Search found 20 matches

by Ghost
Thu May 13, 2004 10:29 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/11)
Replies: 7
Views: 5254

gabio wrote:yea these collission bug was... air. some kind of optimisation probleme. It looks like fixed now.
Or maybe this:

Delete all SOLID shapes at the end of the game engine. They were all being leaked!
(Kester, cvs-log)

http://www.blender.org/pipermail/bf-ble ... 01685.html
by Ghost
Mon Apr 26, 2004 1:52 pm
Forum: Testing Builds
Topic: particle (bf-blender) windows 24/4/2004 *updated*
Replies: 10
Views: 6590

Leon, you are doing a great work on the particle system, particularly on exposing the particle interaction parameters to the IPO Window.
The new effects tab looks good too. A minor thing: Are there a reason why the Particle Interaction Panel isn't dockable?

Regards
Kasper
by Ghost
Mon Apr 26, 2004 1:35 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 145189

I have noticed that objects are being evaluated by the engine even if the Actor button isn't activated. If you for instance make an object "Dynamic" and deactivate the Actor button, the object will still be "Dynamic", that is, it will fall downwards. This is not a 2.33 issue (2.25 behaves the same w...
by Ghost
Tue Apr 20, 2004 10:27 am
Forum: Foundation and Websites
Topic: Wanted! Blender reviews
Replies: 3
Views: 7139

How about Landis Fields' interview in 3D World:

http://www.blender.org/bf/img_bart/TDW46.pro_landis.pdf
by Ghost
Sun Apr 11, 2004 11:11 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 145189

The import of the Blender Python module have been disabled: Kester (CVS log): Don't import Blender python module into the gameengine. It causes link problems for blenderplayer. Added a python function for MT_Vector4s Look here: http://www.blender.org/pipermail/bf-blender-cvs/2004-April/001464.html
by Ghost
Sat Apr 10, 2004 10:57 pm
Forum: Animation
Topic: Animation Tools Question
Replies: 3
Views: 5538

Glad I could help. Jumping to 60 means that the frameslider probably displays 61.

Blender.org is mainly for development. Elysiun is where the artists hang out to learn and help others. That's why I wrote that you were better off going there for answers.
by Ghost
Sat Apr 10, 2004 10:32 pm
Forum: Animation
Topic: Animation Tools Question
Replies: 3
Views: 5538

Welcome to Blender :D This is the frameslider: http://www.itu.dk/people/ghost/blender/frameslider.jpg To get a better hang of the interface look here: http://download.blender.org/documentation/html/c371.html Next time you should go to Elysiun for faster and better answers :wink: http://www.elysiun.c...
by Ghost
Tue Apr 06, 2004 11:44 pm
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 145189

I have found this issue: If a Ray Sensor and a Near Sensor are attached to the same object, it will bring Blender to its knees, that is Blender will stop responding. I tested this with gabio's Windows CVS-builds from 2004/04/03 and 2004/04/05 found here: http://www.blender.org/modules.php?op=modload...
by Ghost
Sun Feb 22, 2004 7:24 pm
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/02/21)
Replies: 21
Views: 15787

Blendix: I didn't write it explicitly, but the brightness feature was ment for the UV/Image editor. Just to clear things out.
by Ghost
Sun Feb 22, 2004 6:28 pm
Forum: Testing Builds
Topic: Tuhopuu / Windows (2004/02/21)
Replies: 21
Views: 15787

Thanks Blendix and Bjornmose!
You are doing a great work on the UV/Image editor.

Here is another feature req.: An option for adjusting the brightness of the texture (from 0-1). Sometimes it's hard to see the UV-lines because of the texture. This would help a lot.
by Ghost
Mon Feb 09, 2004 3:41 pm
Forum: Testing Builds
Topic: tuhopuu/windows(2004/02/07)BM face select in UV image window
Replies: 6
Views: 6697

Thanks for the improvements on the UV Image Editor. The shadow option helps alot, for not talking about the faceselect. What still bothers me is how the 3D View displays the selected faces. Instead of only marking the selected faces with a dotted line, the entire face should be mark with a color. Bu...
by Ghost
Fri Feb 06, 2004 9:03 am
Forum: News & Chat
Topic: Bodypaint,Paint Fx´s for Blender
Replies: 16
Views: 9311

Eskil is sort of working on this:

http://users.pandora.be/blendix/verse/
by Ghost
Thu Jan 22, 2004 11:48 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/21)
Replies: 15
Views: 14684

The NLA is still not working. (The BLENDIN is not working as it should. A 20 frame blendin on an action strip will not register at all and the action will only begin after these 20 frames have passed...) cheers I don't have any problems with the blendin on NLA's. Could you post a .blend with the pr...
by Ghost
Wed Jan 21, 2004 12:07 pm
Forum: Interface & Tools
Topic: Further Interface Improvement proposal - NEW: UV Editing
Replies: 111
Views: 24085

Monkeyboi: I have followed this thread with great interest. There are many good suggestions in your proposal. I would particularly love to see the animation-sliders implemented. For your "file browser"-proposal I have the following suggestion. How about a button that lets you append a number to the...
by Ghost
Sat Jan 17, 2004 3:23 pm
Forum: Interface & Tools
Topic: Further Interface Improvement proposal - NEW: UV Editing
Replies: 111
Views: 24085

Broken: This is funny. A couple of days ago I wanted to make a proposal for a image comparison mode. I was to busy and decided to postpone it. And then I saw your post and it got me started. :D I have used this tool a lot in 3ds max and I find it very useful to compare different lighting situations,...