Search found 48 matches

by bobthevirus
Thu Sep 22, 2005 1:17 am
Forum: Python
Topic: Nooby nooobs question
Replies: 4
Views: 2357

I think he meant in python.....
by bobthevirus
Wed Aug 24, 2005 4:02 am
Forum: Animation
Topic: Proposition to NLA
Replies: 7
Views: 4850

I have to say no way to changing the behaviour of ctrl == snap to the other way around. It is important I think to have consistancy within the application, and most places now use ctrl == snap.

Man, that didn't come out right, but I hope my point is made (-;
by bobthevirus
Fri Aug 12, 2005 4:37 am
Forum: News & Chat
Topic: I want Blender but....
Replies: 11
Views: 20365

Blender has never been adware supported. Where did you download that version from which created that problem?

http://blender.org/cms/Blender.31.0.html

is the place to download blender from, and it definately doesn't have adware!
by bobthevirus
Wed Apr 13, 2005 4:21 am
Forum: Interface & Tools
Topic: new transform
Replies: 20
Views: 6045

I got so worried about the changes to MMB actions that I went ahead and downloaded one of the testing builds, and due to the wasy I work it seems to act excactly the same as before (I start a mouse gesture grab along the axis that I want to constrain to, and then click MMB to contrain that way - wor...
by bobthevirus
Fri Feb 04, 2005 12:12 am
Forum: News & Chat
Topic: Shopping Free software in CD with other name's
Replies: 10
Views: 4700

not illegal sadly
However it probably is illegal to use some of those images on that page without the artists permission. Someone might be able to go after him from that angle
by bobthevirus
Tue Jan 11, 2005 11:11 pm
Forum: News & Chat
Topic: Blender Trademark violation?
Replies: 11
Views: 6934

In my opinion it's a violation. In no place I see the name "Blender" (he writes "3d rendering prof."), nor I see any mention to it being open source software, no links to gpl or lgpl (sorry don't remember exactly which one). However, under the terms of the GPL and trademark stuff, none of this matt...
by bobthevirus
Tue Dec 07, 2004 2:40 am
Forum: Interface & Tools
Topic: Odd interface
Replies: 43
Views: 12197

To me, the interface is one of the very BEST parts of blender. One of the main reasons for this is the way that all three mousr buttons are used to the full extent of thier ability. With the left hand over g/r/s/shift/ctrl/alt/e/etc and the right hand on the mouse, all the basic operations can be ac...
by bobthevirus
Fri Nov 26, 2004 3:05 am
Forum: Rendering
Topic: What about crafter integration?
Replies: 2
Views: 2984

I was investigating this at one stage, and it appears that for this to happen, the renderer would need to be de-integrated. I read on elysiun the other day something about ton and someone maybe doing this in the near future? But anyway, in the meantime, it is an extrodinarily difficult task, basical...
by bobthevirus
Thu Nov 25, 2004 5:18 am
Forum: Interface & Tools
Topic: A few feature requests
Replies: 58
Views: 21082

However, I can see places where hard edges could be used where smoothing goups just wouldn't work.... Isn't life complicated /-:
by bobthevirus
Thu Nov 25, 2004 5:09 am
Forum: Rendering
Topic: what about passes?
Replies: 25
Views: 10115

Thinking of animations (like always...): How does the internal renderer handle the picture-data anyway? Does it compute different passes (specular, color, diffuse) and compose them into the final image? If so it should be feasable to create multiple passes without taking additional rendering-time. ...
by bobthevirus
Thu Nov 04, 2004 9:53 pm
Forum: Foundation and Websites
Topic: blender-logo
Replies: 9
Views: 10353

Maybe the foundation could create an alphamasked "Made with [blenderlogo]" for people to scroll up the screen at the end(or show on screen in openingcredits), similar to the dolby logo that normally goes up right at the end of a movie. Maybe b&w and colour versions could be created.
by bobthevirus
Thu Oct 21, 2004 2:27 am
Forum: Coding Blender
Topic: Eclipse, CDT and Blender
Replies: 2
Views: 3770

wow, thanks for that... All the other IDEs I can get running say "This function is not currently working" when you try to use them dirrectly from CVS
by bobthevirus
Wed Sep 29, 2004 1:18 am
Forum: Interface & Tools
Topic: Delete Face, Edge, Vertex? Redundant menu.
Replies: 12
Views: 3932

Alt in blender is generally [do-the-opposite], maybe ctrl or something would be better suited. I personally think that brokens proposal is perfect as-is, but yeah, the alternative keystoke idea is also good.
by bobthevirus
Tue Sep 28, 2004 6:34 am
Forum: Rendering
Topic: Great job on the 2.34 improvements, but there's still more..
Replies: 24
Views: 9033

Using the Zbuffer to blur is not a very good DOF. This is because a good DOF should only take objects in the same depth into the blur. So if there is a blue pole in front of white wall, the blur of the wall should take whats behind the pole into the white blur. But most zbuf routines blur the blue ...
by bobthevirus
Fri Sep 24, 2004 3:33 am
Forum: Rendering
Topic: Great job on the 2.34 improvements, but there's still more..
Replies: 24
Views: 9033

Sorry if I'm way off base here, but I've always imagined that with the zbuffer and the gaussian blur now included, DOF would be a simple matter of blurring more and more, the furthar from the focal point in the zbuffer you are. Granted that this wouldn't give a physically accurate model, but surely ...