Search found 52 matches

by ada89
Fri Jan 21, 2005 2:10 am
Forum: Interface & Tools
Topic: Interface improvement idea :: Toolbox changes
Replies: 58
Views: 12881

Bellorum wrote:Looks sweet :) Much prettier than my version (I need to get Illustrator) ;) And shows off the concept beautifully. I love how the edit-button just expands into a menu, instead of triggering a new one outside it. Less mousemovement necessary.
..and no mouse click :P
by ada89
Tue Aug 24, 2004 4:18 pm
Forum: News & Chat
Topic: Animation including Blender Stuff on UK TV all this week!
Replies: 15
Views: 7978

Cool, i saw it on the tele last night :D
by ada89
Tue Aug 10, 2004 1:09 am
Forum: Testing Builds
Topic: tuhopuu2/windows(04/08/15) muscle fun update.
Replies: 20
Views: 10459

I didn't comment on the muscle constraint before, but I think it's quite good. With the risk of putting you off, what I am reeally missing in this respect is a way to control vertex keys via bone movements. This could be done through a constraint too. What this would give us is: -Ability to do musc...
by ada89
Mon Aug 09, 2004 5:14 pm
Forum: Interactive 3d
Topic: T2 Screenshots.
Replies: 43
Views: 16971

:shock: :shock: That's it, i am going to buy a new gfx card!!!
by ada89
Mon Aug 09, 2004 4:25 am
Forum: Testing Builds
Topic: tuhopuu2/windows(04/08/15) muscle fun update.
Replies: 20
Views: 10459

Hi, here is my test .avi of the new muscle feature. http://sbup.jyscomputers.com/ada89/muscle.avi Here is my request: Ability to set the limit rotation of a bone (the other bone that effect the muscle bone) in certain axis so if it reaches it, the muscle will not stretch or bulge(eh?) any further ti...
by ada89
Wed Aug 04, 2004 12:20 pm
Forum: Interface & Tools
Topic: Small UI request
Replies: 12
Views: 4072

if the menu is too long could it be split into multiple columns?
I think this is better because you can see the whole menu instantly but it might look a bit messy.


Or make the menu move lower automaticaly if it reaches the limit of the windows.
by ada89
Tue Aug 03, 2004 1:05 pm
Forum: Interface & Tools
Topic: Small UI request
Replies: 12
Views: 4072

z3r0_d wrote:I disagree about the menus

I hate windows 98 [windows 4.1?] for doing this with the start menu, I couldn't stand it with blender
How should it be then? :P
by ada89
Tue Aug 03, 2004 4:04 am
Forum: Interface & Tools
Topic: Small UI request
Replies: 12
Views: 4072

Small UI request

When i using the menu, it often get over the top of the window. To improve it, just make a scroller when the menu get overlapped: http://sbup.jyscomputers.com/ada89/uiim.jpg When the mouse pointer is over a box that can be type in, it will still show the mouse pointer. Can it be make something like ...
by ada89
Tue Aug 03, 2004 2:46 am
Forum: News & Chat
Topic: Blender Splash needed!
Replies: 36
Views: 17366

Image
by ada89
Tue Jul 13, 2004 5:21 pm
Forum: Interface & Tools
Topic: Different Textures
Replies: 5
Views: 2654

Have you try 'map to' hori, zenup etc. for the texture at the world button?
by ada89
Tue May 25, 2004 5:21 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/22)
Replies: 16
Views: 9829

Saluk wrote:Do you have to do something to turn culling on? I looked everywhere but couldn't find anything.
Same with me :?
by ada89
Wed May 12, 2004 5:55 pm
Forum: Testing Builds
Topic: bf-blender w/ particle stuff 03/05/2004
Replies: 16
Views: 10885

Re: metas

sector0 wrote: Log:
Bug 1272
That was me :lol:
by ada89
Tue May 11, 2004 4:48 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/09)
Replies: 7
Views: 5910

Re: bf-blender / Windows (2004/05/09)

patricks wrote: The export of HDRI or normel images to yafray in the world setings dont work .
Try puting something like c:\ before the image address if you are using windows.
by ada89
Sun May 09, 2004 9:14 pm
Forum: Testing Builds
Topic: bf-blender w/ particle stuff 03/05/2004
Replies: 16
Views: 10885

Just tested it and it does works but the weird thing was that I had to place the lamp behind metaball to shine in front of it.……bug? :(
by ada89
Mon May 03, 2004 9:38 pm
Forum: Testing Builds
Topic: bf-blender w/ particle stuff 03/05/2004
Replies: 16
Views: 10885

Just tested it...and..YAY no more leakage!!!


...but when i set surface damping to 1, the leakage does happen but if i set it to 0.999, no leakage. I hope you can fix it :D