Search found 17 matches

by loos
Tue May 09, 2006 6:54 pm
Forum: Rendering
Topic: Support for Maxwell Renderer?
Replies: 5
Views: 5870

External Rendering API

Hi, From what I know the rendering system just underwent an extensive re-write but the external rendering api (which is what you would need to use Maxwell, plus a plugin from Maxwell I supose, to get really tight integration) hasn't been written yet, though it is up as an idea for the Google 2006 Su...
by loos
Fri Apr 21, 2006 4:31 pm
Forum: Rendering
Topic: Rendering a building
Replies: 1
Views: 2032

Perhaps a better question for the user forums

Hi! Unfortunately you have stumbled upon the developer forums. This forum is more for questions about programming and bux fixing stuff in blender. You might get a better response if you head over to the user forums that can now be found at http://blenderartists.org/forum/ . There are lots of people ...
by loos
Fri Jan 28, 2005 4:18 pm
Forum: Interface & Tools
Topic: New material option - multiplexor
Replies: 3
Views: 2195

Copy and Paste the link

If you copy the link and paste it in a new tab/window it seems to work okay (just clicking on it got me the web host too). This sounds like a small part of making a shader tree/Renderman shader network. I've heard that Ton is planning on taking the internal renderer and externalizing it so as to mak...
by loos
Tue Dec 07, 2004 10:13 pm
Forum: Rendering
Topic: how to make a realistic image with yafray?
Replies: 2
Views: 2189

It's really hard!

Hi, I'm not super sure what you're asking. If you're really just asking how to make a good picture with yafray, it's like asking how to make a good picture with pencil and paper. You have to have talent, practice, and know your tools. If that's what you're really looking for I'd head over to http://...
by loos
Thu Dec 02, 2004 7:49 pm
Forum: Coding Blender
Topic: Mac OS/X Compile Question
Replies: 5
Views: 2742

Are the optimizations still not on?

I remember a while ago that when using scons (the build system they're using for Blender nowadays), there were no optimization flags for the Mac, I had to put them in myself. Does anyone know if that's still the case? I don't remember what flags they were (and I'm on a powerbook anyway, so there mig...
by loos
Thu Dec 02, 2004 7:39 pm
Forum: Rendering
Topic: Blender material building proposal
Replies: 4
Views: 2413

Node Based Materials are a great idea!

Hi, I think (though correct me if I'm wrong) you are basically asking for node based materials -- or a simpler version of them. A system where you can give input to each channel so you can change the percentages and strengths of each texture. If I'm right, that's called node-based texturing and some...
by loos
Fri Nov 12, 2004 3:44 pm
Forum: News & Chat
Topic: Blender or...
Replies: 16
Views: 6751

Videos, videos, videos!

Also, you should try checking out the videos tutorials they talk about on the front page of this site (http://www.blender3d.org/cms/Video_Tutorials.396.0.html). They give a great introduction showing you how to move around, place objects and such. They might be helpful :D
by loos
Thu Jul 01, 2004 11:11 pm
Forum: Rendering
Topic: 64 bit rendering- The quick and dirty way (works right now)
Replies: 15
Views: 5686

Using HDRI vs Outputting HDRI

Don't most 3D programs use HDRI instead of outputting it? I remember Dr.<?> Debevec taking a bunch of pictures at different f-stops then combining all that information into an HDRI image. But most modelling programs seem to use that information in reflections. For example, if you have a black pool b...
by loos
Thu May 13, 2004 7:50 pm
Forum: Interface & Tools
Topic: Remote repository WIP
Replies: 20
Views: 5539

Content Management?

This thing looks really cool jesterKing! Just a thought about it, couldn't it be used for some sort of integrated content management. Sort of like the way SourceSafe is integrated into Visual Studio? I don't know if any other modeling programs have this, though I have heard there are other tools wri...
by loos
Mon May 10, 2004 9:55 pm
Forum: News & Chat
Topic: FS2004
Replies: 2
Views: 2941

Maybe you want to check on elysiun.com

Hi, Glad you like blender (not that I've had much to do with it :(), but this forum is more of a programmer's forum, for developing blender. If you want to ask about features and how to use them, you might be better off looking at: http://www.elysiun.com/forum/index.php Unless you already know blend...
by loos
Fri Mar 26, 2004 2:20 pm
Forum: News & Chat
Topic: Manual Arrived today!
Replies: 49
Views: 16906

Shwoing up at amazon?

Maybe I missed it, but does anyone know when you'll be able to get it from Amazon? Amazon's website just says it's not here yet.

Thanks
by loos
Sun Feb 29, 2004 10:42 pm
Forum: Animation
Topic: Armature proposal
Replies: 85
Views: 38887

Here's what I have so far: /* Setup the Cube Points */ vec[0][0] = -bulge; vec[0][1] = -bulge; vec[0][2] = 0; vec[1][0] = bulge; vec[1][1] = -bulge; vec[1][2] = 0; vec[2][0] = bulge; vec[2][1] = bulge; vec[2][2] = 0; vec[3][0] = -bulge; vec[3][1] = bulge; vec[3][2] = 0; vec[4][0] = -bulge; vec[4][1]...
by loos
Sun Feb 29, 2004 8:12 pm
Forum: Animation
Topic: Armature proposal
Replies: 85
Views: 38887

I played with armatures some more and found you can just resize/grab them the same as any other geometry, so that answers my last question (I'm a coder not a blender user, though I think blender is really cool, I'm just not an artist). I'm working on trying to get it to draw cubes now. It really sho...
by loos
Fri Feb 27, 2004 10:55 pm
Forum: Animation
Topic: Armature proposal
Replies: 85
Views: 38887

Money_Yay: How are you supposed to get different shapes of bones with this setup? I was looking at the CAT ( http://www.charanitech.com/home.asp ) page and some of the bones are cubes, some are rectangular. I can see how you would get rectangular ones, but what would the UI be for getting cubes and ...
by loos
Thu Feb 26, 2004 5:15 pm
Forum: News & Chat
Topic: Blender 3!
Replies: 25
Views: 9807

Actually you can do Ray Tracing on hardware. A guy I used to know from college has a couple of papers on ray-tracing and even photon-mapping using hardware. Check out the papers near the bottom of the page:

http://graphics.stanford.edu/~tpurcell/