Search found 48 matches
- Sun Dec 30, 2007 5:56 am
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38820
Yeah, that's the funny thing about Java, because it is considered "enterprise" quality thus allot of programmers assume that just using will somehow make your program be of higher quality. I've been programming for 12+ years now, and have worked with more languages than I can remember, and I have to...
- Sat Dec 29, 2007 5:57 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38820
But Blender is primarily a 3D art app. Why would the medical industry need Blender? Java has OpenGL. What more do they need for 3D? The only thing blender offers are 3D modeling tools, which other industries never use. You say that Blender must be moved to Java to be taken seriously. What other 3D a...
- Fri Dec 28, 2007 9:22 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38820
And to further illustrate my point, here is a nice site I ran into a few months back. http://shootout.alioth.debian.org/gp4/benchmark.php?test=all&lang=gcc&lang2=java Sure, Java is close to the speed of C in pure math. But, when it comes to some things like memory usage, Java stinks. I found this be...
- Fri Dec 28, 2007 6:29 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38820
Re: Java code executed in Blender
I would also like to see Blender embrace the Java community by enabling the execution of java code in the same way that python scripts are executed. Java integration would definately open up blender to a much wider audience. After all, when I was getting my graduate degree in Software Engineering w...
- Mon Feb 05, 2007 6:39 pm
- Forum: Coding Blender
- Topic: Python Memory Leak?
- Replies: 0
- Views: 2636
Python Memory Leak?
I have a script that loads some massive files into memory and modifies a mesh based upon the values. However, I notice there seems to be a memory leak of sorts. If I run the script to will load ~100MB of data with the script. However, when I quit the script the data does not go away. If I run the sc...
- Fri Nov 17, 2006 10:34 pm
- Forum: News & Chat
- Topic: Blender on PS3
- Replies: 6
- Views: 6937
- Thu Nov 16, 2006 7:19 pm
- Forum: Testing Builds
- Topic: Bf-blender nightly builds
- Replies: 3
- Views: 9361
Bf-blender nightly builds
I am in the processes of setting up nightly builds for blender on Linux (32 & 64 bit) and possibly Irix. Here is a link to my site if you are interested. Currently only 32bit is uploaded.
http://templar.zapto.org/blender-nightly
http://templar.zapto.org/blender-nightly
- Thu May 25, 2006 5:42 pm
- Forum: Coding Blender
- Topic: Mesh Topology
- Replies: 4
- Views: 3776
- Thu May 25, 2006 3:56 pm
- Forum: Documentation & Education
- Topic: Blender code documentation
- Replies: 2
- Views: 9904
Blender code documentation
I'm writing up a proposal for the BSoD. The documentation I am planning will be of the actual code it'self. Including what functions are included in which files, the logic behind the varius parts of the program, and a discussion of how the individual parts of Blender work. For the BSoD I am planning...
- Tue Feb 07, 2006 8:46 pm
- Forum: Coding Blender
- Topic: Blender 2.41 on Irix 6.5
- Replies: 3
- Views: 3162
- Wed Sep 28, 2005 2:39 pm
- Forum: News & Chat
- Topic: Comparison: Blender Internal Renderer, win32 vs. gentoo64
- Replies: 25
- Views: 17782
The seed half the speed syndrome here could come from one of two things. (1) the extra registers used by 64bit code, or (2) the trashy way that windows handles memory management. When you memory useage hits 512 or so, windows starts swaping out data to the disk. On linux it's way higher than that. F...
- Tue Aug 09, 2005 10:58 pm
- Forum: Coding Blender
- Topic: Linux Itanium with Intel compilers
- Replies: 2
- Views: 3355
- Sat Aug 06, 2005 6:46 am
- Forum: Coding Blender
- Topic: IRIX C++ build issues (acosl not defined)
- Replies: 0
- Views: 2400
IRIX C++ build issues (acosl not defined)
When IRIX gets to the point (using gcc) that it starts to compile the armature code, it complains that in the C++ headers are trying to use acosl and other trig functions that are not defined.
Any ideas?
Any ideas?
- Fri Aug 05, 2005 5:05 pm
- Forum: Coding Blender
- Topic: FTGL OSX build Errors
- Replies: 1
- Views: 3375
FTGL OSX build Errors
I've compiled blender for Win32, Linux, and OSX before, but the current CVS snapshot is really throwing me for a loop. Here is what I'm getting: using Jaguar. With the CVS snapshot (so ./libs is present). make ====> make all in extern ====> make all in extern/qhull/src install /Users/justin/bf-blend...
- Tue Jun 07, 2005 4:04 pm
- Forum: Coding Blender
- Topic: Windows 64 support...
- Replies: 5
- Views: 4657