Search found 4 matches

by andriy
Mon Dec 01, 2003 2:42 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 27630

something like OGRE or Nebula Project might be better. Yes these are interesting. But for now: Ogre is the early rendering engine and has very poor features( need to add ODE, sound etc). Workable Nebula2 will be availible in future when Radonlabs release next game. If you want lightweight CS simple...
by andriy
Mon Dec 01, 2003 1:05 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 27630

that sounds fantastic although i think it might still be good idea to have a simple engine built in to blender. Thanks for understanding, nay. About simpler engine - this is good longterm idea. please correct me if i'm wrong - but crystal space is the only open advanced engine that uses python as o...
by andriy
Fri Nov 28, 2003 6:37 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 27630

Some people have tried to fix the missing collision library with a GPL alternative (ODE) but didn't succeed. By this move I hope to achieve at least 2 things: 1- having development on a (simpler) engine again, which also allows us to rethink how it should work 2- enable a new team (in the future) t...
by andriy
Wed Jul 30, 2003 12:31 pm
Forum: Interactive 3d
Topic: Blender game engine, back!?
Replies: 12
Views: 3603

Why don't use FreeSolid derived from Gino' Solid under LGPL?

two reasons for problems: 1. GPL officially doesnt allow, so you can do that for internal usage only 2. the Solid author might add restrictions to a potential pre-release, like distribution limitations, etc. I've told the Sold author that I prefer to wait with accepting an SDK pre-release until we ...