Search found 30 matches

by cwguy
Mon Dec 31, 2007 7:32 pm
Forum: Interactive 3d
Topic: XAML & Silverlight
Replies: 2
Views: 2937

After I posted I sort of realized Blender didn't hold that ground, but for an open source program, it was unprecedented to have a realtime game creator embedded in the program. I never had much hope for the web plugin, it was too early for its time, it really was awesome though :lol: I love that lit...
by cwguy
Mon Dec 31, 2007 1:55 am
Forum: Interactive 3d
Topic: XAML & Silverlight
Replies: 2
Views: 2937

XAML & Silverlight

As I see it, these technologies by Microsoft our best buddy are set to take over the features that the game engine 3d web plugin was meant to do a couple years ago (and never got wheels with developers here.) If anyone else has worked at all with the new Silverlight, Expression, XAML, and 3D, you'd ...
by cwguy
Mon Jul 10, 2006 11:26 pm
Forum: News & Chat
Topic: Blender 2.42 Web Plugin alpha
Replies: 5
Views: 6097

I have been waiting for any kind of rebirth since 2.33 ! Excellent! Now lets get some people to perfect it..

This is really good stuff, btw :lol:
by cwguy
Sat Dec 10, 2005 7:40 pm
Forum: Interactive 3d
Topic: CrystalBlend Binary Release
Replies: 3
Views: 3662

My review:
Awesome!

Controls ARE wierd, but the demo is really good in terms of progress.
Try opening up the normalmap.blend in Blender's game engine -- you'll see much worse results. :lol: So, in that case, things are looking good so far!
by cwguy
Sat Dec 10, 2005 6:18 pm
Forum: Interactive 3d
Topic: CrystalBlend Binary Release
Replies: 3
Views: 3662

Re: CrystalBlend Binary Release

Here is the link: http://www.crystalspace3d.org/CrystalBlend/crystalblend_win32.zip. Let me know if you have any problems or issues with this. This link is bad and should point to the CrystalBlend Lite page, where you can dl the latest version, although I don't know if jorrit will be working on any...
by cwguy
Mon Nov 21, 2005 11:40 pm
Forum: News & Chat
Topic: Where are you Blender communauty ?
Replies: 1
Views: 3005

That was pretty fun. I guess nobody in New Jersey knows about Blender.. time to raise awareness!
by cwguy
Tue Aug 30, 2005 2:30 am
Forum: Interactive 3d
Topic: Unity and Blender
Replies: 7
Views: 5670

Ahh... I misread "integration". In terms of Blender and Unity complementing, it sounds like a great duo. Yes, as davidhelgason pointed out, this is a great feature of Blender, to be able to model in it and then take and make your projects even better elsewhere. Python has only helped improved this p...
by cwguy
Mon Aug 29, 2005 3:05 am
Forum: Interactive 3d
Topic: Unity and Blender
Replies: 7
Views: 5670

I agree with levon here since integration would be pointless if Unity isn't open source, and it definitely is not. Good for Unity users, but wouldn't help Blender at all in terms of free (speech) software. Overall, I'm most interested in how they put together a web plugin for Windows, and if that ma...
by cwguy
Wed Aug 10, 2005 4:59 am
Forum: News & Chat
Topic: MS intentions for Open GL?
Replies: 3
Views: 4309

Re: MS intentions for Open GL?

although threatening in some way isnt really that big a thing compared to the tonnes of software (mostly commercial) that also wont able to operate under their new computing system. This makes me think, what about other 3d software like Maya? Think of how if these rumors are true, they will lose ha...
by cwguy
Sun Aug 07, 2005 5:04 am
Forum: Interactive 3d
Topic: Texture problem
Replies: 1
Views: 2261

Take a look at this recent post:
link:"No textures in walkthrough"
Maybe that is what you're asking?

cwguy
by cwguy
Sun Jul 31, 2005 5:37 am
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28736

This is going to be a real awesome release... I'm glad the whole Nurbs thing got worked out with Nurbana and all. Finally we get those great tools like lofting, I've been waiting a long time for them! These features all look really exciting, I can't wait for 2.40
by cwguy
Thu Jul 07, 2005 5:28 pm
Forum: News & Chat
Topic: 2.37
Replies: 3
Views: 3154

I think the visible axis stuff doesn't really add much.. I would hope that when features get added to blender, features that don't make sense are removed, like this one.. Or at least, made capable of being toggled off.. If you're talking about the 3d transform widgets there is clearly a button to t...
by cwguy
Wed Apr 13, 2005 3:58 am
Forum: News & Chat
Topic: Blender Logo?
Replies: 17
Views: 9131

joeri wrote:What is the question?
The subject?
by cwguy
Tue Apr 12, 2005 1:12 am
Forum: Coding Blender
Topic: Building Activex plugin
Replies: 3
Views: 3234

I understand that you're building the main Blender, but I'd have to say that going with a cvs build is a better choice if you're really trying to build the ActiveX control or all of Blender. Myself, I had problems building blender-2.36 too, and I also got many link errors. The fresh source will alwa...
by cwguy
Sun Apr 10, 2005 7:05 pm
Forum: Coding Blender
Topic: Building Activex plugin
Replies: 3
Views: 3234

Hello, I was able to build the ActiveX control from cvs 2005-03-01. I don't have any tips for MSVC2003 because I'm using MSVC6, but, if you are getting linking errors for '__mb_cur_max', '_pctype', and/or 'errno': 1. Create a file called linkerrors.cpp 2. Add linkerrors.cpp to the GP_axctl project (...