Search found 17 matches
- Tue May 09, 2006 6:54 pm
- Forum: Rendering
- Topic: Support for Maxwell Renderer?
- Replies: 5
- Views: 6028
External Rendering API
Hi, From what I know the rendering system just underwent an extensive re-write but the external rendering api (which is what you would need to use Maxwell, plus a plugin from Maxwell I supose, to get really tight integration) hasn't been written yet, though it is up as an idea for the Google 2006 Su...
- Fri Apr 21, 2006 4:31 pm
- Forum: Rendering
- Topic: Rendering a building
- Replies: 1
- Views: 2080
Perhaps a better question for the user forums
Hi! Unfortunately you have stumbled upon the developer forums. This forum is more for questions about programming and bux fixing stuff in blender. You might get a better response if you head over to the user forums that can now be found at http://blenderartists.org/forum/ . There are lots of people ...
- Fri Jan 28, 2005 4:18 pm
- Forum: Interface & Tools
- Topic: New material option - multiplexor
- Replies: 3
- Views: 2281
Copy and Paste the link
If you copy the link and paste it in a new tab/window it seems to work okay (just clicking on it got me the web host too). This sounds like a small part of making a shader tree/Renderman shader network. I've heard that Ton is planning on taking the internal renderer and externalizing it so as to mak...
- Tue Dec 07, 2004 10:13 pm
- Forum: Rendering
- Topic: how to make a realistic image with yafray?
- Replies: 2
- Views: 2254
It's really hard!
Hi, I'm not super sure what you're asking. If you're really just asking how to make a good picture with yafray, it's like asking how to make a good picture with pencil and paper. You have to have talent, practice, and know your tools. If that's what you're really looking for I'd head over to http://...
- Thu Dec 02, 2004 7:49 pm
- Forum: Coding Blender
- Topic: Mac OS/X Compile Question
- Replies: 5
- Views: 2830
Are the optimizations still not on?
I remember a while ago that when using scons (the build system they're using for Blender nowadays), there were no optimization flags for the Mac, I had to put them in myself. Does anyone know if that's still the case? I don't remember what flags they were (and I'm on a powerbook anyway, so there mig...
- Thu Dec 02, 2004 7:39 pm
- Forum: Rendering
- Topic: Blender material building proposal
- Replies: 4
- Views: 2515
Node Based Materials are a great idea!
Hi, I think (though correct me if I'm wrong) you are basically asking for node based materials -- or a simpler version of them. A system where you can give input to each channel so you can change the percentages and strengths of each texture. If I'm right, that's called node-based texturing and some...
- Fri Nov 12, 2004 3:44 pm
- Forum: News & Chat
- Topic: Blender or...
- Replies: 16
- Views: 7099
Videos, videos, videos!
Also, you should try checking out the videos tutorials they talk about on the front page of this site (http://www.blender3d.org/cms/Video_Tutorials.396.0.html). They give a great introduction showing you how to move around, place objects and such. They might be helpful 

- Thu Jul 01, 2004 11:11 pm
- Forum: Rendering
- Topic: 64 bit rendering- The quick and dirty way (works right now)
- Replies: 15
- Views: 6049
Using HDRI vs Outputting HDRI
Don't most 3D programs use HDRI instead of outputting it? I remember Dr.<?> Debevec taking a bunch of pictures at different f-stops then combining all that information into an HDRI image. But most modelling programs seem to use that information in reflections. For example, if you have a black pool b...
- Thu May 13, 2004 7:50 pm
- Forum: Interface & Tools
- Topic: Remote repository WIP
- Replies: 20
- Views: 5892
Content Management?
This thing looks really cool jesterKing! Just a thought about it, couldn't it be used for some sort of integrated content management. Sort of like the way SourceSafe is integrated into Visual Studio? I don't know if any other modeling programs have this, though I have heard there are other tools wri...
- Mon May 10, 2004 9:55 pm
- Forum: News & Chat
- Topic: FS2004
- Replies: 2
- Views: 3049
Maybe you want to check on elysiun.com
Hi, Glad you like blender (not that I've had much to do with it :(), but this forum is more of a programmer's forum, for developing blender. If you want to ask about features and how to use them, you might be better off looking at: http://www.elysiun.com/forum/index.php Unless you already know blend...
- Fri Mar 26, 2004 2:20 pm
- Forum: News & Chat
- Topic: Manual Arrived today!
- Replies: 49
- Views: 17658
Shwoing up at amazon?
Maybe I missed it, but does anyone know when you'll be able to get it from Amazon? Amazon's website just says it's not here yet.
Thanks
Thanks
- Sun Feb 29, 2004 10:42 pm
- Forum: Animation
- Topic: Armature proposal
- Replies: 85
- Views: 40257
Here's what I have so far: /* Setup the Cube Points */ vec[0][0] = -bulge; vec[0][1] = -bulge; vec[0][2] = 0; vec[1][0] = bulge; vec[1][1] = -bulge; vec[1][2] = 0; vec[2][0] = bulge; vec[2][1] = bulge; vec[2][2] = 0; vec[3][0] = -bulge; vec[3][1] = bulge; vec[3][2] = 0; vec[4][0] = -bulge; vec[4][1]...
- Sun Feb 29, 2004 8:12 pm
- Forum: Animation
- Topic: Armature proposal
- Replies: 85
- Views: 40257
I played with armatures some more and found you can just resize/grab them the same as any other geometry, so that answers my last question (I'm a coder not a blender user, though I think blender is really cool, I'm just not an artist). I'm working on trying to get it to draw cubes now. It really sho...
- Fri Feb 27, 2004 10:55 pm
- Forum: Animation
- Topic: Armature proposal
- Replies: 85
- Views: 40257
Money_Yay: How are you supposed to get different shapes of bones with this setup? I was looking at the CAT ( http://www.charanitech.com/home.asp ) page and some of the bones are cubes, some are rectangular. I can see how you would get rectangular ones, but what would the UI be for getting cubes and ...
- Thu Feb 26, 2004 5:15 pm
- Forum: News & Chat
- Topic: Blender 3!
- Replies: 25
- Views: 10247
Actually you can do Ray Tracing on hardware. A guy I used to know from college has a couple of papers on ray-tracing and even photon-mapping using hardware. Check out the papers near the bottom of the page:
http://graphics.stanford.edu/~tpurcell/
http://graphics.stanford.edu/~tpurcell/