tools
Topic: Feature Suggestion for UV Editor
Replies: 3
Views: 2562

Feature Suggestion for UV Editor

Hey guys, this is probably a bit late in the release schedule for new features, but I was thinking, it might be fairly easy to do, and really useful. The suggestion is: a line tool
btw, I painted some really great textures earlier today using the pressure sensitivity, and it totally rocks.
by modron
Mon Jan 15, 2007 4:55 am
Forum: Interactive 3d
Topic: Materials Disabled in RC1?
Replies: 2
Views: 3207

It seems to be working now, it must have been an error on my part.
by modron
Fri Jan 12, 2007 4:09 am
Forum: Interactive 3d
Topic: Materials Disabled in RC1?
Replies: 2
Views: 3207

Materials Disabled in RC1?

Hey guys, does anyone know what is up with the regular materials in the game engine in RC1? Were they left disabled intentionally or was it a bug?
by modron
Sun Jan 07, 2007 8:14 am
Forum: Interface & Tools
Topic: Help a bug!
Replies: 1
Views: 1648

Help a bug!

I have been having a bit of trouble logging into the bug tracker forum lately so could someone please pass this on? When doing retopo>retopo all, there is a slight problem. Let's call the two meshes the 'form' and the 'rubber sheet' for lack of better terms. If you have a lamp or a camera in between...
by modron
Mon Nov 21, 2005 1:27 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/17)
Replies: 30
Views: 24974

hm, better save a copy of 'dandruff blender', this feature is not likely to last long.
by modron
Sat Oct 29, 2005 1:08 pm
Forum: Animation
Topic: Help! I'm a Noob! ( no, but seriously...armature question )
Replies: 1
Views: 2925

Help! I'm a Noob! ( no, but seriously...armature question )

Hey guys sorry for posting here but Elysiun is undergoing an upgrade for a few hours and this is driving me nuts. I know there is some button for the armature for 'hinge' so the child bone doesn't inherit the rotation from the parent, but I can't seem to find it. I'm totally blind or something I gue...
by modron
Sun Oct 23, 2005 11:36 pm
Forum: Interface & Tools
Topic: RGB values for emit ( feature suggestion )
Replies: 0
Views: 1861

RGB values for emit ( feature suggestion )

a couple of days ago i downloaded a copy of anim8or because i had to do some testing on a convertor in it's native format. ( vertex something or other ) but anyway as i was fumbling around with the UI i noticed that for the emit settings, they combine an RGB value with the emit value, like yellowish...
by modron
Sun Oct 16, 2005 5:50 pm
Forum: News & Chat
Topic: Official 2.40 alpha1 testing build
Replies: 37
Views: 28614

hi guys, i have a question. blender 2.4 won't start for me, and it asks for MSVCR71.dll, which i found a copy of on the net, but I'm not sure whether to put it in my blender directory or my win32 directory. anyone know?
by modron
Thu Oct 13, 2005 10:21 am
Forum: Interface & Tools
Topic: Needed-Object specific hair guides
Replies: 0
Views: 2054

Needed-Object specific hair guides

i was playing with the hair guides, and it occured to me that it would be very practical to be able to specify which hair objects were affected by which guides. hopefully this is easy to do.