NAN system , truetype yes, international no, Game yes , openal yes link: Removed Log: intrr "Fixes" bug 929 - The undo system crashed when the maximum number of undo steps in userprefs was set to 1. Increased the lowest possible value to 2 :) Log: hos Modified 'make release' as recommended by J. Wal...
updated with the new Union mesh by Spectr Added union mesh tool submitted by Spectr. CTRL-V in editmode allows you to modify the edges of adjacent faces. You can choose how the two faces should be connected, or change two triangles into a quad face. It propery handles UV, material and vertex color d...
Needlessly to say, but I say it anyway: thank you for the linux builds, kino. I really appreciate your daily efforts, since the beginning in ztonzy thread on elysiun. :D Thanks happy to know :) ciao kino last commit Log: Ton - Nurbs curve/surface Nkey editmode now displays the W value again! was lo...
guitarGeek: Vertex Select by Face Called by ALT-B or in 3d header select menu (in editmode) Select the Verts of a face at one time. The tool is a continuous select tool and stays active until RightClick or Esc to cancel Click - Replace selection with highlighted face verts Shift Click - Add to the C...
Autoconf system , no TTF, No Game, openal yes link: Removed Log: broken * Preferences for displaying the grid floor, X axis, Y axis, Z axis. (ported from tuhopuu2) Controls are found in the 3D View Properties panel (with the rest of the grid settings). This is more flexible for people like me who ha...
Autoconf system , no TTF, No Game, openal yes link: Removed Log: Hos Bug fix: meshes deformed by armatures were not getting updated when rendering an animation, i.e., the deformation was delayed. Please test by rendering any animations you have that involve armatures. Log: Hos Bug Fix: bones get upd...
Autoconf system , no TTF, No Game, openal yes link: Removed Last two commit by Ton Log: Ton - fix for specularity calculus. Because of new area lamps and new ray-shadow some tests where moved around, causing specularity being calculared when light actually shines behind a face. Thanks inttr for the ...
thanks :) And I thank you for the daily builds, much appreciated :D :D :D wim thanks hope is useful :) bugfix - with the next commit i change the day Log: - fix for specularity calculus. Because of new area lamps and new ray-shadow some tests where moved around, causing specularity being calculared...
Log: Ton - fix for bug #903 this was an error as reported more, with horizontal lines in raytraced renderings. It appeared to be an Osa struct being not reset to zero for normals... only happens when using bumpmapping. Log: goofster findnearestedge() ignored hidden vertices. both vertices of the edg...
Autoconf system , no TTF, No Game, openal yes link: Removed us the new build Log: rwenzlaff - Fixed Displacement Hollow vs. Solid problem. Test for flipped normals was commented out. Log: ianwill BPython: -- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h (BP...