Search found 213 matches

by slikdigit
Wed May 21, 2008 2:35 am
Forum: Animation
Topic: Euler rotations on bones
Replies: 4
Views: 5206

1-It would be good if rotation interpolation type (Euler/Quat) were selectable for all objects, not just bones. 1 (also) It would be great to have something like A:M where you can have internal representation/interpolation as Quats, and still edit the curves as Euler in the IPO editor. We also reall...
by slikdigit
Tue Mar 18, 2008 6:02 pm
Forum: Animation
Topic: Actions and the NLA editor
Replies: 4
Views: 3132

stiv wrote:I have heard that the Mancandy dvd for sale in the Blender eShop is a very useful animation resource, he said innocently.
hehe, yes there's that too- however I recommend the essentials book first, unless you already know the basics.
by slikdigit
Tue Mar 18, 2008 6:08 am
Forum: Animation
Topic: Actions and the NLA editor
Replies: 4
Views: 3132

sounds like you're trying to do too much in the NLA; the NLA is for mixing several actions; each action can have multiple poses, so I would animate all the poses of one action in the action editor, not the NLA; then , if you want (for instance) to repeat that action, you would go to the NLA. there a...
by slikdigit
Tue Mar 18, 2008 6:05 am
Forum: Animation
Topic: flashing lights
Replies: 1
Views: 3536

yes- you have to animate the energy of the light (press "I" in the light buttons), or look in the IPO curve editor for the lamp. You can get faster responces to this type of question at www.blenderartists.org; it is a user oriented forum , whereas this is more oriented towards coding/developing blen...
by slikdigit
Tue Mar 18, 2008 5:38 am
Forum: News & Chat
Topic: Problems with SVN build and Elephants Dream production files
Replies: 5
Views: 2567

well, I can answer one question at least: the mouth open/closed issue. the reason is that blender < 2.44 had a bug with action constraints- you sometimes had to enter the wrong values to make them work. Old rigs had wrong values in the constraints to workaround the bug. When you go to the new blende...
by slikdigit
Tue Oct 17, 2006 8:26 pm
Forum: Animation
Topic: IPO curve interpolation modes
Replies: 5
Views: 3602

you can work around linear vs. bezier by using bezier interpolation and vector handles for "linear" keys, and auto handles for 'bezier" keys. Of course, there is no way to simulate constant keys with bezier handles- if you need to mix both types and you're lucky, you can use parenting with two diffe...
by slikdigit
Tue Sep 26, 2006 6:52 am
Forum: Interface & Tools
Topic: Interface Changes (without the debate)
Replies: 11
Views: 4101

you know you can already change that in the user preferences, right?
by slikdigit
Thu Jul 13, 2006 9:37 pm
Forum: News & Chat
Topic: Ubuntu-sound don't work, and playing game crash(2.41, 2.42x)
Replies: 7
Views: 6954

Hi, to get sound in dapper working (albeit with a different setup) check this bug report in dapper
might do the trick.
by slikdigit
Mon Jun 20, 2005 12:38 am
Forum: Rendering
Topic: Future of Blender's internal renderer, alternatives
Replies: 23
Views: 13754

aqsis and pixie are both inferior to the internal renderer. I'm sorry to sound so 'combative' in reality I'm not. Both are reyes renderers, with capabilities to do micropoly displacement which blender doesn't have. But aqsis doesn't do raytracing, and doesn't have as many or as flexible shadow optio...
by slikdigit
Mon Jun 06, 2005 5:58 am
Forum: Interface & Tools
Topic: Donut? Doesn't sound professional enough!
Replies: 22
Views: 8108

you have no idea how good a donut sounds right now.
by slikdigit
Wed Jun 01, 2005 7:32 pm
Forum: Interface & Tools
Topic: 2.37 Layer Buttons in Editmode
Replies: 25
Views: 7214

they are hotkeys to change the layer... only problem there is for laptop users who have emulate numpad on- they lose this ability.
It may be that the intersection of the set of users with emulate numpad on and the set of users who switch layers during edit mode is empty, though.
by slikdigit
Tue May 31, 2005 5:19 pm
Forum: Interface & Tools
Topic: Advanced UV Projection Unwrapper (new pix)
Replies: 9
Views: 3847

:shock: Oooh ideasman awesome! or, I should say, awefull! I was going to avoid UV mapping my buildings, now you leave me no choice :( ;)
thanks, great idea/enhancement.
by slikdigit
Mon May 16, 2005 2:38 pm
Forum: Interface & Tools
Topic: [Feature Request] Enhanced Grab Tool, Rotate Tool and Scale
Replies: 7
Views: 3109

in addition to the (as yet unreleased) manipulators, I hope you are aware of middle mouse clicking during a transform to constrain to x,y,z axis?
by slikdigit
Tue Mar 15, 2005 2:23 am
Forum: Interface & Tools
Topic: please remove Blender logo from the User Preferences Panel.
Replies: 17
Views: 6963

It's not a reasonable request. Why the hell shouldn't the devs "advertise" in the app? they should be rightfully proud of their baby, and want to promote it. For a free app this is even more important; people may come across an app in their distro or installed on a pc, and want to know where it came...
by slikdigit
Sun Mar 13, 2005 8:07 am
Forum: Interface & Tools
Topic: please remove Blender logo from the User Preferences Panel.
Replies: 17
Views: 6963

perhaps instead of the blender logo, it should say "Luxorosity 3D suite" ;) :P