Search found 48 matches
- Thu Sep 22, 2005 1:17 am
- Forum: Python
- Topic: Nooby nooobs question
- Replies: 4
- Views: 2420
- Wed Aug 24, 2005 4:02 am
- Forum: Animation
- Topic: Proposition to NLA
- Replies: 7
- Views: 4977
- Fri Aug 12, 2005 4:37 am
- Forum: News & Chat
- Topic: I want Blender but....
- Replies: 11
- Views: 23856
Blender has never been adware supported. Where did you download that version from which created that problem?
http://blender.org/cms/Blender.31.0.html
is the place to download blender from, and it definately doesn't have adware!
http://blender.org/cms/Blender.31.0.html
is the place to download blender from, and it definately doesn't have adware!
- Wed Apr 13, 2005 4:21 am
- Forum: Interface & Tools
- Topic: new transform
- Replies: 20
- Views: 6273
I got so worried about the changes to MMB actions that I went ahead and downloaded one of the testing builds, and due to the wasy I work it seems to act excactly the same as before (I start a mouse gesture grab along the axis that I want to constrain to, and then click MMB to contrain that way - wor...
- Fri Feb 04, 2005 12:12 am
- Forum: News & Chat
- Topic: Shopping Free software in CD with other name's
- Replies: 10
- Views: 4854
- Tue Jan 11, 2005 11:11 pm
- Forum: News & Chat
- Topic: Blender Trademark violation?
- Replies: 11
- Views: 7098
In my opinion it's a violation. In no place I see the name "Blender" (he writes "3d rendering prof."), nor I see any mention to it being open source software, no links to gpl or lgpl (sorry don't remember exactly which one). However, under the terms of the GPL and trademark stuff, none of this matt...
- Tue Dec 07, 2004 2:40 am
- Forum: Interface & Tools
- Topic: Odd interface
- Replies: 43
- Views: 12749
To me, the interface is one of the very BEST parts of blender. One of the main reasons for this is the way that all three mousr buttons are used to the full extent of thier ability. With the left hand over g/r/s/shift/ctrl/alt/e/etc and the right hand on the mouse, all the basic operations can be ac...
- Fri Nov 26, 2004 3:05 am
- Forum: Rendering
- Topic: What about crafter integration?
- Replies: 2
- Views: 3022
I was investigating this at one stage, and it appears that for this to happen, the renderer would need to be de-integrated. I read on elysiun the other day something about ton and someone maybe doing this in the near future? But anyway, in the meantime, it is an extrodinarily difficult task, basical...
- Thu Nov 25, 2004 5:18 am
- Forum: Interface & Tools
- Topic: A few feature requests
- Replies: 58
- Views: 21567
- Thu Nov 25, 2004 5:09 am
- Forum: Rendering
- Topic: what about passes?
- Replies: 25
- Views: 10438
Thinking of animations (like always...): How does the internal renderer handle the picture-data anyway? Does it compute different passes (specular, color, diffuse) and compose them into the final image? If so it should be feasable to create multiple passes without taking additional rendering-time. ...
- Thu Nov 04, 2004 9:53 pm
- Forum: Foundation and Websites
- Topic: blender-logo
- Replies: 9
- Views: 10605
- Thu Oct 21, 2004 2:27 am
- Forum: Coding Blender
- Topic: Eclipse, CDT and Blender
- Replies: 2
- Views: 3823
- Wed Sep 29, 2004 1:18 am
- Forum: Interface & Tools
- Topic: Delete Face, Edge, Vertex? Redundant menu.
- Replies: 12
- Views: 4130
- Tue Sep 28, 2004 6:34 am
- Forum: Rendering
- Topic: Great job on the 2.34 improvements, but there's still more..
- Replies: 24
- Views: 9340
Using the Zbuffer to blur is not a very good DOF. This is because a good DOF should only take objects in the same depth into the blur. So if there is a blue pole in front of white wall, the blur of the wall should take whats behind the pole into the white blur. But most zbuf routines blur the blue ...
- Fri Sep 24, 2004 3:33 am
- Forum: Rendering
- Topic: Great job on the 2.34 improvements, but there's still more..
- Replies: 24
- Views: 9340
Sorry if I'm way off base here, but I've always imagined that with the zbuffer and the gaussian blur now included, DOF would be a simple matter of blurring more and more, the furthar from the focal point in the zbuffer you are. Granted that this wouldn't give a physically accurate model, but surely ...