Search found 28 matches

by padrino
Fri Apr 30, 2004 5:36 pm
Forum: Interface & Tools
Topic: quick caustics calculation through depthmap
Replies: 11
Views: 3042

did you all take a look at my other posting about shadows with translucency?
here's the link: here the crosspostlink (sorry for that)

in fact, that sounds more interessting to me than caustics.
what do you think?

ben
by padrino
Thu Apr 29, 2004 1:08 pm
Forum: Interface & Tools
Topic: quick caustics calculation through depthmap
Replies: 11
Views: 3042

im sorry, my computer is still down and i dont really have much time, but sometime i WILL do a second version :)

i think it could do reflected caustics, aslong as they stay in the lit area (spotSi). but real colored caustics still would be impossible...
benjamin
by padrino
Sun Apr 25, 2004 5:11 pm
Forum: Interface & Tools
Topic: transshadowing with shadowmaps?
Replies: 0
Views: 1186

transshadowing with shadowmaps?

once again i thought of shadowmaps and had a marvelous ;) idea... some time i saw the transshadowing feature in a tuhopuu build, but i think it only was available with raytracing... now i had a quick idea about doing this beautifully and easyly with shadowmaps. but since i'm not at home (thats why i...
by padrino
Mon Apr 19, 2004 7:03 am
Forum: Interface & Tools
Topic: quick caustics calculation through depthmap
Replies: 11
Views: 3042

wouldn't such a technique only work with caustics that are projected in line with the light source? that's absolutely true, but I think, most caustics either are projected in line with the lightsource or the lightsource can be positioned, to be in line. But for caustics, that are sent through the w...
by padrino
Sun Apr 18, 2004 11:02 pm
Forum: Interface & Tools
Topic: quick caustics calculation through depthmap
Replies: 11
Views: 3042

i didn't mention the IOR in my paper, but of course it needs raytransparent materials. withouth ior!=1---> no caustics i was pretty right, when i thought, "the article is just to cryptic, nobody gonna understand that"... but it was late and i was just so astonished by my idea and had to shout it int...
by padrino
Sun Apr 18, 2004 6:47 pm
Forum: Interface & Tools
Topic: Better smooting
Replies: 9
Views: 1573

Yes i have to admit this confused me at first. As smooth smooths the edges, it did not make sense to me that is was calculated per face. Why was it implemented like this originaly? i guess, because it actually smoothes normals, which then determine the shading of the face (in solid every point on t...
by padrino
Sun Apr 18, 2004 11:24 am
Forum: Interface & Tools
Topic: quick caustics calculation through depthmap
Replies: 11
Views: 3042

quick caustics calculation through depthmap

i just sent out a message to the bf funboard about it, but thought, maybe it would be interesting for you here too... so if you like to, here you can view, what i wrote: http://www.parhamer.at/benjamin/causticsmaps.pdf tell me if it is possible/impossible, comment on it or whatever :)...... benjamin
by padrino
Mon Apr 05, 2004 1:29 pm
Forum: Interface & Tools
Topic: mirror changes to vertices
Replies: 6
Views: 1953

wonderful...

wow, thats amazing!!! exactly what i wanted it works!!!!!!!!!!!!!!!!!!!!! :):):) thx alot! thats so great... i love blender [edit] hm, still one thing i dont like...... the two objects are not connected and so i never see the complete object (for example a head isnt very easy to model, never seeing ...
by padrino
Sun Apr 04, 2004 10:54 pm
Forum: Interface & Tools
Topic: mirror changes to vertices
Replies: 6
Views: 1953

mirror changes to vertices

i just posted a feature request in the tracker but just to be sure it isn't already possible...

can changes to vertices of a symetrical object can be mirrored dynamicly?
would be a great feature

benjamin
by padrino
Sun Mar 21, 2004 6:47 pm
Forum: News & Chat
Topic: Happy Birthday ton
Replies: 37
Views: 13364

HAPPY BIRTHDAY from Austria too!!!

can't wait for the book!

ben
by padrino
Thu Feb 19, 2004 6:21 am
Forum: Foundation and Websites
Topic: press section
Replies: 3
Views: 5259

well, actually i meant kind of faked photos. Just the pic of a boxed set. THis could be made in blender :)

A bit like this one: Image

but only photorealistic...

benjamin
by padrino
Wed Feb 18, 2004 8:21 pm
Forum: Foundation and Websites
Topic: press section
Replies: 3
Views: 5259

press section

would be great if there was a section called "press", where you find articles journalists can use for their newspaper/website/whatever, screenshots (ok, you can find one at blender3d.org; but only ONE?), high quality blender-logos (maybe vector graphics...), a short history and "photos" showing boxe...
by padrino
Tue Feb 10, 2004 10:48 pm
Forum: Rendering
Topic: Food for thought
Replies: 5
Views: 2163

yafray vs. blender = nonsense

At first I have to say, I really like Analogy's animation. It looks awesome and shows, what you can achieve with lighting and blender renderer. But imo there is no loser in the race internal vs. yafray: they both do have advantages, but also disadvantages. For your situation, Analogy, blender's rend...
by padrino
Sun Feb 08, 2004 7:04 pm
Forum: Rendering
Topic: Intel Blender exe
Replies: 7
Views: 2520

well, afaik, it is indeed quicker, but not about 100% at my testimage. it was a little scene with mirroring and refracting glass spheres. in normal blender it took about 32 seconds in intelcompiled blender only 25 seconds it is not a 100% speed up, but in every case when animating complex scenes the...
by padrino
Sun Feb 08, 2004 6:54 pm
Forum: Rendering
Topic: no photons sent...
Replies: 0
Views: 1438

no photons sent...

hi at first i want to thank all those who helped in any way doing blender 2.32!!!!!!!!!!!!! It's just great...arealights, raytracing with this fresnel effect and displacements are awesome! :) But I have problems using photons:( When I have a scene with 1 arealight, an emitting plane and some objects...