Search found 26 matches

by _styken
Mon Feb 12, 2007 9:07 am
Forum: Rendering
Topic: Dual core rendering????
Replies: 32
Views: 29206

Strange, I've always had the assumption that if you put thread count = number of CPU = number of tiles, you will get maximum performance out of a multi core/cpu system. The overhead can't be more than it takes for one cpu to render one tile! or can it? (We talk of course of large rendering times her...
by _styken
Mon Jan 29, 2007 11:09 am
Forum: Interface & Tools
Topic: how to animate bezier shapes handles on blender 2.40 ?
Replies: 3
Views: 2602

Use CTRL + H to add a Hook to a curve control point. Now you can animate the curve via the hook object (usually an empty)!

http://mediawiki.blender.org/index.php/Manual/Hooks
by _styken
Mon Jan 29, 2007 11:08 am
Forum: Interface & Tools
Topic: Mesh hair guide feuture
Replies: 7
Views: 4484

Use CTRL + H to add a Hook to a curve control point. Now you can animate the curve via the hook object (usually an empty)!

http://mediawiki.blender.org/index.php/Manual/Hooks
by _styken
Wed Jun 28, 2006 11:25 pm
Forum: Coding Blender
Topic: error message says edgeRender.c is missing sources
Replies: 4
Views: 3844

Do NOT remove the project, instead remove the removed files from the project!
by _styken
Wed Jan 18, 2006 9:43 pm
Forum: Coding Blender
Topic: MSVC 6 build fixes
Replies: 2
Views: 2761

All OK! Thanks.
by _styken
Tue Jan 17, 2006 11:10 pm
Forum: Coding Blender
Topic: MSVC 6 build fixes
Replies: 2
Views: 2761

MSVC 6 build fixes

In blender/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.cpp, I have to move the initialization of "int i" to top of methods instead of inside for(int i...). Seems to be scope differences between compilers. To BPY_python.dsp I had to add Pose.c|h After this I get a good build on MSVC 6. //styken
by _styken
Fri Nov 11, 2005 7:20 am
Forum: Coding Blender
Topic: Build fails on MSVC 6
Replies: 3
Views: 3536

Thanks bjornmose for your efforts in maintaining VC 6!


//styken
by _styken
Tue Nov 08, 2005 8:54 am
Forum: Coding Blender
Topic: Build fails on MSVC 6
Replies: 3
Views: 3536

Build fails on MSVC 6

Build fails on Physics, missing header files. And when that is corrected a link error occur when linking to elbeem lib.?!

The header files are an easy fix, but I can't see why the link won't work.

//styken
by _styken
Sat Aug 27, 2005 1:08 am
Forum: Foundation and Websites
Topic: projects.blender.org slow
Replies: 1
Views: 6870

projects.blender.org slow

Why is the projects server so immensly slow. I tried to file abug report but it takes minutes just to get to the tracker!

Time was now when this was written!
by _styken
Thu Jun 02, 2005 8:45 am
Forum: Coding Blender
Topic: Windows 64 support...
Replies: 5
Views: 4320

Doesn't Win-64 include a 32-bit mode where you run your 32-bit applications?
by _styken
Sun Apr 10, 2005 9:16 pm
Forum: Interface & Tools
Topic: Edge length in bf-blender
Replies: 26
Views: 9102

Hello, there is a patch which make this a long time ago Hmm, that looks like my code. I was drawing my new garage and needed that function. So its a quicky but it worked for my needs! But I'm into joeri path that we should be looking over all aspects of this so we dont do it one at a time. //styken
by _styken
Tue Mar 15, 2005 2:56 pm
Forum: Foundation and Websites
Topic: Wrong link to documentation?
Replies: 3
Views: 6158

Wrong link to documentation?

At blender3d.org the link to user documentation is:

http://www.blender.org/modules/documentation/htmlI/

While at blender.org the link is:

http://download.blender.org/documentation/htmlI/

Since the blender.org link is more up to date it should be set as default, or?

//styken
by _styken
Tue Jan 11, 2005 9:27 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/01/08)
Replies: 8
Views: 4887

what about a scale window where we can put a scale factor that multiplies with the displayed value?

//styken
by _styken
Fri Oct 29, 2004 6:27 pm
Forum: Testing Builds
Topic: BF-Blender / Linux 64-bit ( 2004-10-17)
Replies: 30
Views: 16122

I was just curious if there where any "gain without pain" by compiling to 64-bit 8)

//styken
by _styken
Fri Oct 29, 2004 9:52 am
Forum: Testing Builds
Topic: BF-Blender / Linux 64-bit ( 2004-10-17)
Replies: 30
Views: 16122

Is there any difference in rendering times if you compile in 32 bit vs. 64 bit?

//styken