Search found 1522 matches
- Tue Feb 13, 2007 9:58 pm
- Forum: Coding Blender
- Topic: Building 32 Bit Blender on 64 Bit Linux (Fedora Core 6)
- Replies: 10
- Views: 8093
I can't use this at all for what I am doing, but I'm glad I know about it. I'll have to revert to a 32bit os then, which is a shame. I hope this gets addressed soon. Thanks for taking the time to answer my questions. Time to start downloading the 32bit ubuntu... or install a 32 bit chroot and run b...
- Sat Feb 10, 2007 7:48 am
- Forum: Coding Blender
- Topic: Compiling Blender for Ubuntu AMD64
- Replies: 3
- Views: 5431
follow this, but say "edgy" instead of "hoary" in the sources.list and such http://ubuntuforums.org/showthread.php?t=24575 I stopped before installing synaptic then I changed my chroot's sources.list [/usr/chroot32/etc/apt/sources.list from the point of view my regular install] to contain: deb http:...
- Sat Feb 10, 2007 7:12 am
- Forum: Coding Blender
- Topic: Compiling Blender for Ubuntu AMD64
- Replies: 3
- Views: 5431
or you could build from a chroot environment
a howto to set one up:
http://ubuntuforums.org/showthread.php?t=24575
the mailing list post that suggested it:
http://projects.blender.org/pipermail/b ... 14758.html
a howto to set one up:
http://ubuntuforums.org/showthread.php?t=24575
the mailing list post that suggested it:
http://projects.blender.org/pipermail/b ... 14758.html
- Sat Feb 10, 2007 6:55 am
- Forum: Coding Blender
- Topic: Compiling Blender for Ubuntu AMD64
- Replies: 3
- Views: 5431
Re: Compiling Blender for Ubuntu AMD64
My question is if there is any way for me to compile a 32bit version on my 64bit system? yes, you can, but I am not an expert as to how essentially: install 32 bit libraries and build dependencies for the 32 bit version of blender, and modify the make file [probably you could create and edit config...
- Fri Feb 09, 2007 7:14 am
- Forum: Interface & Tools
- Topic: .X export question
- Replies: 2
- Views: 2352
- Thu Feb 08, 2007 4:46 am
- Forum: Interface & Tools
- Topic: export to a valid format for OpenGL
- Replies: 3
- Views: 2666
- Mon Feb 05, 2007 7:48 am
- Forum: Interactive 3d
- Topic: inertia in gameblender
- Replies: 5
- Views: 5026
there are variations of using linv that will give you close to the effect you desire [you can send a false pulse to stop motion, or reverse the velocity to bring the vehicle to a stop. It takes a lot of playing, and use of python] however, then you'd have to do the accelation yourself [if you want a...
- Thu Feb 01, 2007 4:53 am
- Forum: Rendering
- Topic: How to?: env reflection reflect relative to cam movement
- Replies: 1
- Views: 2970
1) the empty doesn't need to rotate 2) the empty needs to stay at the same distance [but in the other direction] across the plane relative to the camera 3) you need anim turned on for the envmap. it should be obvious when you watch it render if the envmap is being rendered each frame like it sounds ...
- Tue Jan 30, 2007 4:42 pm
- Forum: Rendering
- Topic: PNG Transparency
- Replies: 2
- Views: 3948
Re: PNG Transparency
yes, enable rgba in the render buttons and choose to render to pngaqsalter wrote:But my question is how to/is it possible to generate a PNG with transparency from Blender?
.... if you want the shadow to show up on transparent then you need to use a "shadow only" material
- Sat Jan 27, 2007 8:27 pm
- Forum: Interactive 3d
- Topic: Bad color smooth
- Replies: 2
- Views: 3771
- Thu Jan 25, 2007 3:15 am
- Forum: Interface & Tools
- Topic: Odd selection bug
- Replies: 1
- Views: 1949
- Thu Jan 25, 2007 3:13 am
- Forum: News & Chat
- Topic: blender for psp?
- Replies: 5
- Views: 5362
I doubt it there's even less reason to than a blender port to the ps3, or even ps2. the psp has hardware unlike anything else blender runs on [without being better, you could argue that the ps3 [and in some respects the ps2] are better than some pcs], and it would be a lot of work to make such a por...
- Fri Jan 19, 2007 1:50 am
- Forum: Interface & Tools
- Topic: Middle mouse button doesn't let me 'rotate view' anymore
- Replies: 6
- Views: 5300
- Wed Jan 10, 2007 8:07 am
- Forum: Coding Blender
- Topic: Using blender generated bitmaps in Windows applications
- Replies: 4
- Views: 5249
- Mon Jan 08, 2007 6:13 pm
- Forum: Interface & Tools
- Topic: About Blender interface...
- Replies: 106
- Views: 46165
blender started not as open source, but as an internal application of NeoGeo in the netherlands. http://www.blender3d.org/cms/History.53.0.html I had trouble learning xsi without a manual, same with 3ds max, same with blender... [that said, I think your points are valid, but will not be addressed so...