Search found 81 matches

by green
Fri Mar 05, 2004 3:26 pm
Forum: Rendering
Topic: Hardware assisted rendering
Replies: 6
Views: 3228

stay clear of cg... its dead, even nvidia doesnt want to touch it anymore.
by green
Mon Mar 01, 2004 11:34 am
Forum: Rendering
Topic: Occlusion Shader...
Replies: 30
Views: 12615

""""""""" nd I'm sure that once Green gets back to coding renderman support again for Blender that yafray probably will only be a vague memory. """""""" the renderman code that is in the tuhopuu cvs already has this implemented, (was infact one of the main things that made me want to write renderman...
by green
Sat Jun 28, 2003 12:07 pm
Forum: Animation
Topic: Could someone please consider optimizing armature speeds.
Replies: 37
Views: 24555

please give us another really long demented post
by green
Thu Jun 26, 2003 9:03 pm
Forum: Rendering
Topic: Ambient oclussion -> give blender a BIG step foward
Replies: 5
Views: 6306

Re: How is renderman integration goin?

Hey green, since you mentioned it... how is the renderman integration goin? Not too bother you about it... just interested in how the development is progressing. Well. What I have left to do: Support for multiple materials per object. Support for more material editor buttons Getting rid of most bug...
by green
Thu Jun 26, 2003 6:21 pm
Forum: Rendering
Topic: Ambient oclussion -> give blender a BIG step foward
Replies: 5
Views: 6306

Re: Ambient oclussion -> give blender a BIG step foward

We all know that blender scanline render is pretty fast, but far away from getting quality of the "big guys"... yes... we have exporters to good free renderers (yafray, pov, and all the rib guys) that has all the stuff needed to make nowadays quality images.... Radiosity, GI, hdri, light tracing, c...
by green
Wed Jun 25, 2003 11:20 pm
Forum: Animation
Topic: Could someone please consider optimizing armature speeds.
Replies: 37
Views: 24555

blah blah blah blah blah blah
by green
Tue Jun 03, 2003 3:08 pm
Forum: Rendering
Topic: New Pixie release
Replies: 10
Views: 8115

did you try blender 2.28? you can change externel engine. now, i've succeeded in compilation of Pixie, but i can't render anything...prob with shader path blender 2.28 has not been released yet. 2.27 is the current release. and support for renderman renderers is not in 2.27 eather. You must be usin...
by green
Mon Jun 02, 2003 4:59 pm
Forum: Rendering
Topic: New Pixie release
Replies: 10
Views: 8115

Etna wrote:it seems to be included in Blender 2.28, i mean the exporter.
but for the moment, i can't test Pixie, compilation failed!
it will not be included in 2.28.


I dont expect it to be anywhere near ready until the end of summer.
by green
Thu May 29, 2003 5:32 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 27709

Perhaps I'm missing something really obvious, but how would that make it *more* difficult for the shader writer? (Being someone that has written and used shaders myself, I can tell you that it would make things a hell of a lot easier for me.) Because they havto compile and keep track of different s...
by green
Thu May 29, 2003 4:35 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 27709

It can still look ok (so I'm not saying that it shouldn't be an option), but it's not physically accurate Physical Smysical. If it looks good, it is good, end of story. A simple gaussian blur combined with boosted highlights and some cheap bokeh solution works wonders in most compositions, and is e...
by green
Wed May 28, 2003 8:43 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 27709

I've written the Blinn BRDF before--in tuhopuu for one--and I can assure you that it is not one line of text. I was talking about using functions from a include file. something like color = blinn(color, normalandshadingpointsetc..); could do just fine. Even so. Alot of the less complex shading mode...
by green
Tue May 27, 2003 9:44 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 27709

Umm... non-programmer artists use shaders all the time. It's just that they don't program them. In fact, the concept of "shading" is actually a 2d concept: you "shade" pixels of an image. That is why they are called shaders in the first place, because they decide the final color. I never said that ...
by green
Tue May 27, 2003 8:03 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 27709

Green--> Your work on the RIB-export is just excellent. It is the only really useful way to make an external rendering interface. Just keep going! Oh, don't get me wrong. I do appreciate Green's work on the RIB-exporter, and I think that it will be very, very useful. I wasn't complaining about that...
by green
Sun May 25, 2003 10:51 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 27709

And what if you want to combine procedural textures? Or BRDF's? Well, guess what, you have to make an entirely new shader for it! Grrr... Well. You would want to put the procedural stuff in a function that returns a color. Then you would insert "+ functionname()" in the actuall shading function. Th...
by green
Sun May 25, 2003 2:14 pm
Forum: News & Chat
Topic: Slashdot! Gotcha again, hehehe.... New (personal) record!!
Replies: 3
Views: 2153

Re: Slashdot! Gotcha again, hehehe.... New (personal) record

Sorry 'bout that, seemed a worthy piece of news. After all, i've been missing that myself for quite some time. I think that's the 4th Blenderpost I managed to bring to the Slashdot frontpage. Anyone with more? We could make a contest on this... :-) I have 2 http://slashdot.org/article.pl?sid=02/09/...