Search found 5 matches

by stew
Tue Feb 10, 2004 7:54 pm
Forum: Coding Blender
Topic: OpenBeOS???
Replies: 9
Views: 4628

ton wrote:- the open-BeOS, once finished, will just be compatible, so no real different work has to be done then?
It is aiming for a 100% source compatibility.
by stew
Fri Oct 31, 2003 10:18 am
Forum: Python
Topic: RenderMan & mental ray export
Replies: 15
Views: 7750

Hi Jan, I'd be interested in helping, I wrote a basic RenderMan exporter for Poser in Python (cgkit) a while ago (see my web page, link below). I don't have experience with MR (yet), but I'd be willing to learn in case the MR version that comes with XSI Exp is sufficient. To contact me, I have my ma...
by stew
Thu Oct 02, 2003 12:09 am
Forum: News & Chat
Topic: Lucille - Renderer
Replies: 9
Views: 6454

1 minute 8 seconds is actually fast considering that it had to calculate about 512x512x4x128x7364x7363 ray/triangle intersections. And, being a version 0.1.something, you shouldn't expect too much optimizations.
by stew
Thu Jul 03, 2003 2:28 pm
Forum: Coding Blender
Topic: .blend file format?
Replies: 3
Views: 3475

Actually I wanted to write a .blend importer for an application, which is nothing that I could solve with a Blender recompile..
by stew
Wed Jul 02, 2003 11:51 am
Forum: Coding Blender
Topic: .blend file format?
Replies: 3
Views: 3475

.blend file format?

Does anyone know where I can find a description of the .blend file format (outside source/blender/blenloader, that is)?