It is aiming for a 100% source compatibility.ton wrote:- the open-BeOS, once finished, will just be compatible, so no real different work has to be done then?
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- Fri Oct 31, 2003 10:18 am
- Forum: Python
- Topic: RenderMan & mental ray export
- Replies: 15
- Views: 7750
Hi Jan, I'd be interested in helping, I wrote a basic RenderMan exporter for Poser in Python (cgkit) a while ago (see my web page, link below). I don't have experience with MR (yet), but I'd be willing to learn in case the MR version that comes with XSI Exp is sufficient. To contact me, I have my ma...
1 minute 8 seconds is actually fast considering that it had to calculate about 512x512x4x128x7364x7363 ray/triangle intersections. And, being a version 0.1.something, you shouldn't expect too much optimizations.