Search found 18 matches
- Thu Sep 02, 2004 3:16 pm
- Forum: Interactive 3d
- Topic: Stereo mode with blender (some screens of the stereo modes)
- Replies: 17
- Views: 6971
- Thu Apr 08, 2004 6:55 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/04/08)
- Replies: 12
- Views: 7029
- Tue Mar 16, 2004 1:44 pm
- Forum: Interactive 3d
- Topic: Game Engine Status Thread
- Replies: 96
- Views: 37033
- Fri Mar 12, 2004 1:46 pm
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 8860
Well thats cool jm but there has already been code created that works for blender 2.25. It was supposed to be sent to either Ton or put into the cvs and I was wondering if it is in there yet....that's why I was asking. We use this updated version of blender where I work but I would like to see the c...
- Mon Feb 23, 2004 3:00 pm
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 8860
- Mon Feb 09, 2004 7:17 pm
- Forum: Python
- Topic: Different values for getVertexArrayLength() in GameEngine?
- Replies: 11
- Views: 4140
- Mon Feb 09, 2004 4:05 pm
- Forum: Python
- Topic: Different values for getVertexArrayLength() in GameEngine?
- Replies: 11
- Views: 4140
I've tried what you posted eeshlo...same results. ...square pyramid with 5 faces, 5 vertices. Your python code prints out: 12 4 When I close the game and start it again I get: 4 12 Which is alternating so you don't get the same value every time you run it unless you call it twice like this and take ...
- Fri Feb 06, 2004 7:40 pm
- Forum: Python
- Topic: Different values for getVertexArrayLength() in GameEngine?
- Replies: 11
- Views: 4140
From the testing of this I have done I haven't applied a material to any of the shapes I have been using. I tried what you recommended in changing the argument and still got the values alternating and incorrect. For a square pyramid, that is 1 with 5 faces and 5 vertices, I'm getting 2 values return...
- Tue Feb 03, 2004 7:22 pm
- Forum: Python
- Topic: Different values for getVertexArrayLength() in GameEngine?
- Replies: 11
- Views: 4140
- Mon Feb 02, 2004 1:50 pm
- Forum: Interactive 3d
- Topic: Game Engine Status Thread
- Replies: 96
- Views: 37033
- Thu Jan 29, 2004 9:07 pm
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 8860
- Thu Jan 29, 2004 7:20 pm
- Forum: Python
- Topic: Different values for getVertexArrayLength() in GameEngine?
- Replies: 11
- Views: 4140
That's what I mean though...it's not optimising if you get 2 alternating values... In face mode a cube is all quads not triangles. Are you saying that Blender takes quads and automatically converts them to triangles? That would seem odd to me since we actually have a function to turn triangles to qu...
- Wed Jan 28, 2004 7:51 pm
- Forum: Python
- Topic: Different values for getVertexArrayLength() in GameEngine?
- Replies: 11
- Views: 4140
Different values for getVertexArrayLength() in GameEngine?
Hi everyone. Posted this over at Elysiun as well and so far no responses so I figured since it seems(to me anyways) to be a problem in the code of blender, that I would post it here as well. I have been playing with some python code that cycles through vertices and have run into an interesting probl...
- Wed Jan 21, 2004 4:11 pm
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 8860
Alrighty, I emailed Raymond again (just to sort of remind him hehe) with your post d0pamine so hopefully he will get his source in soon. We are able to set the focal length and the eye seperation but only at the command line. We had talked about how cool it would be to have a real time method of con...
- Mon Jan 19, 2004 3:01 pm
- Forum: Interactive 3d
- Topic: stereo runtime
- Replies: 28
- Views: 8860
Just curious here... Spoke with Raymond via email last week about the stereo code that he had made for our version of Blender, and with the upcoming re-release of the game engine, hopefully with SOLID integrated (hope hope), I wondered if or how one would check to see if he had added that code to th...