Search found 18 matches

by Hush
Thu Sep 02, 2004 3:16 pm
Forum: Interactive 3d
Topic: Stereo mode with blender (some screens of the stereo modes)
Replies: 17
Views: 6163

If you are playing with stereo in Tuhopuu you might want to also include an option to adjust the seperation distance from the command line. (Raymond de Vries coded this for the company I worked for last year and it is invaluable when using stereo for Blender)
by Hush
Thu Apr 08, 2004 6:55 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/08)
Replies: 12
Views: 6376

Just thought I'd ask here since the question was ignored in the game engine thread weeks ago...

Did the stereo code that Raymond did for the blenderplayer get put into the working version yet? Ton was supposed to have received that code from Raymond a while ago...
by Hush
Tue Mar 16, 2004 1:44 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33332

This thread is broken again...it doesn't show past post 60 when you 1st click 'page5'. You have to manually put in the number in the link to get to the end. Just and fyi for the forum admin.
by Hush
Fri Mar 12, 2004 1:46 pm
Forum: Interactive 3d
Topic: stereo runtime
Replies: 28
Views: 7801

Well thats cool jm but there has already been code created that works for blender 2.25. It was supposed to be sent to either Ton or put into the cvs and I was wondering if it is in there yet....that's why I was asking. We use this updated version of blender where I work but I would like to see the c...
by Hush
Mon Feb 23, 2004 3:00 pm
Forum: Interactive 3d
Topic: stereo runtime
Replies: 28
Views: 7801

Can someone confirm whether or not you guys have received the code from Raymond yet? Or if its in the CVS?
by Hush
Mon Feb 09, 2004 7:17 pm
Forum: Python
Topic: Different values for getVertexArrayLength() in GameEngine?
Replies: 11
Views: 3563

Ok I get what you mean now...I took it to mean something else.
by Hush
Mon Feb 09, 2004 4:05 pm
Forum: Python
Topic: Different values for getVertexArrayLength() in GameEngine?
Replies: 11
Views: 3563

I've tried what you posted eeshlo...same results. ...square pyramid with 5 faces, 5 vertices. Your python code prints out: 12 4 When I close the game and start it again I get: 4 12 Which is alternating so you don't get the same value every time you run it unless you call it twice like this and take ...
by Hush
Fri Feb 06, 2004 7:40 pm
Forum: Python
Topic: Different values for getVertexArrayLength() in GameEngine?
Replies: 11
Views: 3563

From the testing of this I have done I haven't applied a material to any of the shapes I have been using. I tried what you recommended in changing the argument and still got the values alternating and incorrect. For a square pyramid, that is 1 with 5 faces and 5 vertices, I'm getting 2 values return...
by Hush
Tue Feb 03, 2004 7:22 pm
Forum: Python
Topic: Different values for getVertexArrayLength() in GameEngine?
Replies: 11
Views: 3563

I submitted a bug report this morning for it. I was going to wait a bit and see if it was maybe something that I was doing wrong.
by Hush
Mon Feb 02, 2004 1:50 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33332

I think they said a few months ago, being optimistic mind you, that they had hoped for a re-integration by release 2.35 or so...So keep holding your breath for a little longer I guess since there should still be a few more releases before then :)
by Hush
Thu Jan 29, 2004 9:07 pm
Forum: Interactive 3d
Topic: stereo runtime
Replies: 28
Views: 7801

I've heard from Raymond again and he informed me that he sent the code to Ton...so I guess it should be in the cvs some time soon for you coding guru(s) :P

Cheers
by Hush
Thu Jan 29, 2004 7:20 pm
Forum: Python
Topic: Different values for getVertexArrayLength() in GameEngine?
Replies: 11
Views: 3563

That's what I mean though...it's not optimising if you get 2 alternating values... In face mode a cube is all quads not triangles. Are you saying that Blender takes quads and automatically converts them to triangles? That would seem odd to me since we actually have a function to turn triangles to qu...
by Hush
Wed Jan 28, 2004 7:51 pm
Forum: Python
Topic: Different values for getVertexArrayLength() in GameEngine?
Replies: 11
Views: 3563

Different values for getVertexArrayLength() in GameEngine?

Hi everyone. Posted this over at Elysiun as well and so far no responses so I figured since it seems(to me anyways) to be a problem in the code of blender, that I would post it here as well. I have been playing with some python code that cycles through vertices and have run into an interesting probl...
by Hush
Wed Jan 21, 2004 4:11 pm
Forum: Interactive 3d
Topic: stereo runtime
Replies: 28
Views: 7801

Alrighty, I emailed Raymond again (just to sort of remind him hehe) with your post d0pamine so hopefully he will get his source in soon. We are able to set the focal length and the eye seperation but only at the command line. We had talked about how cool it would be to have a real time method of con...
by Hush
Mon Jan 19, 2004 3:01 pm
Forum: Interactive 3d
Topic: stereo runtime
Replies: 28
Views: 7801

Just curious here... Spoke with Raymond via email last week about the stereo code that he had made for our version of Blender, and with the upcoming re-release of the game engine, hopefully with SOLID integrated (hope hope), I wondered if or how one would check to see if he had added that code to th...