did you all take a look at my other posting about shadows with translucency?
here's the link: here the crosspostlink (sorry for that)
in fact, that sounds more interessting to me than caustics.
what do you think?
ben
Search found 28 matches
- Fri Apr 30, 2004 5:36 pm
- Forum: Interface & Tools
- Topic: quick caustics calculation through depthmap
- Replies: 11
- Views: 4180
- Thu Apr 29, 2004 1:08 pm
- Forum: Interface & Tools
- Topic: quick caustics calculation through depthmap
- Replies: 11
- Views: 4180
- Sun Apr 25, 2004 5:11 pm
- Forum: Interface & Tools
- Topic: transshadowing with shadowmaps?
- Replies: 0
- Views: 1431
transshadowing with shadowmaps?
once again i thought of shadowmaps and had a marvelous ;) idea... some time i saw the transshadowing feature in a tuhopuu build, but i think it only was available with raytracing... now i had a quick idea about doing this beautifully and easyly with shadowmaps. but since i'm not at home (thats why i...
- Mon Apr 19, 2004 7:03 am
- Forum: Interface & Tools
- Topic: quick caustics calculation through depthmap
- Replies: 11
- Views: 4180
wouldn't such a technique only work with caustics that are projected in line with the light source? that's absolutely true, but I think, most caustics either are projected in line with the lightsource or the lightsource can be positioned, to be in line. But for caustics, that are sent through the w...
- Sun Apr 18, 2004 11:02 pm
- Forum: Interface & Tools
- Topic: quick caustics calculation through depthmap
- Replies: 11
- Views: 4180
i didn't mention the IOR in my paper, but of course it needs raytransparent materials. withouth ior!=1---> no caustics i was pretty right, when i thought, "the article is just to cryptic, nobody gonna understand that"... but it was late and i was just so astonished by my idea and had to shout it int...
- Sun Apr 18, 2004 6:47 pm
- Forum: Interface & Tools
- Topic: Better smooting
- Replies: 9
- Views: 2430
Yes i have to admit this confused me at first. As smooth smooths the edges, it did not make sense to me that is was calculated per face. Why was it implemented like this originaly? i guess, because it actually smoothes normals, which then determine the shading of the face (in solid every point on t...
- Sun Apr 18, 2004 11:24 am
- Forum: Interface & Tools
- Topic: quick caustics calculation through depthmap
- Replies: 11
- Views: 4180
quick caustics calculation through depthmap
i just sent out a message to the bf funboard about it, but thought, maybe it would be interesting for you here too... so if you like to, here you can view, what i wrote: http://www.parhamer.at/benjamin/causticsmaps.pdf tell me if it is possible/impossible, comment on it or whatever :)...... benjamin
- Mon Apr 05, 2004 1:29 pm
- Forum: Interface & Tools
- Topic: mirror changes to vertices
- Replies: 6
- Views: 2625
wonderful...
wow, thats amazing!!! exactly what i wanted it works!!!!!!!!!!!!!!!!!!!!! :):):) thx alot! thats so great... i love blender [edit] hm, still one thing i dont like...... the two objects are not connected and so i never see the complete object (for example a head isnt very easy to model, never seeing ...
- Sun Apr 04, 2004 10:54 pm
- Forum: Interface & Tools
- Topic: mirror changes to vertices
- Replies: 6
- Views: 2625
mirror changes to vertices
i just posted a feature request in the tracker but just to be sure it isn't already possible...
can changes to vertices of a symetrical object can be mirrored dynamicly?
would be a great feature
benjamin
can changes to vertices of a symetrical object can be mirrored dynamicly?
would be a great feature
benjamin
- Sun Mar 21, 2004 6:47 pm
- Forum: News & Chat
- Topic: Happy Birthday ton
- Replies: 37
- Views: 17956
- Thu Feb 19, 2004 6:21 am
- Forum: Foundation and Websites
- Topic: press section
- Replies: 3
- Views: 5832
- Wed Feb 18, 2004 8:21 pm
- Forum: Foundation and Websites
- Topic: press section
- Replies: 3
- Views: 5832
press section
would be great if there was a section called "press", where you find articles journalists can use for their newspaper/website/whatever, screenshots (ok, you can find one at blender3d.org; but only ONE?), high quality blender-logos (maybe vector graphics...), a short history and "photos" showing boxe...
- Tue Feb 10, 2004 10:48 pm
- Forum: Rendering
- Topic: Food for thought
- Replies: 5
- Views: 2887
yafray vs. blender = nonsense
At first I have to say, I really like Analogy's animation. It looks awesome and shows, what you can achieve with lighting and blender renderer. But imo there is no loser in the race internal vs. yafray: they both do have advantages, but also disadvantages. For your situation, Analogy, blender's rend...
- Sun Feb 08, 2004 7:04 pm
- Forum: Rendering
- Topic: Intel Blender exe
- Replies: 7
- Views: 3583
well, afaik, it is indeed quicker, but not about 100% at my testimage. it was a little scene with mirroring and refracting glass spheres. in normal blender it took about 32 seconds in intelcompiled blender only 25 seconds it is not a 100% speed up, but in every case when animating complex scenes the...
- Sun Feb 08, 2004 6:54 pm
- Forum: Rendering
- Topic: no photons sent...
- Replies: 0
- Views: 1683
no photons sent...
hi at first i want to thank all those who helped in any way doing blender 2.32!!!!!!!!!!!!! It's just great...arealights, raytracing with this fresnel effect and displacements are awesome! :) But I have problems using photons:( When I have a scene with 1 arealight, an emitting plane and some objects...