Whops, now I noticed that I wrote something that you don't want
I thing I have to slow down, because now I'm not sure about things I'm reading .
Sorry for that , I have so much of work that I sometimes don't know what I'm doing
Hi, I know that DX and OpenGL use different coordinate systems, and also for texture mapping They don't use different coordinate system (it depend on how you set it up:). And texture coordinates are treated in the same way too. There is probably problem in the export script (or maybe in Python inte...
Yeah, I forgot to tell you the happy news. On saturday morning I finaly compiled the blender and it works good. The .tlb is only generated in the ActiveX plugin for Blender You are right, I knew that so I didn't compile the ActiveX in the end. But the problem is still here. It'll be good to recreate...
Hi, It seems to me that it will be best to recreate the solution and vcproject from the biginning. Do you thing that we can handle this? I know it's lot of work, but I we connect our forces we can do it, don't we? :shock: It's horrible, after I solved almost all problems with compilation I encourted...
I finaly completed the script for model simplification. It removes redundant faces, vertices and edges. Some small things need to be added yet, but it is working good now, so I thought I release it. It's mainly usefull when working with boolean operations and extruding curves. You can download if fr...