Search found 26 matches

by khughes
Tue Jan 24, 2006 9:24 pm
Forum: Python
Topic: bone matrices - bind pose <-> current frame
Replies: 30
Views: 18418

Maybe there needs to be a read-only setting for some wrapped objects? I can see why you might wanted a copy of the wrapped matrix, assuming that as the pose changes you could get the updated matrix. A copy of the matrix obviously wouldn't do this.
by khughes
Wed Jan 18, 2006 5:19 pm
Forum: Testing Builds
Topic: bf-blender / Linux x86_64 2.41RC2 (2006/1/18) RC BUILD
Replies: 0
Views: 3932

bf-blender / Linux x86_64 2.41RC2 (2006/1/18) RC BUILD

These are EXPERIMENTAL builds for Linux x86_64 for Blender 2.41RC2.

For Systems with Python 2.4:Hardware Accelerated (Dynamic)
For Systems with Python 2.3:Hardware Accelerated (Dynamic)

Enjoy, have fun, and above all, report bugs! Be sure to specify x86_64 somewhere prominent in the report.
by khughes
Mon Jan 16, 2006 11:01 pm
Forum: Testing Builds
Topic: bf-blender / Linux x86_64 2.41RC1 (2006/1/16) RC BUILD
Replies: 0
Views: 4465

bf-blender / Linux x86_64 2.41RC1 (2006/1/16) RC BUILD

Note: These builds have been removed; 2.41 RC2 builds are now available here. These are EXPERIMENTAL builds for Linux x86_64 for Blender 2.41RC1. For Systems with Python 2.4: Hardware Accelerated (Dynamic) For Systems with Python 2.3: Hardware Accelerated (Dynamic) Enjoy, have fun, and above all, re...
by khughes
Wed Jan 11, 2006 7:49 pm
Forum: Testing Builds
Topic: bf-blender / Linux AMD64 2.40RC1 (2005/11/28) RC BUILD
Replies: 9
Views: 10654

Lack of effort; I'm not a windows users unless there's a gun to my head. Actually, I spent about 4 hours one afternoon trying to get CVS to compile under WinXP-32 and just gave up. None of the how-tos seemed to work for me. I figured there was no reason to evey try WinXP-64 if I couldn't get it to b...
by khughes
Sun Jan 08, 2006 7:12 am
Forum: Testing Builds
Topic: bf-blender / Linux AMD64 2.40RC1 (2005/11/28) RC BUILD
Replies: 9
Views: 10654

Can't say; if I could figure out how to get blender to build on WinXP I could probably install, but I also know nothing about WinXP-64.
by khughes
Wed Jan 04, 2006 9:25 pm
Forum: Coding Blender
Topic: Problems with orange branch + 64bit
Replies: 4
Views: 3856

That should have been fixed in orange brance; it was fixed in current CVS before the 2.40 release. Maybe try getting the file from there and putting into your orange tree?
by khughes
Wed Jan 04, 2006 8:49 pm
Forum: Coding Blender
Topic: Problems with orange branch + 64bit
Replies: 4
Views: 3856

That should have been fixed in orange brance; it was fixed in current CVS before the 2.40 release. Maybe try getting the file from there and putting into your orange tree?
by khughes
Wed Jan 04, 2006 8:40 pm
Forum: Python
Topic: new mesh module - editmode coordinates?
Replies: 12
Views: 6311

No problem; a good portion of my development time on this module was learning how other things in Blender worked, so I wouldn't have been surprised if I'd missed something here. Glad it's doing what you need! :D
by khughes
Wed Jan 04, 2006 6:45 am
Forum: Python
Topic: new mesh module - editmode coordinates?
Replies: 12
Views: 6311

I can't speak about meshes deformed by armatures (I don't know how to use armatures), but I just tested an example of a cube with a wave modifier applied to it, a plane (or any mesh), and this script: import Blender cage=1 # cage = 0 for deformed vertices me = Blender.Mesh.Get('Plane') me.getFromObj...
by khughes
Tue Jan 03, 2006 5:19 pm
Forum: Python
Topic: new mesh module - editmode coordinates?
Replies: 12
Views: 6311

It's best to not be in edit mode at all when using Mesh and NMesh. This is because edit mode uses special data structures which the NMesh and Mesh modes do not access. Any changes to the mesh in edit mode cannot be seen from Python until you exit edit mode and the data structures are copied back to ...
by khughes
Sun Jan 01, 2006 8:45 pm
Forum: Python
Topic: new mesh module - editmode coordinates?
Replies: 12
Views: 6311

Sorry; the "cage=" parameter is just there to show there is a second optional parameter and its default value. Just pass the "1" parameter alone. And yes, the Mesh module is like the NMesh module. You need to be out of edit mode if you make changes to the mesh. I usually just put a "Blender.Window.E...
by khughes
Tue Dec 27, 2005 6:10 pm
Forum: Python
Topic: new mesh module - editmode coordinates?
Replies: 12
Views: 6311

Use Mesh.getFromObject(srcmesh,1); the second parameter (cage) defaults to 0, which returns the deformed mesh. getFromObject(name, cage=0) Replace the mesh's existing data with the raw mesh data from a Blender Object. This method supports all the geometry based objects (mesh, text, curve, surface, a...
by khughes
Fri Dec 23, 2005 6:04 pm
Forum: Testing Builds
Topic: bf-blender / Linux x86_64 2.40 (2005/12/21) Build
Replies: 5
Views: 10299

bf-blender / Linux x86_64 2.40 (2005/12/21) Build

Note: These builds are now available on blender.org: new release candidates for 2.41 are available here . These are EXPERIMENTAL builds for Linux x86_64 for Blender 2.40. For Systems with Python 2.4: Hardware Accelerated (Dynamic) - Software GL (Static) For Systems with Python 2.3: Hardware Accelera...
by khughes
Thu Dec 08, 2005 5:48 pm
Forum: News & Chat
Topic: Eeekadoodle! Who is Zr 'cos I need to tell him something?
Replies: 9
Views: 8037

We commited a patch which fixes this. It'll appear in the next release candidate.
by khughes
Thu Dec 08, 2005 5:47 pm
Forum: Python
Topic: Transforming with Python
Replies: 4
Views: 2776

You're right, there isn't anything which transforms individual or sets or vertices. Although you can use the Mathutils modules to build matrices which you can then use to transforms vertices in a script.