Search found 25 matches

by nyoxi
Tue Oct 07, 2003 11:11 am
Forum: Foundation and Websites
Topic: Chat and Gallery
Replies: 14
Views: 9703

That IRC chat is very good idea.

Nyoxi :idea:
by nyoxi
Wed Sep 17, 2003 9:00 pm
Forum: Interface & Tools
Topic: New button styles (With mockup images)
Replies: 125
Views: 36328

Don't thing those horizontal gradeints are bad. In fact they realy caught my eyes when I saw that image.

Nyoxi :idea:
by nyoxi
Tue Sep 16, 2003 7:33 pm
Forum: Coding Blender
Topic: Compiling in VC6++
Replies: 6
Views: 5835

theeth wrote:I'm surprised Visual Studio doesn't auto convert them though.
My Visual Studio .NET doesn't have any problems with non-windows (LF) end of lines.
pat wrote:windoze endofline is "chr(10) + chr(13)"
in fact it is 13 + 10 (CR + LF) :)
by nyoxi
Sat Sep 06, 2003 6:41 pm
Forum: Python
Topic: Just getting started :-)
Replies: 4
Views: 2001

Whops, now I noticed that I wrote something that you don't want :roll:
I thing I have to slow down, because now I'm not sure about things I'm reading :?.
Sorry for that :oops: , I have so much of work that I sometimes don't know what I'm doing
by nyoxi
Thu Sep 04, 2003 7:41 pm
Forum: Python
Topic: Just getting started :-)
Replies: 4
Views: 2001

try this :D

Code: Select all

# get selected objects
objs = Object.GetSelected()
# get meshes from selected objects
for obj in objs:
	if( obj.getType() == "Mesh" ):
		print "mesh"
	else:
		print "not mesh"
by nyoxi
Wed Sep 03, 2003 9:41 pm
Forum: Python
Topic: Blender to DX ( Or OGL to DX ) ???
Replies: 2
Views: 1840

Re: Blender to DX ( Or OGL to DX ) ???

Hi, I know that DX and OpenGL use different coordinate systems, and also for texture mapping They don't use different coordinate system (it depend on how you set it up:). And texture coordinates are treated in the same way too. There is probably problem in the export script (or maybe in Python inte...
by nyoxi
Mon Aug 11, 2003 8:06 pm
Forum: Coding Blender
Topic: Problems compiling blender with MS Visual Studio .NET
Replies: 13
Views: 6614

Yeah, I forgot to tell you the happy news. On saturday morning I finaly compiled the blender and it works good. The .tlb is only generated in the ActiveX plugin for Blender You are right, I knew that so I didn't compile the ActiveX in the end. But the problem is still here. It'll be good to recreate...
by nyoxi
Mon Aug 11, 2003 7:53 pm
Forum: Coding Blender
Topic: Compiled on MSVC++ but it just crashes
Replies: 3
Views: 2318

Not sure what this makes the error, but dna.c din't disapeared, you must generate with DNA_makesdna.exe located in source\blender\makesdna\intern
by nyoxi
Fri Aug 08, 2003 9:21 pm
Forum: Coding Blender
Topic: Problems compiling blender with MS Visual Studio .NET
Replies: 13
Views: 6614

Hi, It seems to me that it will be best to recreate the solution and vcproject from the biginning. Do you thing that we can handle this? I know it's lot of work, but I we connect our forces we can do it, don't we? :shock: It's horrible, after I solved almost all problems with compilation I encourted...
by nyoxi
Fri Aug 08, 2003 8:34 pm
Forum: Python
Topic: Blender Texture coord export
Replies: 4
Views: 2389

There is probably something wrong with UV coordinates. I know that somebody has the same problem and he asked for help (but it wasn't in this forum)
by nyoxi
Thu Aug 07, 2003 10:11 pm
Forum: Python
Topic: Simplify script
Replies: 0
Views: 1722

Simplify script

I finaly completed the script for model simplification. It removes redundant faces, vertices and edges. Some small things need to be added yet, but it is working good now, so I thought I release it. It's mainly usefull when working with boolean operations and extruding curves. You can download if fr...
by nyoxi
Thu Aug 07, 2003 10:02 pm
Forum: Interface & Tools
Topic: Wierd flip normals problem with polygonal modelling
Replies: 4
Views: 3378

If you turn on Double-sided in Mesh options you need not to care about normals in most cases.

And there is "Flip normals outside" command. But it works good only with convex meshes
by nyoxi
Thu Aug 07, 2003 8:58 pm
Forum: Interface & Tools
Topic: Expanding the menus (updated 21/09)
Replies: 36
Views: 9088

:) Hey people, don't be so mad from it :) I know that it look good, but take it easy
by nyoxi
Thu Aug 07, 2003 8:31 pm
Forum: Python
Topic: vertex influences
Replies: 2
Views: 2647

When you have bones assigned then vertex influence is how much the vertex is modified when the bone moves. Its the bone-weight pair.
by nyoxi
Wed Aug 06, 2003 9:04 pm
Forum: News & Chat
Topic: blender slows down with certain programs
Replies: 5
Views: 2724

:D excuse me, but this is realy very funny :D

Kaza is overflowed with spyware. Don't use it, or you cannot be realy safe at any time.